| | Acrobatic | | Pop 2 squares. Add OOC for movement. +3 target number when in motion. Enemies don't get free attack. |
| | Adaptable | | Spend a Luck and an action to have another ability instead. |
| | Adv. Combat Expert | | +1 target number, +1 Hit Point, opponents must reroll highest die in attacks against you. |
| | Assembly Line Worker | | Each upgrade you make can be applied to three like objects. |
| | Assistant | | May add +3 to the difficulty skill check for each additional bonus assisting. |
| | Battle Frenzied | | Bonus action every Phase but may only melee, grapple or move. Must spend action to calm. |
| | Blaze of Glory | | 1/Phase may force survival checks for all except your fighter in hex with your fighter. |
| | Bloodlusted | | Bonus action when you put someone down. +1 difficulty penalty on action per use. |
| | Bosun | | Remote penalty 1 lower. Reroll pool of 5 for battlestation actions. |
| | Bot Genius | | 2 bonus bot upgrades. Reroll die when attacking, grappling, upgrading, repairing or damaging bots. |
| | Braced | | May reroll one die any time you sustain damage. |
| | Brutal | | You may reroll one of the dice each time you deal personal damage with a direct attack. |
| | Calm | | May take an “8” on a skill check instead of (and before) rolling the dice. Pool of Rank x 2. |
| | Cannon Expert | | Free reroll to attack with, repair, or reconfigure Cannon. Reconfigure Cannon as a free, automatic action. |
| | Cannon Specialist | | Pool to reroll attacks, reconfigure, or repair a Cannon module. Pool of Combat x 2. |
| | Charger | | Free unarmed (or natural weapon) melee attack at the end of your move action. |
| | Coach | | You may use Diplomacy instead of the listed skill for your Assist actions. |
| | Connected | | You get an additional requisition and double your pay for each mission. |
| | Contortionist | | Move and act in slagged squares as though not slagged. +1 target number except for grappling. |
| | Cortex Overloader | | Pool to blow up people's heads psionically. Pool of Combat + Psionics. |
| | Courtier | | Move and act in slagged squares as though not slagged. Others may spend your Luck. |
| Crafty | | Checkup, Focus Sensors, Tune Shields. Pool of Science. |
| | Cutthroat | | Spend from this pool to reroll a damage die you deal directly in personal combat. Pool of Science x 2. |
| | Death Marcher | | +3 Hit Points. May take simple movement actions when unconscious. “Recover” immediately. |
| | Death Striker | | Unarmed / natural weapon attacks force target to Athletics check of 8 or be brought instantly to -6 Hit Points. |
| | Dervish | | As an action, melee attack on all adjacent targets. |
| | Destroyer | | Free action to release a Psionic energy blast like a satchel charge in your square. Pool of Athletics + Psionics. |
| | Dirty Fighter | | Targets you hit are +3 on all active skill check difficulty. Coup de grace without preparing. |
| | Displaced | | Psionically shimmer to add +3 to your target number until end of Phase. Pool of Athletics + Psionics. |
| Doctor | | Pool to reroll skill checks to heal, detoxify, etc. or on the healing dice. Pool of Science x 2. |
| | Dogfighter | | Add Piloting to Combat when shooting fighter's gun. +1 difficulty to target your fighter. -1 difficulty survival check. |
| Empowered | | Spend ship's power as though it were Luck. Reallocate power. Pool of Engineering + Psionics. |
| | EMT | | Pre-emptively heal incoming damage. Pool of Combat x 2. |
| | Energy Deflector | | Combat 11 to negate direct attack. Difficulty goes up by 1 for each use. |
| | Engine Overloader | | Pool to make Engine pump + 2 per extra power but satchel charge detonates. Pool of Engineering x 2. |
| | Engine Specialist | | Pool of rerolls to use when pumping, transferring power, or repairing an Engine. Pool of Engineering x 2. |
