This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
content:official:rules:equipment [2017/07/18 21:33] – [Dangerous] curufea | content:official:rules:equipment [2017/11/05 20:45] (current) – [Equipment] curufea | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Equipment ====== | ====== Equipment ====== | ||
+ | | << [[..: | ||
The finishing touch to your character is to add the | The finishing touch to your character is to add the | ||
tools you will use to further your dominance of | tools you will use to further your dominance of | ||
the universe. Personal equipment, weapons, ship’s | the universe. Personal equipment, weapons, ship’s | ||
- | modules, Cargo Bay items, pods and more are listed in | + | modules, |
the charts on the following pages and detailed in the | the charts on the following pages and detailed in the | ||
sections starting after the lists. | sections starting after the lists. | ||
- | A starting character will be given a blaster and their | + | A starting character will be given a [[..: |
- | choice of a MedKit or ToolKit. Characters that wear | + | choice of a [[..: |
- | armor will also be issued armor. A one time bonus of | + | armor will also be issued |
500 credits is given to each starting character. | 500 credits is given to each starting character. | ||
Line 86: | Line 86: | ||
===== Safe ===== | ===== Safe ===== | ||
- | : | + | | |
- | + | ||
- | A safe weapon does not have a chance to cause | + | |
- | damage to the module if it misses. | + | |
===== Dangerous ===== | ===== Dangerous ===== | ||
Line 105: | Line 102: | ||
* [[Modules, Cargo Bay Items, Hulls, Pods]] | * [[Modules, Cargo Bay Items, Hulls, Pods]] | ||
+ | | << [[..: | ||
+ | |||
+ | |||
+ | {{tag> |