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content:official:rules:planetary_opportunities

Planetary Opportunities

SECTOR/SYSTEM PLANET OPPORTUNITY NOTES
7.23 GAIDASZGRAD Missile Upgrades All ships leaving this system gain the benefit of a Missile Enhancement Device (page 115) for the next campaign turn.
7.45 BENWILKIA Bio Barrels Each hero that leaves this system is given a free barrel of BIO.
7.6 REISOM Psionics Training It costs half as much experience to increase Psionics skill here.
7.7 ACCIODORR Fireproofing Any armor purchased or upgraded here gives you a reroll against fire damage.
7.8 GURARG Rescue Leaving with a Criminal gives you 1d6x1d6x1d6x1d6x1d6x1d6 credits (luckable)
7.91 ENSO Staseostasis Heroes who spend a night on this planet automatically succeed on their next Stun check.
7.11 SLATER Treasure Maps Treasure maps are sold here for 100cr. Roll 5d6 (luckable) if all dice are 6, you get Treasure.
8. 234 VIXLE Cubes Weapons purchased here stack more neatly so if you have 2 identical they each have 1 less mass (minimum mass of 1).
8.56 BOB Psi Drugs Reduce the difficulty of Psionics Skill checks by 1 but +1 difficulty on other skill checks.
8.78 SHAMIR Combat Training It costs 100 fewer points Experience to increase Combat skill here.
8.91 DHELMN Psionics Training It costs 100 fewer points Experience to increase Psionics skill here.
8.1112 HOLLINGSWORTH Rest Your pools (including luck) are 1 deeper for the next campaign turn.
9.23 UNITY Diplomacy Training It costs 100 fewer points Experience to increase Diplomacy skill here.
9.4 FOUST IV Combat Test Everybody who leaves this planet gets 3 free rerolls in Combat skill checks during the next campaign turn.
9.5 CHORONZON Dreams Those who leave here have their Psionics pools doubled for the next campaign turn.
9.6 STOCCY'S OUTPOST Stoccy's trail A clue to where Stoccy was headed can be found here. This is an entire mincampaign that hasn't yet been written up.
9.7 SHEFFIELD PRIME Focus Any character who leaves this planet succeeds in their next skill check.
9.8 251 Great dining Everybody who leaves this planet gets 3 bonus hit points during the next campaign turn.
9.9 CORNMAN Silence Any character who leaves this planet succeeds in their next passive check.
9.1 PLANET PARKES Support Everybody who leaves this planet gives an additional +1 benefit when they assist during the next campaign turn.
9.1112 CRISTIFRATTI Shore Leave You may pay all of your credits to have 2 extra Luck during the next campaign turn. (No lending your credits to others).
content/official/rules/planetary_opportunities.txt · Last modified: 2017/11/06 15:59 by curufea