SECTOR/SYSTEM | PLANET | OPPORTUNITY | NOTES |
7.23 | GAIDASZGRAD | Missile Upgrades | All ships leaving this system gain the benefit of a Missile Enhancement Device (page 115) for the next campaign turn. |
7.45 | BENWILKIA | Bio Barrels | Each hero that leaves this system is given a free barrel of BIO. |
7.6 | REISOM | Psionics Training | It costs half as much experience to increase Psionics skill here. |
7.7 | ACCIODORR | Fireproofing | Any armor purchased or upgraded here gives you a reroll against fire damage. |
7.8 | GURARG | Rescue | Leaving with a Criminal gives you 1d6x1d6x1d6x1d6x1d6x1d6 credits (luckable) |
7.91 | ENSO | Staseostasis | Heroes who spend a night on this planet automatically succeed on their next Stun check. |
7.11 | SLATER | Treasure Maps | Treasure maps are sold here for 100cr. Roll 5d6 (luckable) if all dice are 6, you get Treasure. |
8. 234 | VIXLE | Cubes | Weapons purchased here stack more neatly so if you have 2 identical they each have 1 less mass (minimum mass of 1). |
8.56 | BOB | Psi Drugs | Reduce the difficulty of Psionics Skill checks by 1 but +1 difficulty on other skill checks. |
8.78 | SHAMIR | Combat Training | It costs 100 fewer points Experience to increase Combat skill here. |
8.91 | DHELMN | Psionics Training | It costs 100 fewer points Experience to increase Psionics skill here. |
8.1112 | HOLLINGSWORTH | Rest | Your pools (including luck) are 1 deeper for the next campaign turn. |
9.23 | UNITY | Diplomacy Training | It costs 100 fewer points Experience to increase Diplomacy skill here. |
9.4 | FOUST IV | Combat Test | Everybody who leaves this planet gets 3 free rerolls in Combat skill checks during the next campaign turn. |
9.5 | CHORONZON | Dreams | Those who leave here have their Psionics pools doubled for the next campaign turn. |
9.6 | STOCCY'S OUTPOST | Stoccy's trail | A clue to where Stoccy was headed can be found here. This is an entire mincampaign that hasn't yet been written up. |
9.7 | SHEFFIELD PRIME | Focus | Any character who leaves this planet succeeds in their next skill check. |
9.8 | 251 | Great dining | Everybody who leaves this planet gets 3 bonus hit points during the next campaign turn. |
9.9 | CORNMAN | Silence | Any character who leaves this planet succeeds in their next passive check. |
9.1 | PLANET PARKES | Support | Everybody who leaves this planet gives an additional +1 benefit when they assist during the next campaign turn. |
9.1112 | CRISTIFRATTI | Shore Leave | You may pay all of your credits to have 2 extra Luck during the next campaign turn. (No lending your credits to others). |