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Ships travel a number of hexes each phase equal to the ship speed in the direction they are heading.
A few ship’s manoeuvres (sideslip, stall) or an overwatch action to change facing or speed will modify this. See Helm page 128 for details.
The speed limit for ships is 5.
Missiles move in order of priority from lowest number to highest.
Missiles resolve in order of priority from highest number to lowest.
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