User Tools

Site Tools


content:official:rules:species

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
content:official:rules:species [2020/09/09 00:58] – [Alien Ability] Use infinity symbol instead of "8" for infinite hands lektucontent:official:rules:species [2020/09/19 16:43] (current) – [Alien Ability] Add links, fix typos lektu
Line 88: Line 88:
 | [[..:races:Blootian|Blootian]] |  0  |  11- \\ 0-4  |  1+  \\ 0-4  |  2+  \\ 0-4  |  N  | **Bubbly**: Free Reroll on Life Support Checks and the largest die in an attack (or a needler hit) pops a limb bubble instead of dealing damage. Add limb bubbles to move and hands attribute. Subtract limb bubbles from Target #. Athletics check of 8 to regrow limb bubble or when healing regrow one limb bubble in place of a die of hit point healing. Begin play with maximum bubbles (4). | | [[..:races:Blootian|Blootian]] |  0  |  11- \\ 0-4  |  1+  \\ 0-4  |  2+  \\ 0-4  |  N  | **Bubbly**: Free Reroll on Life Support Checks and the largest die in an attack (or a needler hit) pops a limb bubble instead of dealing damage. Add limb bubbles to move and hands attribute. Subtract limb bubbles from Target #. Athletics check of 8 to regrow limb bubble or when healing regrow one limb bubble in place of a die of hit point healing. Begin play with maximum bubbles (4). |
 | [[..:races:Canosian|Canosian]] |  8  |  8  |  **∞**  |  5  |  N  | **Tumble**: You get a second move action either before or after your action. | | [[..:races:Canosian|Canosian]] |  8  |  8  |  **∞**  |  5  |  N  | **Tumble**: You get a second move action either before or after your action. |
-| [[..:races:Diploid|Diploid]] |  4  |  8  |  2  |  3  |  Y  | **Bifurcation**: You get two separate phases each phase as if you were two characters with the same body. All active skill check actions in phases (not upgrades, requisitions) are at a +3 difficulty penalty. |+| [[..:races:Diploid|Diploid]] |  4  |  8  |  2  |  3  |  Y  | **Bifurcation**: You get two separate turns each phase as if you were two characters with the same body. All active skill check actions in phases (not upgrades, requisitions) are at a +3 difficulty penalty. |
 | [[..:races:Fungaloid|Fungaloid]] |  8  |  9  |  2  |  4  |  N  | **Regenerate**: Recover 2 points at the end of each phase as long as damage isn't more than your Hit Points. | | [[..:races:Fungaloid|Fungaloid]] |  8  |  9  |  2  |  4  |  N  | **Regenerate**: Recover 2 points at the end of each phase as long as damage isn't more than your Hit Points. |
 | [[..:races:Human|Human]] |  5  |  8  |  2  |  5  |  Y  | **Willpower**: You may reroll one or both dice when making a skill check within your profession. You need not decide whether to reroll both before rerolling either. | | [[..:races:Human|Human]] |  5  |  8  |  2  |  5  |  Y  | **Willpower**: You may reroll one or both dice when making a skill check within your profession. You need not decide whether to reroll both before rerolling either. |
Line 96: Line 96:
 | [[..:races:Trundlian|Trundlian]] |  0  |  8  |  7  |  2  |  N  | **Versatile**: You may reroll “1”'s in your initial skill checks. Add your empty hands to your Hit Points or move in any combination at any time. | | [[..:races:Trundlian|Trundlian]] |  0  |  8  |  7  |  2  |  N  | **Versatile**: You may reroll “1”'s in your initial skill checks. Add your empty hands to your Hit Points or move in any combination at any time. |
 | [[..:races:Vomeg|Vomeg]] |  7  |  7  |  3  |  5  |  Y  | **Reach**: You may act from any adjacent square as if you were in it. Doing so does not provoke free attacks and is at no penalty for being occupied. | | [[..:races:Vomeg|Vomeg]] |  7  |  7  |  3  |  5  |  Y  | **Reach**: You may act from any adjacent square as if you were in it. Doing so does not provoke free attacks and is at no penalty for being occupied. |
-| [[..:races:Whistler|Whistler]] |  9  |  7  |  4  |  5  |  N  | **Puff**: One of your moves in each move action may be a jet move that doesn't require a skill check. |+| [[..:races:Whistler|Whistler]] |  9  |  7  |  4  |  5  |  N  | **Puff**: One of your moves in each move action may be a [[..:rules:character_movement#jet_move_move_action|jet move]] that doesn't require a skill check. |
 | [[..:races:Xeloxian|Xeloxian]] |  5  |  8  |  6  |  2  |  Y  | **Fistwalk**: Add free hands to move value. \\ **Aggressive**: Add +1 point to direct personal attack damage. | | [[..:races:Xeloxian|Xeloxian]] |  5  |  8  |  6  |  2  |  Y  | **Fistwalk**: Add free hands to move value. \\ **Aggressive**: Add +1 point to direct personal attack damage. |
 | [[..:races:Zoallan|Zoallan]] |  4  |  9  |  3  |  7  |  N  | **Carapace**: -2 points of damage from all sources. | | [[..:races:Zoallan|Zoallan]] |  4  |  9  |  3  |  7  |  N  | **Carapace**: -2 points of damage from all sources. |
Line 106: Line 106:
 | [[..:races:Minutian |Minutian (Advanced)]] |  2  |  11  |  **∞**  |  4  |  N  | **Tiny**: Divide carry by 2. You don't slag squares you occupy and occupied squares aren't slagged for you (jetpack restrictions still apply). You are not entitled to take free attacks on things entering your square. \\ **Featherweight**: Suffer ½ damage (round down). Convert the rest into movement you must spend immediately. You may not enter a square you have already been in with this movement. If forced to do so, it becomes damage. Getting moved through occupied squares subjects you to free attacks. | | [[..:races:Minutian |Minutian (Advanced)]] |  2  |  11  |  **∞**  |  4  |  N  | **Tiny**: Divide carry by 2. You don't slag squares you occupy and occupied squares aren't slagged for you (jetpack restrictions still apply). You are not entitled to take free attacks on things entering your square. \\ **Featherweight**: Suffer ½ damage (round down). Convert the rest into movement you must spend immediately. You may not enter a square you have already been in with this movement. If forced to do so, it becomes damage. Getting moved through occupied squares subjects you to free attacks. |
 | [[..:races:Pyreltian |Pyreltian (Advanced)]] |  6  |  8  |  2  |  5  |  N  | **Phasing**: In phase 1 you always exist as normal. On other phases roll a die (luckable) when it would be your turn to act. If the die roll is less than the phase number you are “in phase” and get a number of “phases” complete with moves and actions equal to the die roll. If the die roll is equal to or greater than the phase number, you phase out and cannot act or be acted upon until you phase in. You are still subject to restrictions such as abilities that can be used once per phase. | | [[..:races:Pyreltian |Pyreltian (Advanced)]] |  6  |  8  |  2  |  5  |  N  | **Phasing**: In phase 1 you always exist as normal. On other phases roll a die (luckable) when it would be your turn to act. If the die roll is less than the phase number you are “in phase” and get a number of “phases” complete with moves and actions equal to the die roll. If the die roll is equal to or greater than the phase number, you phase out and cannot act or be acted upon until you phase in. You are still subject to restrictions such as abilities that can be used once per phase. |
-| [[..:races:Whaloid |Whaloid (Advanced)]] |  13  |  3  |  1  |  0  |  N  | **Immense**: You occupy each square of the module you are in (slagging them for others). You cannot leave the module except at a specially equipped starbase (or with Psychic Shifter” page 65). You can reach into the first square of each adjacent module and act from there. You cannot grapple or be grappled but you can as an action pick up an unresisting character and deposit them in any square in your module or adjacent to the first square of adjacent modules.You may ignore 2 OOC. You suffer half damage from all sources (round up). |+| [[..:races:Whaloid |Whaloid (Advanced)]] |  13  |  3  |  1  |  0  |  N  | **Immense**: You occupy each square of the module you are in (slagging them for others). You cannot leave the module except at a specially equipped starbase (or with [[..:special_abilities:Psychic Shifter]], page 65). You can reach into the first square of each adjacent module and act from there. You cannot grapple or be grappled but you can as an action pick up an unresisting character and deposit them in any square in your module or adjacent to the first square of adjacent modules. You may ignore 2 OOC. You suffer half damage from all sources (round up). |
  
 ^  \\ BEASTMEN  |  {{:tracker:character:hitpoints.gif?50|Hit Points}}  |  {{:tracker:character:target.gif?50|Target Number}}  |  {{:tracker:character:hands.gif?50|Hands}}  |  {{:tracker:character:move.gif?50|Move}}  ^  \\ Armor Option  ^  \\ ALIEN ABILITY  | ^  \\ BEASTMEN  |  {{:tracker:character:hitpoints.gif?50|Hit Points}}  |  {{:tracker:character:target.gif?50|Target Number}}  |  {{:tracker:character:hands.gif?50|Hands}}  |  {{:tracker:character:move.gif?50|Move}}  ^  \\ Armor Option  ^  \\ ALIEN ABILITY  |
 ^ ::: ^  Base Hit Points  ^  Target Number  ^  Hands  ^  Move  ^  :::  ^  :::  | ^ ::: ^  Base Hit Points  ^  Target Number  ^  Hands  ^  Move  ^  :::  ^  :::  |
-| [[..:races:Avianoid|Avianoid]] |  3  |  9  |  2  |  4  |  N  | **Wings**: Ignore up to 2 OOC for movement purposes. May move a number of your natural moves as utomatically successful Jet moves equal to your Athletics (see Jet moves, page 33). | +| [[..:races:Avianoid|Avianoid]] |  3  |  9  |  2  |  4  |  N  | **Wings**: Ignore up to 2 OOC for movement purposes. May move a number of your natural moves as automatically successful Jet moves equal to your Athletics (see [[..:rules:character_movement#Jet Move (move action)|Jet moves]], page 33). | 
-| [[..:races:Cheetahoid|Cheetahoid]] |  4  |  8  |  2  |  9  |  Y  | **Sprint**: Once per phase you may suffer 1die of damage to take an additional action during your turn at a penalty equal to the damage roll (including movement). This damage is not mitigated by armor. \\ **Bite**: Your unarmed attack deals 1d6 damage | +| [[..:races:Cheetahoid|Cheetahoid]] |  4  |  8  |  2  |  9  |  Y  | **Sprint**: Once per phase you may suffer 1 die of damage to take an additional action during your turn at a penalty equal to the damage roll (including movement). This damage is not mitigated by armor. \\ **Bite**: Your unarmed attack deals 1d6 damage
-| [[..:races:Crocodillian|Crocodillian]] |  5  |  7  |  2  |  5  |  N  | **Patient**: (see Patient, page 57). \\ **Bite**: Your unarmed attack deals 1d6 damage. \\ **Thick Hide**: 1 point natural armor | +| [[..:races:Crocodillian|Crocodillian]] |  5  |  7  |  2  |  5  |  N  | **Patient**: (see [[..:special_abilities:Patient]], page 57). \\ **Bite**: Your unarmed attack deals 1d6 damage. \\ **Thick Hide**: 1 point natural armor
-| [[..:races:Elephantoid|Elephantoid]] |  8  |  5  |  3  |  5  |  N  | **Huge**: Adjacent squares are considered slagged for other characters. \\ **Tusks**: Your unarmed attack deals 1d6 damage \\ **Thick Hide**: 1 point natural armor | +| [[..:races:Elephantoid|Elephantoid]] |  8  |  5  |  3  |  5  |  N  | **Huge**: Adjacent squares are considered slagged for other characters. \\ **Tusks**: Your unarmed attack deals 1d6 damage \\ **Thick Hide**: 1 point natural armor
-| [[..:races:Felinoids |Felinoids (aka Meeks)]] |  6  |  8  |  2  |  6  |  Y  | **Ferocious**: May make a free melee attack with claw once per phase. \\ **Claws**: Your unarmed attack deals 1d6 damage | +| [[..:races:Felinoids |Felinoids (aka Meeks)]] |  6  |  8  |  2  |  6  |  Y  | **Ferocious**: May make a free melee attack with claw once per phase. \\ **Claws**: Your unarmed attack deals 1d6 damage
