Each ship registry provides a benefit based on the hull configuration.
REGISTRY | BENEFIT |
---|---|
Beastman | Built-in Boarding Plank. Ship can connect any external module to any other ship in the same hex. (see page 112) |
Bot | Each Life Support allows for an additional Bot. |
Bubbloid | Count remote penalties as 1 lower |
Canosian | Built in Shield Capacitor. If there is any power in Shields consider it one higher for purposes of attacks or Teleports in and one lower for Teleporting out |
Diploid | Ship can fire multi-cannons and operate Teleporters and Mine Layers twice in a Phase (still a maximum of 6 times in a Round) |
Fireling | All modules and Cargo Bay Items are immune to fire. All modules catch fire at the start of every Phase |
Fungaloid | Built-in Telechute. Connect any two squares on the ship (see page 116) |
Human | Reduce the difficulty of all maneuvers by 1 |
Kerbite | The difficulty to pump Engines for power (page 127) is one lower |
Otyssian | Difficulty is +2 per additional speed to lose instead of +3 for advanced deceleration maneuvers |
Silicoid | Built-in Hull Stabilizer. The ship may reroll the lowest die in each failed Hull Check |
Tentac | The ship ignores facing restrictions for modules and has 360 arc of fire for all modules |
Trundlian | If there is any power in Guns, consider it one power higher |
Vomeg | Built-in Targeting Computer. Treat all objects as one hex closer for targeting |
Whistler | You may pump Engines or transfer power from any battlestation at no remote penalty |
Xeloxian | Built-in Inertial Dampener. The ship reduces OOC by 2 at the end of each Phase instead of 1 |
Zoallan | Built in Missile Enhancement Device. Missiles are 1 faster and reduce difficulty of attack and survival checks by 1 |