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talk:discuss:taxonomy [2017/06/30 04:28] – created curufeatalk:discuss:taxonomy [2017/07/03 19:05] (current) curufea
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 Based on some of the recent additions, solo mission compatibility should be a tag --- //[[curufea@yahoo.com|Peter Cobcroft]] 2017/06/30 04:27// Based on some of the recent additions, solo mission compatibility should be a tag --- //[[curufea@yahoo.com|Peter Cobcroft]] 2017/06/30 04:27//
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 +Yep. Missions could have all kinds of helpful tags. For example, **complexity** and **difficulty** level, generic **kind** of mission (scientific/puzzle, combat, etc.), **replayability**, generic vs **campaign-specific** (for example, it they assume you're on one side of the civil war, or playing merchs, pirates, etc.).  --- //[[lekktu@gmail.com|Juanma Barranquero]] 2017/06/30 04:32//
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 +And the campaign specific types are important too as they advance one of the four campaign progress tracks.  --- //[[curufea@yahoo.com|Peter Cobcroft]] 2017/07/03 04:23//
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 +Do you mean the 'scientific', 'military', 'political', 'economic' indicators? These are mission tags in GCW, but in the ARB they are selected more-or-less randomly, aren't they? (pg 176, "Mission Selection"). --- //[[lekktu@gmail.com|Juanma Barranquero]] 2017/07/03 07:30//
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 +> yeah, PG uses them as well.  --- //[[curufea@yahoo.com|Peter Cobcroft]] 2017/07/03 19:04//
talk/discuss/taxonomy.1498822115.txt.gz · Last modified: 2017/06/30 04:28 by curufea