| Enraged | | +3 Combat skill until end of Round when injured by an enemy. |
| | Fast Healer | | Any skill check to heal or treat you is at a bonus of +3 to the skill check. Heal +1 point per die. |
| | Fast Learner | | Increase your experience awards by 10%. Perform all four skills to get a bonus. |
| | Fated | | Choose the result of the first and last points of Luck instead of rerolling. |
| Field Surgeon | | Reduce healing difficulty by 3 and get a reroll but target must make an Athletics check of 8 or dies. |
| | Fighter Jock | | Board, launch and disembark from fighter as a free action. Reroll survival checks in microships. |
| | Fighter Mechanic | | 2 free upgrade actions on fighters and a reroll when repairing, upgrading, or survival in a fighter. |
| | Fire Starter | | Start fires with your mind. Pool of Combat + Psionics. |
| | First Mate | | May let others spend your Luck as it it were their own. Reroll on all attempts to assist. +1 Luck. |
| | Florentine Fighter | | Reduce your penalty to attack with two personal weapons by 3. |
| | Foresighted | | Start retroactively on overwatch. You can go generically on overwatch. |
| | Forethinker | | Roll your skill check before declaring your action. |
| | Fortunate | | You may spend 1 Luck to nudge a luckable die upwards by one instead of rerolling. |
| | Fume-Runner | | Take actions that require power without it (causing 1 point of hull damage). |
| | Ghost in the Machine | | Operate a battlestation from anywhere aboard ship at no remote penalty. Pool of Engineering + Psionics. |
| | Grease Monkey | | Reroll on any skill check to repair, reconfigure or upgrade. Move between battlestations. |
| | Grenadier | | Rerolls with grenades. Free action to arm, draw or detonate. Explosives weigh half for you. |
| | Gunner's Mate | | Fighter's guns can be fired 2/Phase. Damages your fighter and the occupants. |
| | Hacker | | Hack as a free action 1/Phase with difficulty -3 and a reroll. Your cyberware behaves as upgraded. |
| | Hardened | | Pool to reroll a die that deals damage to you. Pool of 5. |
| Healer | | Whenever you heal anybody for at least one die, heal them for an additional die. |
| | Hot Dog | | Doubles succeeds on your Piloting checks but cause OOC as if it had failed. |
| | Hull Stress Empath | | You may suffer to reroll hull damage dice your ship is taking. Pool of Engineering + Psionics. |
| | Hunch Follower | | +2 Luck and reduce the difficulty to use the Science Bay by 1 for each time you've asked questions. |
| | Hyper-Do UV Belt | | Reroll unarmed attacks, damage, grappling checks. Move into enemy squares with no penalty. |
| | Hyper-Physicist | | Pool to reroll when using the Hyperdrive and facing on warp in. Pool of Science x 2. |
| | Intuitive | | Add Psionics skill to scan or ask questions. Pool to ask yes/no or enemy's actions. Pool of Science + Psionics. |
| | Jack of All Trades | | You get two rerolls per campaign turn in each skill. |
| | JetPack Jockey | | You get a reroll on your JetPack Piloting skill checks and reduce the difficulty by 3. |
| | Jury Rigger | | Once per Phase, you may take a free action to attempt to repair the module you are in. |
| Killer Instinct | | +1 difficulty on passive checks you cause. No prepare before coup de grace. May spend Luck on damage. |
| | Lucky | | Add +3 to your Luck. |
| | Mechanical Empath | | Repair remotely as a free action. Pool of Engineering + Psionics. |
| | Mentally Shielded | | Retard personal energy damage. Pool of Athletics + Psionics. |
| | Mind Mender | | Absorb others damage onto yourself. Pool of Athletics + Psionics. |
| | Miracle Worker | | Choose a die roll instead of rolling it once per campaign turn. Also +1 Luck. |
| | Mobile | | +2 Move. Ignore OOC for movement. Reroll on any attempt to move extra squares. |
