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content:official:rules:heavy_ranged [2017/07/18 21:14] – created curufeacontent:official:rules:heavy_ranged [2017/11/05 20:53] (current) curufea
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-====== Heavy Ranged Index ======+====== Heavy Ranged ====== 
 +//(Requires [[cargo_bay_items#Armory]] Cargo Bay item page 112)// 
 +| << [[Ranged Weapons]] << ^ [[Table of Contents]] | >> [[Melee Weapons]] >> | 
 + 
 +To store and service a heavy weapon requires an  
 +[[cargo_bay_items#Armory]] Cargo Bay Item (which can hold up to 6 heavy  
 +weapons). 
 + 
 +Heavy weapons cannot be carried and used like  
 +regular weapons even if you have the carry capacity to  
 +carry them. If you have insufficient carry (and most of  
 +us do!) you are [[athletics#overburdened]] when moving a heavy  
 +weapon (see page 37). 
 + 
 +It is an automatic action to setup or breakdown a  
 +heavy weapon. 
 + 
 +Heavy weapons provide cover to the character in their  
 +square like a shield and add +1 to the Combat check  
 +to use them. 
 + 
 +Heavy weapons have a range band of 20. They cannot  
 +be equipped with butts or scopes. 
    
-^ HEAVY RANGED ^ cr ^ MASS ^ e? ^ rq# ^ DAMAGE/EFFECT |   +^ HEAVY RANGED ^  cr   MASS   e?   rq#  ^ DAMAGE/EFFECT |   
-| [[..:equipment:Heavy Blaster|Heavy Blaster]] | 750 | 75 | y | 10 | 3d6-2. |   +| [[..:equipment:Heavy Blaster]] |  750   75     10  | 3d6-2. |   
-| [[..:equipment:Heavy Disruptor|Heavy Disruptor]] | 850 | 75 | y | 11 | 3d6-5 any damage causes target to drop all carried items. |   +| [[..:equipment:Heavy Disruptor]] |  850   75     11  | 3d6-5 any damage causes target to drop all carried items. |   
-| [[..:equipment:Heavy Ion Bore|Heavy Ion Bore]] | 900 | 75 | y | 12 | Raise ionization level. Deals 1d6 +1d6/ionization (max 4d6). |   +| [[..:equipment:Heavy Ion Bore]] |  900   75     12  | Raise ionization level. Deals 1d6 +1d6/ionization (max 4d6). |   
-| [[..:equipment:Heavy Laser|Heavy Laser]] | 650 | 75 | y | 12 | 2d6 damage, ignore Damage Reduction. -1 Difficulty to target. |   +| [[..:equipment:Heavy Laser]] |  650   75     12  | 2d6 damage, ignore Damage Reduction. -1 difficulty to target. |   
-| [[..:equipment:Heavy Particle Gun|Heavy Particle Gun]] | 1500 | 75 | y | 14 | 2d6 damage, add successes to damage (max 6). Roll 1d6 when shot. “6” breaks module shooting from. | +| [[..:equipment:Heavy Particle Gun]] |  1500   75     14  | 2d6 damage, add successes to damage (max 6). Roll 1d6 when shot. “6” breaks module shooting from. | 
-| [[..:equipment:Heavy Slug Gun|Heavy Slug Gun]] | 500 | 75 | n | 14 | d6+3 damage, ignore Damage Reduction. |   +| [[..:equipment:Heavy Slug Gun]] |  500   75     14  | d6+3 damage, ignore Damage Reduction. |   
-| [[..:equipment:Heavy Slug Machine Gun|Heavy Slug Machine Gun]] | 700 | 75 | n | 14 | 3x successes to determine area of effect. |  +| [[..:equipment:Heavy Slug Machine Gun]] |  700   75     14  | 3x successes to determine area of effect. | 
 + 
 +| << [[Ranged Weapons]] << ^ [[Table of Contents]] | >> [[Melee Weapons]] >> | 
 +{{tag>official rules equipment ranged heavy_ranged}}
content/official/rules/heavy_ranged.1500437640.txt.gz · Last modified: 2017/07/18 21:14 by curufea