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content:official:modules:sick_bay [2017/07/15 21:23] – external edit 127.0.0.1content:official:modules:sick_bay [2017/11/06 15:10] (current) curufea
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-===== Sick Bay ===== +====== Sick Bay====== 
 +| << [[Science Bay]] << ^ [[..:rules:Table of Contents]] | >> [[Teleporter]] >> |
 A Sick Bay is an amazing piece of equipment. It can do anything a MedKit can do and more. It can heal the wounded, diagnose disease and even bring back the dying. A Sick Bay is an amazing piece of equipment. It can do anything a MedKit can do and more. It can heal the wounded, diagnose disease and even bring back the dying.
  
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 ==== Detox ==== ==== Detox ====
- +{{gdraw>13VwcoEWuiz75V9Q6Gg7JpNUPz0xbiPlDQjNvpAToRAQ width=300 title="Sick Bay Module" right}} 
-//(Science vs. 8)//+//(Science vs. 8 )//
  
 Neutralize all drugs and toxins in the patient's system. Neutralize all drugs and toxins in the patient's system.
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 Success brings the target to -5 hit points. This is not the same as healing, so healing abilities such as "Healer" and "Fast Healer" and the Autonurse cyberware will not apply their benefits, but "Doctor" and "Field Surgeon" will. Success brings the target to -5 hit points. This is not the same as healing, so healing abilities such as "Healer" and "Fast Healer" and the Autonurse cyberware will not apply their benefits, but "Doctor" and "Field Surgeon" will.
 +| << [[Science Bay]] << ^ [[..:rules:Table of Contents]] | >> [[Teleporter]] >> | 
 +{{tag>official modules science}}
content/official/modules/sick_bay.1500179010.txt.gz · Last modified: 2017/07/15 21:23 by 127.0.0.1