| | Mr. Fixit | | Pool to reroll repairs and upgrades or repair as a free action. Pool of Engineering + Science. |
| | Multi-Shot Expert | | Fire multibarrel twice as a single action. Reconfigure Cannons as an automatic action. |
| | Nimble | | Take bonus actions at +3 difficulty max once per Phase. Pool of Athletics. |
| | Noble | | You get an allowance. Use others' Luck. Difficulty to assist you is 1 easier and 1 more effective. |
| | Numb Runner | | Ignore toxins and drug side effects. Dose as a free action. Your toxins hard to resist. Pool of Athletics + Rank. |
| | Obsessive | | Spending a second or subsequent Luck on a reroll gives you 3 rerolls each instead of 1. |
| | Omniscient | | Pool to ask ANY question. Add Psionics when hacking or gathering data. Pool of Science + Psionics. |
| | Overloader | | Pool to fire with bonus guns power but satchel charge in your square. Pool of Engineering x 2. |
| | Pack Mule | | Double carry capacity. -3 difficulty and reroll to quickdraw. Reduce penalty to act after quickdrawing by 1. |
| | Patient | | Preparing reduces difficulty by 3. May convert prepare to overwatch. Moving doesn't disrupt prepare. |
| | Persevering | | When you fail skill checks, reduce difficulty by 3 and get a reroll on your next action if it uses that skill. |
| | Plasma Wizard | | Fire weapons aren't dangerous to you. You may reroll skill checks and damage with fire weapons. |
| | Polarizer | | Pool to EMP or de-EMP objects in line of sight. Pool of Science + Psionics. |
| | Power Slider | | You may combine different kinds of Helm maneuvers. |
| | Powered Armor Expert | | Reduce PA penalties by 1. Add +1 Piloting for jetting. May move in Phase you equip. Power up automatic. |
| | Preconceived | | Spend 2 Luck to select the result of a die that you would luck instead of rolling the die. (Special pool.) |
| | Prestidigitator | | Extradimensional pockets. Reduced quickdraw penalties. Add Psionics for quickdraw checks. |
| | Psychic Blaster | | Pool to deal 1d6 + successes as damage ignoring damage reduction. Pool of Combat + Psionics. |
| | Psychic Shifter | | Pool to move yourself to another module with your mind. Pool of Piloting + Psionics. |
| | Psychic Stunner | | Pool to add a stun effect to a direct attack. Pool of Athletics + Psionics. |
| | Puppeteer | | Pool to select target's next action. Pool of Diplomacy + Psionics. |
| | Quartermaster | | Assist in upgrades and requisitions. Don't pay for upgrades. Repair personal equipment as automatic action. |
| | Quick on the Stick | | Shooting the fighter's cannon is a free action for you. (It still uses the fighter's cannon for the Phase.) |
| | Quick-Minded | | Spend 2 from a Psionic Ability pool to perform that Psionic action as a free action. |
| | Reckless | | Add 1 die of damage to a personal attack 1/Phase but suffer the lowest die without reduction if it is odd. |
| | Reflexive | | You may dodge or ram once per Phase during ship movement or missile resolution as a free action. |
| | Research Specialist | | Count half Used markers on Science Bay. Pool to reroll any use of the Science Bay. Science x 2. |
| | Resourceful | | Substitute Science or Engineering for any other skill. Pool of Engineering or Science (whichever is lower). |
| | Rolls With It | | Pool to count OOC as a bonus instead of a penalty to your action or move. Pool of Piloting. |
| | Saboteur | | Free action to attempt to break something. Reroll all dice you would deal to equipment. |
| | Seer | | Line of sight to anywhere aboard the ship or get scans as a free action. Pool of Science + Psionics. |
| Sharpshooter | | Reroll allocation with ship's weapons or attacks with direct personal ranged attacks. Pool of Combat x 2. |
| | Shield Harmonizer | | Target's shields become 1 lower, yours are 1 higher. |
