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content:official:rules:playing_the_enemy [2017/07/23 19:28] – [EXAMPLE] curufea | content:official:rules:playing_the_enemy [2018/03/29 19:44] (current) – [EXAMPLE] Typo lektu | ||
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====== Playing the Enemy ====== | ====== Playing the Enemy ====== | ||
+ | | << [[Mind Control]] << ^ [[Table of Contents]] | >> [[Plot Twists]] >> | | ||
As the Enemy, you are in charge of everything. You | As the Enemy, you are in charge of everything. You | ||
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up a hit point marker and roll it. | up a hit point marker and roll it. | ||
- | ==== Resolve Enemy Actions During Character Actions When | + | ==== Resolve Enemy Actions During Character Actions When Possible ==== |
- | Possible ==== | + | |
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and their basic kit. This gives them each their basic | and their basic kit. This gives them each their basic | ||
kit (MedKit for Scientist and Marine, ToolKit for | kit (MedKit for Scientist and Marine, ToolKit for | ||
- | Engineer and JetPack for pilot). They’ll carry the | + | Engineer and JetPack for Pilot). They’ll carry the |
shield.// | shield.// | ||
+ | ---- | ||
+ | ===== Enemy Skills Chart ===== | ||
+ | |||
+ | ^ 2d6 ^ MD0- | ||
+ | | 2 | 1/2/0 | 1/2/1 | 1/3/1 | 2/5/1 | 2/4/4 | 4/5/3 | 4/5/4 | 4/8/2 | 1/8/5 | 2/8/7 | 3/9/8 | | ||
+ | | 3 | 1/2/0 | 1/2/1 | 1/2/2 | 2/3/3 | 1/6/3 | 1/7/3 | 3/7/3 | 3/9/1 | 4/7/5 | 4/9/6 | 3/9/9 | | ||
+ | | 4 | 1/2/0 | 1/2/1 | 2/3/1 | 1/5/2 | 1/5/4 | 3/6/3 | 3/6/4 | 2/6/5 | 3/8/5 | 3/8/7 | 4/9/8 | | ||
+ | | 5 | 1/2/0 | 1/3/0 | 1/4/1 | 3/4/2 | 4/6/1 | 4/7/1 | 1/9/1 | 3/7/4 | 2/7/6 | 4/8/7 | 4/9/9 | | ||
+ | | 6 | 1/2/0 | 1/3/0 | 1/3/2 | 1/4/3 | 3/6/2 | 2/5/4 | 3/8/2 | 4/9/1 | 4/9/4 | 2/9/7 | 5/9/7 | | ||
+ | | 7 | 1/2/0 | 1/3/0 | 2/4/1 | 3/5/1 | 3/5/3 | 2/8/1 | 4/8/1 | 4/7/4 | 4/8/5 | 3/8/8 | 5/9/8 | | ||
+ | | 8 | 1/2/0 | 1/3/0 | 2/3/2 | 1/6/1 | 2/6/3 | 2/7/3 | 1/7/4 | 1/7/5 | 2/9/5 | 4/8/8 | 5/9/9 | | ||
+ | | 9 | 1/2/0 | 2/2/0 | 1/4/2 | 2/5/2 | 3/7/1 | 4/6/3 | 2/9/1 | 2/9/3 | 4/7/6 | 5/8/7 | 6/9/6 | | ||
+ | | 10 | ||
+ | | 11 | ||
+ | | 12 | ||
+ | |||
+ | ===== Enemy Equipment ===== | ||
+ | |||
+ | ^ 2d6 ^ 1 ATHLETICS | ||
+ | | 2 | Sonic Beam + Kit + g | Knife, Stun, Kit | MedJack with 1 of each drug | Kit + Kit | | ||
+ | | 3 | Needler + Kit | Sword + ggg | Skeletal Enhancement, | ||
+ | | 4 | Slug Gun + Kit | Kit + 2 Flyntlocks + Emp grenade | ||
+ | | 5 | Ion bore + g | VibraKnife+Kit + g | Cybergyros | ||
+ | | 6 | Disintegrator + scope | Phase Pick | Cyberhand+Pro Chip | Kit + Kit | | ||
+ | | 7 | Blaster + Kit + g | Gun Butt, Kit + g | Autonurse + Pro Chip + gg | Kit + Kit | | ||
+ | | 8 | Laser +Kit | Energy Blade + gg | Set of skill chips + MagBoots | ||
+ | | 9 | Nerve Disruptor + Kit | Plasma Dagger + Kit | Cyberhook+Pro Chip | Kit + Kit | | ||
+ | | 10 | Particle Gun + Kit | Arc Laser + ggg | Kit + Pro Chip + Satchel Charge | ||
+ | | 11 | Voltrex | ||
+ | | 12 | Plasma Pistol + gggg | Lightning Rod + Kit | Butt + Kit | Kit + Kit | | ||
+ | * g = grenade of Enemy’s choice | ||
+ | |||
+ | ===== Enemy Kits ===== | ||
+ | |||
+ | ^ PROFESSION ^ 1 KIT = ^ 2 KIT = ^ 3 KIT = ^ 4 KIT = ^ 5 KIT = | | ||
+ | | Marine | VibraKnife | MedKit | JetPack | EVA + WristComp | Grenade Pack - 1 each of: \\ 1. Frag \\ 2. Energy \\ 3. EMP \\ 4. Stun \\ 5. Fritzer | | ||
+ | | Scientist | MedKit | JetPack | ToolKit | EVA + WristComp | ||
+ | | Engineer | ToolKit | JetPack | MedKit | EVA + WristComp | ||
+ | | Pilot | JetPack | ToolKit | MedKit | EVA + WristComp | ::: | | ||
+ | |||
+ | | << [[Mind Control]] << ^ [[Table of Contents]] | >> [[Plot Twists]] >> | | ||
+ | {{tag> |