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content:official:rules:science [2017/07/15 21:23] – external edit 127.0.0.1content:official:rules:science [2017/11/05 01:37] (current) curufea
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 ===== Science ===== ===== Science =====
 +| << [[Piloting]] << ^ [[Table of Contents]] | >> [[Diplomacy]] >> |
 Science is something of a catch-all with a broader range of uses than the other skills. Science is used to repair anything bot-sized or smaller. Science is something of a catch-all with a broader range of uses than the other skills. Science is used to repair anything bot-sized or smaller.
  
-You'll also employ Science to use a MedKit for healing, as well as operating the science-based modules: Cloaking Device, Hyperdrive, Science Bay, Sick Bay and Teleporter.+You'll also employ Science to use a [[..:equipment:MedKit]] for healing, as well as operating the science-based modules: [[..:modules:Cloaking Device]][[..:modules:Hyperdrive]][[..:modules:Science Bay]][[..:modules:Sick Bay]] and [[..:modules:Teleporter]].
  
 **Use Science to:** **Use Science to:**
  
   * //Hack enemy doors and battlestations.//   * //Hack enemy doors and battlestations.//
-  * //Heal personal damage with a MedKit (page 94).// +  * //Heal personal damage with a [[..:equipment:MedKit]] (page 94).// 
-  * //Neutralize Toxins and Drugs with a MedKit or Sick Bay.// +  * //Neutralize Toxins and Drugs with a [[..:equipment:MedKit]] or [[..:modules:Sick Bay]].// 
-  * //Operate Science Modules: Cloaking Device ([[Cloaking Device|page 126]]), Science Bay ([[Science Bay|page 140]]), Hyperdrive ([[Hyperdrive|page 132]]), Teleporter ([[Teleporter|page 142]]), Sick Bay ([[Sick Bay|page 141]]).//+  * //Operate Science Modules: [[..:modules:Cloaking Device]] (page 126), [[..:modules:Science Bay]] (page 140), [[..:modules:Hyperdrive]] (page 132), [[..:modules:Teleporter]] (page 142), [[..:modules:Sick Bay]] (page 141).//
   * //Repair or Upgrade anything bot-sized or smaller.//   * //Repair or Upgrade anything bot-sized or smaller.//
  
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 //(Science vs. 11)// //(Science vs. 11)//
  
-Repair anything bot-sized or smaller (such as personal equipment). Yes, there is overlap with Engineering and bots. Reduce the difficulty of this check by 1 if you have a WristComp.+Repair anything bot-sized or smaller (such as personal equipment). Yes, there is overlap with [[Engineering]] and bots. Reduce the difficulty of this check by 1 if you have a [[..:equipment:WristComp]].
  
 ==== Hack ==== ==== Hack ====
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 ==== De-Ionize ==== ==== De-Ionize ====
  
-//(Science or Engineering vs. 11, and requires a MedKit, ToolKit, or battlestation)//+//(Science or Engineering vs. 11, and requires a [[..:equipment:MedKit]][[..:equipment:ToolKit]], or battlestation)//
  
 This reduces the ionization markers on a target to zero. You may add +3 per additional adjacent target. This reduces the ionization markers on a target to zero. You may add +3 per additional adjacent target.
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 ==== Neutralize Toxins and Drugs ==== ==== Neutralize Toxins and Drugs ====
  
-//(Science vs. 11, requires MedKit or Sick Bay)//+//(Science vs. 11, requires [[..:equipment:MedKit]] or [[..:modules:Sick Bay]])//
  
 Success removes all toxin and drug effects from the target. You may reduce the difficulty by 3 if you are using a Sick Bay. Success removes all toxin and drug effects from the target. You may reduce the difficulty by 3 if you are using a Sick Bay.
  
 +| << [[Piloting]] << ^ [[Table of Contents]] | >> [[Diplomacy]] >> |
 +{{tag>official rules skills science}}
content/official/rules/science.1500179011.txt.gz · Last modified: 2017/07/15 21:23 by 127.0.0.1