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content:official:rules:ship_to_ship_combat [2018/03/26 16:46] – [Ship Explosion] Fix typo lektucontent:official:rules:ship_to_ship_combat [2020/09/21 22:38] (current) – [Hull Damage and Ship Explosion] Use non-breaking space lektu
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 ^   Damage |  1  |  3  |  6  |  10  |  15  |  21  |  28  |  36  |  45  |  55  |  66  |  78  |  91  |  105  |  120  |  136  |  153  |  171  |  190  |  210  | ^   Damage |  1  |  3  |  6  |  10  |  15  |  21  |  28  |  36  |  45  |  55  |  66  |  78  |  91  |  105  |  120  |  136  |  153  |  171  |  190  |  210  |
-^   Hull Check |    |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  19  |  20  |+^   Hull Check |    |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  19  |  20  |
  
 To make a hull check anybody rolls two dice. A Hull Stabilizer Cargo Bay item allows you to reroll one of the dice. Any character on board the ship may spend Luck to reroll a hull check die. You can keep rerolling as long as your Luck holds out. If the ship runs out of Luck and hasn't rolled high enough (or if it can't roll high enough) the ship explodes and all aboard suffer 10 dice of damage and become spacewalkers. To make a hull check anybody rolls two dice. A Hull Stabilizer Cargo Bay item allows you to reroll one of the dice. Any character on board the ship may spend Luck to reroll a hull check die. You can keep rerolling as long as your Luck holds out. If the ship runs out of Luck and hasn't rolled high enough (or if it can't roll high enough) the ship explodes and all aboard suffer 10 dice of damage and become spacewalkers.
content/official/rules/ship_to_ship_combat.1522107979.txt.gz · Last modified: 2018/03/26 16:46 by lektu