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content:official:modules:cannon [2022/11/09 18:15] – [Fire Fusion Cannon] Add "+3 per Used marker" notice lektucontent:official:modules:cannon [2022/11/09 18:17] (current) – [Fire Fusion Cannon] Add footnote lektu
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 ==== Fire Fusion Cannon ==== ==== Fire Fusion Cannon ====
  
-//(Battlestation Action: Combat Skill check vs. 3 x distance + 3 per Used marker on the Cannon, requires Cannon Enhancement Fusion Node and configured in Fusion mode.)//+//(Battlestation Action: Combat Skill check vs. 3 x distance + 3 per Used marker on the Cannon((Used marker cost missing from the printed manual)), requires Cannon Enhancement Fusion Node and configured in Fusion mode.)//
  
 If successful, create an explosion in the target hex with a power equal to the Guns power of the firing ship, exactly like a ship explosion. If unsuccessful, move the explosion one hex closer to the firing ship for each point of failure on the check. If successful, create an explosion in the target hex with a power equal to the Guns power of the firing ship, exactly like a ship explosion. If unsuccessful, move the explosion one hex closer to the firing ship for each point of failure on the check.
 | << [[..:rules:Starship Modules]] << ^ [[..:rules:Table of Contents]] | >> [[..:rules:Ship to Ship Combat]] >> | | << [[..:rules:Starship Modules]] << ^ [[..:rules:Table of Contents]] | >> [[..:rules:Ship to Ship Combat]] >> |
 {{tag>official modules combat}} {{tag>official modules combat}}
content/official/modules/cannon.txt · Last modified: 2022/11/09 18:17 by lektu