Built in Boarding Plank (page 112) may deploy from any external door.
Each Life Support allows an additional Bot.
Count the penalties to use modules remotely as one lower.
If shields are powered, they count 1 higher for defense and 1 lower if you are Teleporting.
You may use the Cannons, Teleporters, Mine Layers and Missile Bays twice in each phase but not more than 6 times per Round.
All modules catch fire at the end of each phase.
Modules, Cargo Bay Items and Hull are immune to fire damage.
Built in Telechute (page 116). Select any 2 squares on the ship to be adjacent for movement purposes only.
Reduce difficulty of Helm maneuvers by 1.
Reduce the difficulty by 1 to pump or transfer power.
Difficulty is +2 per additional speed to lose instead of +3 for advanced deceleration maneuvers.
Built-in Hull Stabilizer. The ship may reroll the lowest die in each failed Hull Check.
External modules ignore facing restrictions and have 360 degree firing arc.
If there is any power in Guns, consider it one power higher.
Built-in Targeting Computer Cargo Item (page 116) so it counts its targets as one hex closer.
You may transfer or pump power from any battlestation at no remote penalty.
Built-in Inertial Dampener. Reduce OOC by 2 instead of 1 at end of phase.
Built-in Missile Enhancement. All missiles launched from this ship move 1 hex faster and reduce the difficulty of their attacks and survival checks by 1.
Pages in this namespace:
The ship layout plugin uses two letter codes between the two tags of
Using the tags with no codes between them shows the legend of all available modules and their rotations: