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content:official:rules:skills [2017/07/26 22:06] – curufea | content:official:rules:skills [2017/11/05 00:48] (current) – curufea | ||
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====== Skills ====== | ====== Skills ====== | ||
+ | | << [[Profession]] << ^ [[Table of Contents]] | >> [[Athletics]] >> | | ||
==== Basic Skills ==== | ==== Basic Skills ==== | ||
There are five basic skills in the game: | There are five basic skills in the game: | ||
- | * // | + | * //[[Athletics]]// |
- | * // | + | * //[[Combat]]// |
- | * // | + | * //[[Engineering]]// |
- | * // | + | * //[[Piloting]]// |
- | * //Science// | + | * //[[Science]]// |
- | Athletics is the only skill that must be at least level one. There are ancillary skills: Diplomacy, Psionics, Sanity, etc. that may be relevant for a specific mission or campaign but you can get along just fine by ignoring them. | + | Athletics is the only skill that must be at least level one. There are ancillary skills: |
When you build a character, you will choose a set of numbers to arrange in the skills however you choose with the caveat that Athletics skill cannot be zero. It is a good idea to put your highest skill in your profession. | When you build a character, you will choose a set of numbers to arrange in the skills however you choose with the caveat that Athletics skill cannot be zero. It is a good idea to put your highest skill in your profession. | ||
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**Ancillary skills include the following: | **Ancillary skills include the following: | ||
- | * // | + | * //[[Diplomacy]]// |
- | * // | + | * //[[Psionics]]// |
- | * //Sanity// | + | * //[[Sanity]]// |
- | Additional information regarding these skills begins on [[Diplomacy|page 46]]. | + | Additional information |
^ THE 5 BASIC SKILLS | ^ THE 5 BASIC SKILLS | ||
- | ^ // | + | ^ //[[Athletics]]// | A measure of your health. | |
- | ^ //Combat// | Includes the entire spectrum of fighting. | | + | ^ //[[Combat]]// | Includes the entire spectrum of fighting. | |
- | ^ // | + | ^ //[[Engineering]]// | Governs the repair of anything bot-sized or larger. | |
- | ^ // | + | ^ //[[Piloting]]// | The art of power assisted movement. | |
- | ^ //Science// | A broader range of uses than the other skills, from repair to healing. | | + | ^ //[[Science]]// | A broader range of uses than the other skills, from repair to healing. | |
**Starting Skill Sets:** | **Starting Skill Sets:** | ||
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Rearrange these as desired but Athletics must be at least 1. Note that the last set includes an extra " | Rearrange these as desired but Athletics must be at least 1. Note that the last set includes an extra " | ||
- | {{tag>offical | + | | << [[Profession]] << ^ [[Table of Contents]] | >> [[Athletics]] >> | |
+ | {{tag>official |