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content:official:rules:equipment [2017/07/17 17:55] – created curufea | content:official:rules:equipment [2017/11/05 20:45] (current) – [Equipment] curufea | ||
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====== Equipment ====== | ====== Equipment ====== | ||
+ | | << [[..: | ||
The finishing touch to your character is to add the | The finishing touch to your character is to add the | ||
tools you will use to further your dominance of | tools you will use to further your dominance of | ||
the universe. Personal equipment, weapons, ship’s | the universe. Personal equipment, weapons, ship’s | ||
- | modules, Cargo Bay items, pods and more are listed in | + | modules, |
the charts on the following pages and detailed in the | the charts on the following pages and detailed in the | ||
sections starting after the lists. | sections starting after the lists. | ||
- | A starting character will be given a blaster and their | + | A starting character will be given a [[..: |
- | choice of a MedKit or ToolKit. Characters that wear | + | choice of a [[..: |
- | armor will also be issued armor. A one time bonus of | + | armor will also be issued |
500 credits is given to each starting character. | 500 credits is given to each starting character. | ||
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half when upgraded. | half when upgraded. | ||
- | ===== Safe ===== | + | ===== Safe ===== |
+ | | : | ||
+ | ===== Dangerous ===== | ||
+ | | : | ||
- | A safe weapon does not have a chance to cause | + | ====== Equipment Indexes ====== |
- | damage to the module if it misses. | + | |
- | ===== Dangerous ===== | + | * [[Ranged Weapons]] |
+ | * [[Heavy Ranged]] | ||
+ | * [[Melee Weapons]] | ||
+ | * [[Explosives]] | ||
+ | * [[General Equipment]] | ||
+ | * [[Drugs and Toxins]] | ||
+ | * [[Cyberware]] | ||
+ | * [[Modules, Cargo Bay Items, Hulls, Pods]] | ||
+ | | << [[..: | ||
- | A dangerous weapon damages you if doubles are | ||
- | rolled in a skill check to use or quickdraw it. | ||
+ | {{tag> |