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content:official:rules:drugs_and_toxins [2017/11/05 21:03] curufeacontent:official:rules:drugs_and_toxins [2020/09/22 22:15] (current) – [Toxins] Add link lektu
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 Drugs generate effects as indicated and can be  Drugs generate effects as indicated and can be 
-Neutralized like a Toxin with a Science check of 11 +neutralized like a Toxin with a Science check of 11 
 and a [[..:equipment:MedKit]] or 8 in a [[..:modules:Sick Bay]] or with administration  and a [[..:equipment:MedKit]] or 8 in a [[..:modules:Sick Bay]] or with administration 
 of a “Detox” drug. It is an automatic action to  of a “Detox” drug. It is an automatic action to 
 administer drugs to an unresisting target (willing,  administer drugs to an unresisting target (willing, 
 stunned, unconscious, dead, etc.) Resisting targets can  stunned, unconscious, dead, etc.) Resisting targets can 
-be drugged with a successful grapple attempt (page +be drugged with a successful [[..:rules:combat#grappling|grapple]] attempt (page 
 40). 40).
  
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 | [[..:equipment:drugs#Equilout|Equilout*]] | Ignore OOC. |   | [[..:equipment:drugs#Equilout|Equilout*]] | Ignore OOC. |  
 | [[..:equipment:drugs#FlyBoy|FlyBoy*]] | Piloting skill check difficulties reduced by 1. |   | [[..:equipment:drugs#FlyBoy|FlyBoy*]] | Piloting skill check difficulties reduced by 1. |  
-| [[..:equipment:drugs#Numb|Numb]] | Reroll highest die in your skill check and May Reroll highest damage die you suffer. |  +| [[..:equipment:drugs#Numb|Numb]] | Reroll highest die in your skill check and nay reroll highest damage die you suffer. |  
 | [[..:equipment:drugs#Patches|Patches]] | Drug patch technology mass +1 but need not be in hand. |   | [[..:equipment:drugs#Patches|Patches]] | Drug patch technology mass +1 but need not be in hand. |  
 | [[..:equipment:drugs#Roid|Roid*]] | Athletics skill check difficulties reduced by 1. +100 to your Carry and +1 melee damage. |   | [[..:equipment:drugs#Roid|Roid*]] | Athletics skill check difficulties reduced by 1. +100 to your Carry and +1 melee damage. |  
-| [[..:equipment:drugs#Stim|Stim*]] | +3 to movement even if unconscious or dying (up to -20 hp) |   +| [[..:equipment:drugs#Stim|Stim*]] | +3 to movement even if unconscious or dying (up to -20 hp)|   
-| [[..:equipment:drugs#StunGone|StunGone]] | Reroll vs stun effects. Athletics check of 11 or be stunned when administered.  |  +| [[..:equipment:drugs#StunGone|StunGone]] | Reroll vs stun effects. Athletics check of 11 or be stunned when administered. |  
 | [[..:equipment:drugs#SupSci|SupSci*]] | Science skill check difficulties reduced by 1. |   | [[..:equipment:drugs#SupSci|SupSci*]] | Science skill check difficulties reduced by 1. |  
 | [[..:equipment:drugs#TecKnow|TecKnow*]] | Engineering skill check difficulties reduced by 1. |   | [[..:equipment:drugs#TecKnow|TecKnow*]] | Engineering skill check difficulties reduced by 1. |  
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 generates. You can purchase single doses of toxins to  generates. You can purchase single doses of toxins to 
 administer just like any other drug with a successful  administer just like any other drug with a successful 
-grapple (page 40)+[[..:rules:combat#grappling|grapple]] (page 40)
  
 ==== Needlers ==== ==== Needlers ====
content/official/rules/drugs_and_toxins.1509944609.txt.gz · Last modified: 2017/11/05 21:03 by curufea