| | Shock Trooper | | You may go on overwatch as a free action at the end of your move action. Pool of Combat x 2. |
| | Slipster | | Move through walls during movement. Pool of Athletics + Psionics. |
| | Smooth | | Take actions that don't require skill check or include movement. Pool of Athletics + Rank. |
| | Smuggler | | Move and act in slagged square at no penalty. Free reroll to use Cargo Bay equipment. |
| Sniper | | Count range as closer. Reroll damage die if attack exceeded target by 3. |
| | Spacelegs | | Ignore OOC. |
| | Spacer | | 5 rerolls for use in any skill check. Pool of 5. |
| Speed Demon | | Reroll acceleration and fighter movement checks. Pool of Piloting x 2. |
| | Steady Handed | | Maneuvers always generate half OOC (round up). Steady the ship as an automatic action. |
| | Stunner | | Unarmed and natural weapon attacks generate a stun effect. |
| | Sure Handed | | Ignore the “dangerous” effects. Reroll the damage die vs. friendlies, quickdraw, repair. +1 Luck. |
| | Swashbuckler | | You may take your actions during your move. Pop without penalty. |
| | Sympathetic | | Your attacker also suffers the highest die of damage. Pool of Athletics + Psionics. |
| | Tailgunner | | Reroll Combat checks when firing a fighter's gun. Go on overwatch with fighter. Pool of Combat + Piloting. |
| | Telekinetic | | Pool to move stuff with your mind. Pool of Athletics + Psionics. |
| | Teleporter Specialist | | Count half Used markers on Teleporter. Reroll pool for skill checks, allocation. Pool of Science x 2. |
| | Tinkerer | | Additional upgrade attempt. Reroll on all upgrade or repair attempts. |
| | Tough | | Athletics counts as 1 higher and free reroll on any Athletics check. |
| | Tough Silicoid | | +1 Hit Point. When you roll your Silicoid damage reduction, roll an extra die and count the higher one. |
| | Trampler | | Free melee attack as you move through enemies. |
| | Triage Medic | | Heal additional targets at +1 difficulty each. |
| | Trick Shot | | Ignore peeking, popping, OOC, shields, cover for ranged attacks. Bank shots around corners. |
| | Tricky | | Pool to distract microships with trash, focus sensors, or steady ship. Pool of Engineering. |
| | Turn Specialist | | Pool to reroll maneuvers to turn, dodge, ram, or sideslip. Pool of Piloting x 2. |
| Unconventional | | Pool to roll an additional die alongside your skill check. Odd it adds. Even it subtracts. Pool of Science. |
| | Unflappable | | Pool to ignore a total of up to +3 in penalties each time you use this ability. Pool of Rank. |
| | Uniminded | | You may use an ally's skill instead of your own as long as that ally is within line of sight. Pool of 5. |
| | Unlimited | | Once per campaign turn, you may reset up to two of your special abilities to their starting values. |
| | Unpredictable | | Random skill each Phase gives you -1 difficulty with a free reroll. |
| | Unsinkable | | Pool to reroll passive checks such as ship's hull check, disintegration, stun, death, etc. Pool of 10. |
| | Wake Rider | | Explosions move your microship instead of damaging it. Also may move along with a ship or fighter. |
| | Weapons Officer | | Reroll hit allocation and damage die in each shot you take with a fighter or Cannon. |
| | Wild Flyer | | Spend a Helm power, reroll a die, and apply an additional OOC (that takes effect after the maneuver). |
| | Wingman | | Reduce difficulty for survival checks or shots by friendlies. |
| | Wrestler | | Choose to apply up to three different effects. Also a pool of rerolls to use in grapples. Pool of Athletics x 2. |
| | Xenobiologist | | Your direct attacks ignore alien damage reduction abilities. |
| | Zone Controller | | All adjacent squares are considered occupied by you (slagged) for enemies. |