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content:official:rules:start [2020/09/09 01:14] – [Errata] Mention fixes to missile priorities lektucontent:official:rules:start [2022/11/11 05:20] (current) – [Errata] Fix previous change lektu
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 |  75      | //Rocket Pistol//: "Target # = distance +3." => "Target # = **½** distance +3."                                                                                   | |  75      | //Rocket Pistol//: "Target # = distance +3." => "Target # = **½** distance +3."                                                                                   |
 |  90      | //Arming Grenades//: "Instantly" => "Instantly **(in your hand, just after being armed)**"                                                                        | |  90      | //Arming Grenades//: "Instantly" => "Instantly **(in your hand, just after being armed)**"                                                                        |
 +|  103     | //Reconfigure Cannon//: Add "**It deals damage at an effective Guns of 1.**"                                                                                  |
 +|  103     | //Fire Fusion Cannon//: Add "**+ 3 per Used marker on the Cannon**"                                                                                  |
 |  127     | //Engine//: Add "**The maximum power level for each system is the ship's size**"                                                                                  | |  127     | //Engine//: Add "**The maximum power level for each system is the ship's size**"                                                                                  |
 |  130     | //Dodge//: "**a moon** or larger object" => "**an asteroid** or larger object"                                                                                    | |  130     | //Dodge//: "**a moon** or larger object" => "**an asteroid** or larger object"                                                                                    |
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 |  136     | //Missile Variety Chart//: Fix some //Move Priority// values (//Seeker// **10**; //Plasma// **7**; //Rescue Pod// **8**; //Science Probe// **9**; //Burst// **12**).                                                           | |  136     | //Missile Variety Chart//: Fix some //Move Priority// values (//Seeker// **10**; //Plasma// **7**; //Rescue Pod// **8**; //Science Probe// **9**; //Burst// **12**).                                                           |
 |  137     | //Missile Movement//: Clarify what happens when the target suddenly runs silent and disappears                                                                    | |  137     | //Missile Movement//: Clarify what happens when the target suddenly runs silent and disappears                                                                    |
 +|  139     | //Rescue Pods//: "(**Core page 55**)" => "(**see pages 31 and 33**)"                                                                    |
 |  140     | //Scan/Counterscan//: Add "**This effects expires when the scan is spent or removed, or at the end of the Round (whichever comes last).**" after first sentence.  | |  140     | //Scan/Counterscan//: Add "**This effects expires when the scan is spent or removed, or at the end of the Round (whichever comes last).**" after first sentence.  |
 |  165     | //Cannon, Sleeper//: Remove "without reducing power levels"                                                                    | |  165     | //Cannon, Sleeper//: Remove "without reducing power levels"                                                                    |
content/official/rules/start.1599639295.txt.gz · Last modified: 2020/09/09 01:14 by lektu