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Keep track of all parts of your Battlestations campaign
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content:official:spaceships:start

Starship Registry

Every species has its official starship designs.

Beastman

Built in Boarding Plank (page 112) may deploy from any external door.

Bot

Bubbloid

Count the penalties to use modules remotely as one lower.

Canosian

If shields are powered, they count 1 higher for defense and 1 lower if you are Teleporting.

Diploid

You may use the Cannons, Teleporters, Mine Layers and Missile Bays twice in each phase but not more than 6 times per Round.

Fireling

All modules catch fire at the end of each phase.

Modules, Cargo Bay Items and Hull are immune to fire damage.

Fungaloid

Built in Telechute (page 116). Select any 2 squares on the ship to be adjacent for movement purposes only.

Human

Kerbite

Otyssian

Difficulty is +2 per additional speed to lose instead of +3 for advanced deceleration maneuvers.

Silicoid

Built-in Hull Stabilizer. The ship may reroll the lowest die in each failed Hull Check.

Tentac

External modules ignore facing restrictions and have 360 degree firing arc.

Trundlian

If there is any power in Guns, consider it one power higher.

Vomeg

Built-in Targeting Computer Cargo Item (page 116) so it counts its targets as one hex closer.

Whistler

You may transfer or pump power from any battlestation at no remote penalty.

Xeloxian

Built-in Inertial Dampener. Reduce OOC by 2 instead of 1 at end of phase.

Zoallan

Built-in Missile Enhancement. All missiles launched from this ship move 1 hex faster and reduce the difficulty of their attacks and survival checks by 1.


Pages in this namespace:

The ship layout plugin uses two letter codes between the two tags of

<ship>

and

</ship>

Using the tags with no codes between them shows the legend of all available modules and their rotations:

Legend

empty0
00
cargo_bay0
A0
sick_bay0
B0
sick_bay1
B1
cannon0
C0
cannon1
C1
cannon2
C2
cannon3
C3
cloaking_device0
D0
cloaking_device1
D1
cloaking_device2
D2
cloaking_device3
D3
engine0
E0
engine1
E1
engine2
E2
engine3
E3
helm0
H0
helm1
H1
helm2
H2
helm3
H3
life_support0
L0
missile_bay0
M0
missile_bay1
M1
missile_bay2
M2
missile_bay3
M3
mine_layer0
N0
mine_layer1
N1
mine_layer2
N2
mine_layer3
N3
science_bay0
S0
science_bay1
S1
science_bay2
S2
science_bay3
S3
teleporter0
T0
teleporter1
T1
hyperdrive0
Y0
hyperdrive1
Y1
hyperdrive2
Y2
hyperdrive3
Y3
content/official/spaceships/start.txt · Last modified: 2017/11/06 16:01 by curufea