-| [[..:races:Gorilloids|Gorilloids]] |  6  |  7  |  4  |  2  |  Y  | **Fistwalk**: Add free hands to move value. \\ **Tough**: (see Tough, page 68). | +| [[..:races:Gorilloids|Gorilloids]] |  6  |  7  |  4  |  2  |  Y  | **Fistwalk**: Add free hands to move value. \\ **Tough**: (see [[..:special_abilities:Tough]], page 68). | 
-| [[..:races:Lupinoids and Caninoids|Lupinoids & Caninoids]] |  5  |  8  |  2  |  6  |  Y  | **Flanker**: Add +1 to melee damage they deak and reduce difficulty to target by 1 for each adjacent hero and/or ally to them as long as you are adjacent to them. (This ability does not otherwise stack). Example, you and your bot are adjacent to an enemy, you each reduce the target number to attack them by 2 and increase your melee damage by 2 if you do hit. If you are alone, you still get -1 difficulty to hit and +1 damage. \\ **Claws**: Your unarmed attack deals 1d6 damage |+| [[..:races:Lupinoids and Caninoids|Lupinoids & Caninoids]] |  5  |  8  |  2  |  6  |  Y  | **Flanker**: Add +1 to melee damage they deal and reduce difficulty to target by 1 for each adjacent hero and/or ally to them as long as you are adjacent to them. (This ability does not otherwise stack). Example, you and your bot are adjacent to an enemy, you each reduce the target number to attack them by 2 and increase your melee damage by 2 if you do hit. If you are alone, you still get -1 difficulty to hit and +1 damage. \\ **Claws**: Your unarmed attack deals 1d6 damage|
 | [[..:races:Lapinoid|Lapinoid]] |  3  |  9  |  2  |  7  |  Y  | **Lucky**: You get +3 Luck. \\ **Elusive**: You may force opponents to reroll one die in personal attack skill checks against you. | | [[..:races:Lapinoid|Lapinoid]] |  3  |  9  |  2  |  7  |  Y  | **Lucky**: You get +3 Luck. \\ **Elusive**: You may force opponents to reroll one die in personal attack skill checks against you. |
-| [[..:races:Rhinoceroid|Rhinoceroid]] |  7  |  6  |  2  |  6  |  N  | **Charger**: (see Charger, page 55). \\ **Horn**: Your unarmed attack deals 1d6 damage. \\ **Thick Hide**: 1 point natural armor | +| [[..:races:Rhinoceroid|Rhinoceroid]] |  7  |  6  |  2  |  6  |  N  | **Charger**: (see [[..:special_abilities:Charger]], page 55). \\ **Horn**: Your unarmed attack deals 1d6 damage. \\ **Thick Hide**: 1 point natural armor
-| [[..:races:Reptilianoid|Reptilianoid (Snakoid)]] |  4  |  8  |  2  |  5  |  N  | **Bite**: Your unarmed attack deals 1d6 damage \\ **Poisonous bite**: Anyone bit by a snake suffers as if hit by Oucho toxin (see Oucho, page 97). | +| [[..:races:Reptilianoid|Reptilianoid (Snakoid)]] |  4  |  8  |  2  |  5  |  N  | **Bite**: Your unarmed attack deals 1d6 damage\\ **Poisonous bite**: Anyone bit by a snake suffers as if hit by Oucho toxin (see [[..:equipment:toxins#Oucho]], page 97). \\ **Contortionist**((NEW UPDATED ERRATA TO PRINTED BOOK)): (see [[..:special_abilities:Contortionist]], page 56). | 
-| [[..:races:Testudinoid|Testudinoid (Turtloid)]] |  3  |  8  |  2  |  4  |  N  | **Shell**: Reduce all damage by one point per die. \\ **Braced**: (see Braced, page 55). | +| [[..:races:Testudinoid|Testudinoid (Turtloid)]] |  3  |  8  |  2  |  4  |  N  | **Shell**: Reduce all damage by one point per die. \\ **Braced**: (see [[..:special_abilities:Braced]], page 55). | 
-| [[..:races:Ursinoid|Ursinoid]] |  8  |  7  |  2  |  5  |  N  | **Death Marcher**: (see Death Marcher, page 56). This is already figured into your base Hit Points. \\ **Thick Hide**: 1 point natural armor. \\ **Claws**: Your unarmed attack deals 1d6 damage |+| [[..:races:Ursinoid|Ursinoid]] |  8  |  7  |  2  |  5  |  N  | **Death Marcher**: (see [[..:special_abilities:Death Marcher]], page 56). This is already figured into your base Hit Points. \\ **Thick Hide**: 1 point natural armor. \\ **Claws**: Your unarmed attack deals 1d6 damage|
  
 ====== Species in Detail ====== ====== Species in Detail ======
content/official/rules/species.1599638316.txt.gz · Last modified: 2020/09/09 00:58 by lektu