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content:official:rules:general_equipment [2017/07/18 23:13] curufeacontent:official:rules:general_equipment [2017/11/05 21:01] (current) curufea
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 ====== General Equipment====== ====== General Equipment======
 +| << [[Explosives]] << ^ [[Table of Contents]] | >> [[Drugs and Toxins]] >> |
  
-^ GENERAL EQUIPMENT ^ cr ^ MASS ^ e? ^ rq# ^ DAMAGE/EFFECT |   +^ GENERAL EQUIPMENT ^  cr   MASS   e?   rq#  ^ DAMAGE/EFFECT |   
-| [[..:equipment:Armor|Armor]] | 200 | 10 | n | 8 | Stops 1 point of damage. Many species cannot wear armor. |   +| [[..:equipment:Armor]] |  200   10      | Stops 1 point of damage. Many species cannot wear armor. | 
-| [[..:equipment:Barrel|Barrel]] | ? | 100 | n | - | Holds stuff. |   +| [[..:equipment:Barrel]] |    100      | Holds stuff. | 
-| [[..:equipment:Bayonet Clip|Bayonet Clip]] | 50 | 2 | n | - | Allows clipping a melee weapon to ranged weapon. |   +| [[..:equipment:Bayonet Clip]] |  50        | Allows clipping a melee weapon to ranged weapon. | 
-| [[..:equipment:Bipod|Bipod]] | 50 | 2 | n | - | If setup, bipod reduces Combat check difficulties by 1 and adds +10 to Range. |   +| [[..:equipment:Bipod]] |  50        | If setup, bipod reduces Combat check difficulties by 1 and adds +10 to Range. | 
-| [[..:equipment:Bot|Bot]] | 1500 | 100 | y | - | Bots are provided free to UREF vessels see page 24. |   +| [[..:races:Bots]] |  1500   100      [[..:races:Bots]] are provided free to UREF vessels (see page 24). | 
-| [[..:equipment:Electrocuffs|Electrocuffs]] | 25 | 2 | y | - | Cuffed has 2 hands full and is slagged and likely overburdened. |   +| [[..:equipment:Electrocuffs]] |  25        | Cuffed has 2 hands full and is slagged and likely overburdened. | 
-| [[..:equipment:EVA|EVA]] | 100 | 4 | y | 8 | Allows 100 phases of life Support if in hand or strapped on. |   +| [[..:equipment:EVA]] |  100        | Allows 100 phases of Life Support if in hand or strapped on. | 
-| [[..:equipment:False Bottom Barrel|False Bottom Barrel]] | 100 | 100 | n | X | Used to conceal contraband to make it appear as barrels. |   +| [[..:equipment:False Bottom Barrel]] |  100   100      | Used to conceal contraband to make it appear as barrels. | 
-| [[..:equipment:GravSled|GravSled]] | 100 | 10 | y | 9 | +200 mass Carry. -1 move. Requires a hand. |   +| [[..:equipment:GravSled]] |  100   10      | +200 mass Carry. -1 Move. Requires a hand. | 
-| [[..:equipment:HazMat Suit|HazMat Suit]] | 300 | 10 | n | 10 | -3 to Athletics check difficulties to avoid hazardous effects. -1 Move. |   +| [[..:equipment:HazMat Suit]] |  300   10     10  | -3 to Athletics check difficulties to avoid hazardous effects. -1 Move. | 
-| [[..:equipment:JetPack|JetPack]] | 500 | 4 | y | 12 | Move up to 10 squares as one point of your movement with pilot skill check. |   +| [[..:equipment:JetPack]] |  500       12  | Move up to 10 squares as one point of your movement with Piloting skill check. | 
-| [[..:equipment:MagBoots|MagBoots]] | 150 | 4 | | 8 | -1 movement when active but allows movement along hull without other penalties. |   +| [[..:equipment:MagBoots]] |  150     y    | -1 movement when active but allows movement along hull without other penalties. | 
-| [[..:equipment:MedKit|MedKit]] | 250 | 5 | y | 8 | Science Skill check vs. 11 to heal 1 die of damage. |   +| [[..:equipment:MedKit]] |  250        | Science skill check vs. 11 to heal 1 die of damage. | 
-| [[..:equipment:Module Upgrade Barrel|Module Upgrade Barrel]] | 1500 | 100 | n | X | This Barrel required for ship's upgrades in some campaigns. |   +| [[..:equipment:Module Upgrade Barrel]] |  1500   100      | This barrel required for ship's upgrades in some campaigns. | 
-| [[..:equipment:Pack|Pack]] | 10 | 2 | n | - | Packed objects have ½ mass but 2 actions to ready. |   +| [[..:equipment:Pack]] |  10        | Packed objects have ½ mass but 2 actions to ready. | 
-| [[..:equipment:Personal Upgrade Kit|Personal Upgrade Kit]] | 1/2  price | 2 | n | - | This kit required for upgrades in some campaigns. |   +| [[..:equipment:Personal Upgrade Kit]] |  1/2  price        | This kit required for upgrades in some campaigns. | 
-| [[..:equipment:Scope|Scope]] | 25 | 1 | n | - | Consider distance to target as half. |   +| [[..:equipment:Scope]] |  25        | Consider distance to target as half. | 
-| [[..:equipment:Shield|Shield]] | 100 | 10 | n | 9 | Add +1 to target number. If miss by 1 roll damage on shield. |   +| [[..:equipment:Shield]] |  100   10      | Add +1 to target number. If miss by 1 roll damage on shield. | 
-| [[..:equipment:Shield, Heavy|Shield, Heavy]] | 150 | 20 | n | 10 | As above but adds +2 to target number.    +| [[..:equipment:Shield, Heavy]] |  150   20     10  | As above but adds +2 to target number. | 
-| [[..:equipment:ToolKit|ToolKit]] | 100 | 5 | y | 8 | - 1 difficulty on Engineering checks to upgrade or repair. |   +| [[..:equipment:ToolKit]] |  100        | - 1 difficulty on Engineering checks to upgrade or repair. | 
-| [[..:equipment:Wristcomp|Wristcomp]] | 1000 | 1 | y | 13 | - 1 difficulty on Science checks to upgrade, repair. Use to scan. |+| [[..:equipment:Wristcomp]] |  1000       13  | - 1 difficulty on Science checks to upgrade, repair. Use to scan.  | 
 + 
 +| << [[Explosives]] << ^ [[Table of Contents]] | >> [[Drugs and Toxins]] >> | 
 +{{tag>official rules equipment}}
content/official/rules/general_equipment.1500444811.txt.gz · Last modified: 2017/07/18 23:13 by curufea