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| content:official:rules:equipment [2017/07/17 17:55] – created curufea | content:official:rules:equipment [2017/11/05 20:45] (current) – [Equipment] curufea | ||
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| ====== Equipment ====== | ====== Equipment ====== | ||
| + | | << [[..: | ||
| The finishing touch to your character is to add the | The finishing touch to your character is to add the | ||
| tools you will use to further your dominance of | tools you will use to further your dominance of | ||
| the universe. Personal equipment, weapons, ship’s  | the universe. Personal equipment, weapons, ship’s  | ||
| - | modules, Cargo Bay items, pods and more are listed in | + | modules,  | 
| the charts on the following pages and detailed in the | the charts on the following pages and detailed in the | ||
| sections starting after the lists. | sections starting after the lists. | ||
| - | A starting character will be given a blaster and their | + | A starting character will be given a [[..: | 
| - | choice of a MedKit or ToolKit. Characters that wear | + | choice of a [[..: | 
| - | armor will also be issued armor. A one time bonus of | + | armor will also be issued  | 
| 500 credits is given to each starting character. | 500 credits is given to each starting character. | ||
| Line 85: | Line 85: | ||
| half when upgraded. | half when upgraded. | ||
| - | ===== Safe ===== | + | ===== Safe ===== | 
| + | |  : | ||
| + | ===== Dangerous ===== | ||
| + | |  : | ||
| - | A safe weapon does not have a chance to cause | + | ====== Equipment Indexes ====== | 
| - | damage to the module if it misses. | + | |
| - | ===== Dangerous ===== | + | * [[Ranged Weapons]] | 
| + | * [[Heavy Ranged]] | ||
| + | * [[Melee Weapons]] | ||
| + | * [[Explosives]] | ||
| + | * [[General Equipment]] | ||
| + | * [[Drugs and Toxins]] | ||
| + | * [[Cyberware]] | ||
| + | * [[Modules, Cargo Bay Items, Hulls, Pods]] | ||
| + | | << [[..: | ||
| - | A dangerous weapon damages you if doubles are | ||
| - | rolled in a skill check to use or quickdraw it. | ||
| + | {{tag> | ||