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| content:official:rules:species [2017/07/26 22:04] – curufea | content:official:rules:species [2020/09/19 16:43] (current) – [Alien Ability] Add links, fix typos lektu | ||
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| ====== Species ====== | ====== Species ====== | ||
| + | | << [[Create Characters]] << ^ [[Table of Contents]] | >> [[..: | ||
| Everybody has a different set of attributes based | Everybody has a different set of attributes based | ||
| on what kind of creature they are. Each species has | on what kind of creature they are. Each species has | ||
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| can wear Armor. There are 14 standard species to | can wear Armor. There are 14 standard species to | ||
| choose from as well as 4 advanced species and 12 | choose from as well as 4 advanced species and 12 | ||
| - | varieties of beastmen. All of these are described on | + | varieties of beastmen. All of these are [[content: |
| pages 14 to 27. | pages 14 to 27. | ||
| ===== Base Hit Points ===== | ===== Base Hit Points ===== | ||
| - | + | {{ : | |
| Hit points reflect the amount of damage a character | Hit points reflect the amount of damage a character | ||
| can take. You go unconscious when your damage | can take. You go unconscious when your damage | ||
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| ===== Move ===== | ===== Move ===== | ||
| - | + | {{ : | |
| This is the number of squares you can move each | This is the number of squares you can move each | ||
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| ===== Hands ===== | ===== Hands ===== | ||
| - | + | {{ : | |
| This is the number of appendages you have to hold | This is the number of appendages you have to hold | ||
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| ===== Target Number ===== | ===== Target Number ===== | ||
| - | + | {{ : | |
| This represents how easy it is to hit you with | This represents how easy it is to hit you with | ||
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| + | ^ \\ SPECIES | ||
| + | ^ ::: ^ Base Hit Points | ||
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| - | ^ SPECIES ^ Base Hit Points | + | ^ \\ ADVANCED SPECIES |
| - | | Bot (Sentient) | 4 | 8 | 1 | 4 | N | **Mechanical**: | + | ^ ::: ^ Base Hit Points |
| - | | Blootian | 0 | 11- \\ 0-4 | + | |
| - | | Canosian | 8 | 8 | 8 | 5 | N | **Tumble**: You get a second move action either before or after your action. | | + | |
| - | | Diploid | 4 | 8 | 2 | 3 | Y | **Bifurcation**: You get two separate phases each phase as if you were two characters with the same body. All active skill check actions in phases (not upgrades, requisitions) are at a +3 difficulty penalty. | | + | |
| - | | Fungaloid | 8 | 9 | 2 | 4 | N | **Regenerate**: | + | |
| - | | Human | 5 | + | |
| - | | Kerbite | 5 | 9 | 5 | 6 | Y | **Cooperative**: Once per phase, you get a free Assist action on a friendly as you are moving adjacent to them during your move action. | | + | |
| - | | Silicoid | 9 | + | |
| - | | Tentac | 6 | 9 | 8 | 6 | N | **Resilient**: Roll an extra die each time you are damaged and remove the highest die. | | + | |
| - | | Trundlian | 0 | 8 | 7 | 2 | N | **Versatile**: | + | |
| - | | Vomeg | 7 | + | |
| - | | Whistler | 9 | 7 | 4 | 5 | N | **Puff**: One of your moves in each move action may be a jet move that doesn' | + | |
| - | | Xeloxian | 5 | 8 | 6 | 2 | Y | **Fistwalk**: | + | |
| - | | Zoallan | 4 | 9 | 3 | 7 | N | **Carapace**: | + | |
| - | + | ||
| - | ^ ADVANCED SPECIES | + | |
| | These Species aren’t necessarily more effective than the others but they are more challenging to play. Beginning players are strongly encouraged to select other species. ||||||| | | These Species aren’t necessarily more effective than the others but they are more challenging to play. Beginning players are strongly encouraged to select other species. ||||||| | ||
| - | | Chronosian (Advanced) | 7 | 8 | | + | | [[..: |
| - | | Minutian (Advanced) | 2 | 11 | | + | | [[..: |
| - | | Pyreltian (Advanced) | 6 | 8 | 2 | 5 | N | **Phasing**: | + | | [[..: |
| - | | Whaloid (Advanced) | 13 | 3 | 1 | 0 | N | **Immense**: | + | | [[..: |
| - | ^ BEASTMEN ^ Base Hit Points | + | ^ |
| - | | Avianoid | 3 | 9 | 2 | 4 | N | **Wings**: Ignore up to 2 OOC for movement purposes. May move a number of your natural moves as utomatically | + | ^ ::: ^ Base Hit Points |
| - | | Cheetahoid | 4 | 8 | 2 | 9 | Y | **Sprint**: Once per phase you may suffer | + | | [[..: |
| - | | Crocodillian | 5 | 7 | 2 | 5 | N | **Patient**: | + | | [[..: |
| - | | Elephantoid | 8 | 5 | 3 | 5 | N | **Huge**: Adjacent squares are considered slagged for other characters. \\ **Tusks**: Your unarmed attack deals 1d6 damage \\ **Thick Hide**: 1 point natural armor | | + | | [[..:races:Crocodillian|Crocodillian]] |
| - | | Felinoids (aka Meeks) | 6 | 8 | 2 | 6 | Y | **Ferocious**: | + | | [[..: |
| - | | Gorilloids | 6 | 7 | 4 | 2 | Y | **Fistwalk**: | + | | [[..: |
| - | | Lupinoids & Caninoids | 5 | 8 | 2 | 6 | Y | **Flanker**: | + | | [[..: |
| - | | Lapinoid | 3 | 9 | 2 | 7 | Y | **Lucky**: You get +3 Luck. \\ **Elusive**: | + | | [[..: |
| - | | Rhinoceroid | 7 | 6 | 2 | 6 | N | **Charger**: | + | | [[..: |
| - | | Reptilianoid | + | | [[..: |
| - | | Testudinoid | + | | [[..: |
| - | | Ursinoid | 8 | 7 | 2 | 5 | N | **Death Marcher**: (see Death Marcher, page 56). This is already figured into your base Hit Points. \\ **Thick Hide**: 1 point natural armor. \\ **Claws**: Your unarmed attack deals 1d6 damage | | + | | [[..: |
| + | | [[..:races:Ursinoid|Ursinoid]] | ||
| ====== Species in Detail ====== | ====== Species in Detail ====== | ||
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| those books may be useful. | those books may be useful. | ||
| - | <nspages | + | | << [[Create Characters]] << ^ [[Table of Contents]] | >> [[..:races:Bots]] |
| - | + | {{tag>official | |
| - | {{tag>offical | + | |