This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
content:official:rules:character_movement [2017/10/27 00:17] – [Moving Outside the Ship] curufea | content:official:rules:character_movement [2020/09/23 23:40] (current) – [Moving Outside the Ship] Remove duplicate word lektu | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Character Movement ====== | ====== Character Movement ====== | ||
+ | | << [[Other Types of Actions]] << ^ [[Table of Contents]] | >> [[Personal Damage]] >> | | ||
===== Movement, Personal ===== | ===== Movement, Personal ===== | ||
Line 8: | Line 8: | ||
cannot move diagonally. You can choose to move as | cannot move diagonally. You can choose to move as | ||
your action, allowing you to move twice. (3 times for | your action, allowing you to move twice. (3 times for | ||
- | Canosians!) | + | [[..races: |
You may not spend your Move to do anything other | You may not spend your Move to do anything other | ||
Line 72: | Line 72: | ||
for purposes of being targeted (including target by | for purposes of being targeted (including target by | ||
friendlies to heal you) but in both or the worst of | friendlies to heal you) but in both or the worst of | ||
- | both squares for all other purposes. Thus, a character | + | both squares for all other purposes |
- | peeking between two modules would suffer two dice | + | so when moving you count your starting square as the |
- | of collateral damage if either module suffered a 4, | + | worst square). Thus, a character peeking between two |
- | 5, or 6 damage die but would not suffer collateral | + | modules would suffer two dice of collateral damage if |
- | damage from both modules. | + | either module suffered a 4, 5, or 6 damage die but would |
+ | not suffer collateral damage from both modules. | ||
A character that ends a move action (even a pop) in | A character that ends a move action (even a pop) in | ||
Line 93: | Line 94: | ||
You may do this once per phase per enemy. So if the | You may do this once per phase per enemy. So if the | ||
entire enemy crew wants to waltz by you, you can hold | entire enemy crew wants to waltz by you, you can hold | ||
- | out your vibraknife and give each one a whack as they | + | out your [[..: |
pass. Note that your attack takes place just prior to | pass. Note that your attack takes place just prior to | ||
their entering your square so their presence in your | their entering your square so their presence in your | ||
Line 116: | Line 117: | ||
Weapon damage with a “6” in it breaks a door. A placed | Weapon damage with a “6” in it breaks a door. A placed | ||
- | explosive (satchel charge, grenade) with a prepare | + | explosive ([[..: |
action as a coup de grace rolls damage twice on the | action as a coup de grace rolls damage twice on the | ||
door but everything else is considered around the | door but everything else is considered around the | ||
Line 139: | Line 140: | ||
Avianoids and Whistlers naturally get some of their | Avianoids and Whistlers naturally get some of their | ||
moves as Jet Moves that are automatically successful. | moves as Jet Moves that are automatically successful. | ||
- | Anybody else has to use a JetPack (page 93) to convert | + | Anybody else has to use a [[..: |
one or more of their points of movement to Jet Moves. | one or more of their points of movement to Jet Moves. | ||
Line 156: | Line 157: | ||
virtual squares outside the ship. You must have a free | virtual squares outside the ship. You must have a free | ||
hand to do this and movement along the outside of | hand to do this and movement along the outside of | ||
- | the ship costs an extra point of movement | + | the ship costs an extra point of movement per |
square. You cannot climb over or under the ship under | square. You cannot climb over or under the ship under | ||
- | any circumstances even if you have the [[content: | + | any circumstances even if you have the [[..: |
from page 94. | from page 94. | ||
Line 204: | Line 205: | ||
other side of the gap. Ending your jump outside a | other side of the gap. Ending your jump outside a | ||
door requires an additional point of movement or you | door requires an additional point of movement or you | ||
- | become a spacewalker unless you have MagBoots | + | become a spacewalker unless you have [[..: |
(page 94). | (page 94). | ||
Line 215: | Line 216: | ||
* //Moving a Fighter// | * //Moving a Fighter// | ||
* //Getting moved by somebody else (carried)// | * //Getting moved by somebody else (carried)// | ||
+ | |||
+ | | << [[Other Types of Actions]] << ^ [[Table of Contents]] | >> [[Personal Damage]] >> | | ||
{{tag> | {{tag> |