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content:official:rules:ship_to_ship_combat [2017/11/05 23:37] – curufea | content:official:rules:ship_to_ship_combat [2020/09/21 22:38] (current) – [Hull Damage and Ship Explosion] Use non-breaking space lektu | ||
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Cannons can be in on of three modes: Standard, Long, or Multi; and deal penetrating damage that is mitigated by shields. | Cannons can be in on of three modes: Standard, Long, or Multi; and deal penetrating damage that is mitigated by shields. | ||
- | (A ship with a [[argo_bay_items# | + | (A ship with a [[cargo_bay_items# |
A Standard Cannon will have a shot with power equal to the Guns of the firing ship. A Long Range configuration makes the Cannon count range has half (round up) but also its Guns power (round down). A Cannon configured in Multi mode has effective Guns power at only 1 but firing does not add Used markers. | A Standard Cannon will have a shot with power equal to the Guns of the firing ship. A Long Range configuration makes the Cannon count range has half (round up) but also its Guns power (round down). A Cannon configured in Multi mode has effective Guns power at only 1 but firing does not add Used markers. | ||
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^ | ^ | ||
- | ^ Hull Check | | + | ^ Hull Check |
To make a hull check anybody rolls two dice. A Hull Stabilizer Cargo Bay item allows you to reroll one of the dice. Any character on board the ship may spend Luck to reroll a hull check die. You can keep rerolling as long as your Luck holds out. If the ship runs out of Luck and hasn't rolled high enough (or if it can't roll high enough) the ship explodes and all aboard suffer 10 dice of damage and become spacewalkers. | To make a hull check anybody rolls two dice. A Hull Stabilizer Cargo Bay item allows you to reroll one of the dice. Any character on board the ship may spend Luck to reroll a hull check die. You can keep rerolling as long as your Luck holds out. If the ship runs out of Luck and hasn't rolled high enough (or if it can't roll high enough) the ship explodes and all aboard suffer 10 dice of damage and become spacewalkers. | ||
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==== Ship Explosion ==== | ==== Ship Explosion ==== | ||
- | A ship that explodes deals damage like a Cannon blast at a Guns strength equal to its Size to each object in its hex, and less damage to things further out. Treat hit allocation and Shields as normal. Subtract one from the explosion power for each hex of distance away. This, a Size 5 ship would deal 5 dice in its hex, 4 dice one hex out, 3 dice two hexes out and so on. Anything docked to an exploding ship suffers the effect twice. | + | A ship that explodes deals damage like a Cannon blast at a Guns strength equal to its Size to each object in its hex, and less damage to things further out. Treat hit allocation and Shields as normal. Subtract one from the explosion power for each hex of distance away. Thus, a Size 5 ship would deal 5 dice in its hex, 4 dice one hex out, 3 dice two hexes out and so on. Anything docked to an exploding ship suffers the effect twice. |
Threat these blasts as standard Cannon hits on ships (reducible by shields). Spacewalkers suffer the full amount as damage dice. | Threat these blasts as standard Cannon hits on ships (reducible by shields). Spacewalkers suffer the full amount as damage dice. |