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content:official:rules:after_the_mission [2017/07/23 19:02] – [Overwhelming Success] curufeacontent:official:rules:after_the_mission [2017/11/06 15:39] (current) curufea
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 ====== After the Mission ====== ====== After the Mission ======
 +| << [[Ending The Mission]] << ^ [[Table of Contents]] | >> [[Death]] >> |
  
 Hooray! We won! Or Boo-hoo, we lost. Hooray! We won! Or Boo-hoo, we lost.
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 | 8 | Ship Upgrades | There is another round of upgrades this campaign turn for ship’s modules only | | 8 | Ship Upgrades | There is another round of upgrades this campaign turn for ship’s modules only |
 | 9 | Private Tutelage | A veteran offers to give the heroes tips and advice. Each hero gains an additional 2d6x10 Experience points (luckable) | | 9 | Private Tutelage | A veteran offers to give the heroes tips and advice. Each hero gains an additional 2d6x10 Experience points (luckable) |
-| 10 | Specialized Tutor | A specialist offers to teach the heroes the finer points of one of the skills. Roll a die to see which skill is being taught: \\ 1: Athletics 2: Combat 3: Engineering 4: Piloting 5: Science 6: Heroes’ choice (not each hero) \\ It cost half as much experience to gain a level in the listed skill this turn. Each hero may use this benefit a maximum of once per campaign turn. |+| 10 | Specialized Tutor | A specialist offers to teach the heroes the finer points of one of the skills. Roll a die to see which skill is being taught: \\ 1: Athletics 2: Combat 3: Engineering 4: Piloting 5: Science 6: Heroes’ choice (not each hero) \\ It costs half as much experience to gain a level in the listed skill this turn. Each hero may use this benefit a maximum of once per campaign turn. |
 | 11 | Bonus Luck | Each character has their Luck value increase by one permanently | | 11 | Bonus Luck | Each character has their Luck value increase by one permanently |
 | 12 | Hero’s Choice | Each hero may select one result from this list | | 12 | Hero’s Choice | Each hero may select one result from this list |
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 This is always the final step in a campaign turn. Reset  This is always the final step in a campaign turn. Reset 
 your starting Luck and Pools to their fresh state. your starting Luck and Pools to their fresh state.
 +| << [[Ending The Mission]] << ^ [[Table of Contents]] | >> [[Death]] >> |
 +{{tag>official rules missions}}
content/official/rules/after_the_mission.1500861722.txt.gz · Last modified: 2017/07/23 19:02 by curufea