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content:official:rules:cyberware [2017/07/18 21:16] – created curufeacontent:official:rules:cyberware [2017/11/05 21:06] (current) curufea
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-====== Cyberware Items Index ======+====== Cyberware ====== 
 +| << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> |
  
-^ CYBERWARE ^ cr ^ MASS ^ e? ^ rq# ^ DAMAGE/EFFECT |   +Advanced technologies allow a character to enhance  
-| [[..:equipment:Athletics Skill Chip|Athletics Skill Chip]] | 1000 | 2 | y | 13 | -1 difficulty for Athletics skill checks |   +their bodies with built-in equipment.
-| [[..:equipment:Combat Skill Chip|Combat Skill Chip]] | 1000 | 2 | y | 13 | -1 difficulty for Combat skill checks |   +
-| [[..:equipment:Diplomacy Skill Chip|Diplomacy Skill Chip]] | 1000 | 2 | y | 13 | -1 difficulty for Diplomacy skill checks |   +
-| [[..:equipment:Engineering Skill Chip|Engineering Skill Chip]] | 1000 | 2 | y | 13 | -1 difficulty for Engineering skill checks |   +
-| [[..:equipment:Mentor Chip|Mentor Chip]] | 500 | 2 | y | 12 | Add +10% experience gained |   +
-| [[..:equipment:Piloting Skill Chip|Piloting Skill Chip]] | 1000 | 2 | y | 13 | -1 difficulty for Piloting skill checks |   +
-| [[..:equipment:Psionics Skill Chip|Psionics Skill Chip]] | 1000 | 2 | y | x | Treasure Item Only |   +
-| [[..:equipment:Sanity Skill Chip|Sanity Skill Chip]] | 1000 | 2 | y | 13 | -1 difficulty for Sanity skill checks |   +
-| [[..:equipment:Science Skill Chip|Science Skill Chip]] | 1000 | 2 | y | 13 | -1 difficulty for Science skill checks |   +
-| [[..:equipment:AutoNurse|AutoNurse]] | 500 | 6 | y | 12 | +1 point of healing per die. |   +
-| [[..:equipment:Cyberfoot|Cyberfoot]] | 2000 | 8 | y | 15 | +1 move. |   +
-| [[..:equipment:Cybergyros|Cybergyros]] | 1000 | 10 | y | 13 | Treat OOC for you as one lower. |   +
-| [[..:equipment:Cyberhand|Cyberhand]] | 2500 | 6 | y | 16 | +1 hand. |   +
-| [[..:equipment:Cyberhook|Cyberhook]] | 500 | 8 | y | 12 | Built in vibrakife (1d6 damage). Other actions with it at +1 difficulty |   +
-| [[..:equipment:Cyberpatch|Cyberpatch]] | 400 | 2 | y | 10 | Reduce remote penalties by 1. -1 difficulty to Hack. |   +
-| [[..:equipment:Discipline Collar|Discipline Collar]] | 250 | 6 | y | 11 | Free reroll as a last roll, suffer 1d6 damage if it fails. |   +
-| [[..:equipment:FiberDerm|FiberDerm]] | 1300 | 10 | y | 14 | +1 Hit Point and -1 difficulty on Athletics based skill checks. |   +
-| [[..:equipment:MedJack|MedJack]] | 150 | 2 | y | 8 | Carries drugs at half weight. Easier to heal. |   +
-| [[..:equipment:Skeletal Enhancement|Skeletal Enhancement]] | 1500 | 0 | y | 15 | Increase carry by 10. Upgrade increases carry by 5 more|  +
  
 +Cyberware is always energized and does not require a 
 +hand to use. 
 +
 +A character will gain the benefit from at most one of 
 +each piece of cyberware. You can have multiple skill 
 +chips but only one chip of each skill will give you a 
 +benefit.
 +
 +===== Installing/Uninstalling Cyberware =====
 +//(Science vs. 11)//
 +
 +Normally cyberware is installed or uninstalled 
 +between missions. You can install or uninstall 
 +cyberware from yourself or a non resisting character. 
 +Failure in this check deals a die of damage.
 +
 +===== Broken or EMPed Cyberware =====
 +
 +
 +Broken or EMPed cyberware confers a penalty rather 
 +than a bonus. i.e. a skill chip gives a penalty to your 
 +skill checks instead of a bonus.
 +
 +===== Upgrades =====
 +
 +Unless otherwise stated in the description, upgraded 
 +cyberware has half the mass.
 +
 +===== Skill Chips =====
 +//1000cr, mass 2, energized, rq# 13//
 +
 +Reduce the difficulty by 1 for skill attempts to use the 
 +listed skill:
 +
 +   * //[[Athletics]]//
 +   * //[[Combat]]//
 +   * //[[Diplomacy]]//
 +   * //[[Engineering]]//
 +   * //[[Piloting]]//
 +   * //[[Psionics]]//
 +   * //[[Sanity]]//
 +   * //[[Science]]//
 +
 +===== Mentor Chip =====
 +
 +
 +Adds +10% to experience gained. If the chip is 
 +uninstalled, or broken at all during the campaign turn, 
 +it confers no bonus or penalty.
 +
 +^ CYBERWARE ^  cr  ^  MASS  ^  e?  ^  rq#  ^ DAMAGE/EFFECT |  
 +| Athletics Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Athletics skill checks |  
 +| Combat Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Combat skill checks |  
 +| Diplomacy Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Diplomacy skill checks |  
 +| Engineering Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Engineering skill checks |  
 +| Mentor Chip |  500  |  2  |  y  |  12  | Add +10% experience gained |  
 +| Piloting Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Piloting skill checks |  
 +| Psionics Skill Chip |  1000  |  2  |  y  |  x  | Treasure Item Only |  
 +| Sanity Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Sanity skill checks |  
 +| Science Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Science skill checks |  
 +| [[..:equipment:AutoNurse]] |  500  |  6  |  y  |  12  | +1 point of healing per die |  
 +| [[..:equipment:Cyberfoot]] |  2000  |  8  |  y  |  15  | +1 move |  
 +| [[..:equipment:Cybergyros]] |  1000  |  10  |  y  |  13  | Treat OOC for you as one lower |  
 +| [[..:equipment:Cyberhand]] |  2500  |  6  |  y  |  16  | +1 hand |  
 +| [[..:equipment:Cyberhook]] |  500  |  8  |  y  |  12  | Built in [[..:equipment:vibraknife]] (1d6 damage). Other actions with it at +1 difficulty. |  
 +| [[..:equipment:Cyberpatch]] |  400  |  2  |  y  |  10  | Reduce remote penalties by 1. -1 difficulty to Hack. |  
 +| [[..:equipment:Discipline Collar]] |  250  |  6  |  y  |  11  | Free reroll as a last roll, suffer 1d6 damage if it fails. |  
 +| [[..:equipment:FiberDerm]] |  1300  |  10  |  y  |  14  | +1 Hit Point and -1 difficulty on Athletics based skill checks. |  
 +| [[..:equipment:MedJack]] |  150  |  2  |  y  |  8  | Carries drugs at half weight. Easier to heal. |  
 +| [[..:equipment:Skeletal Enhancement]] |  1500  |  0  |  y  |  15  | Increase carry by 10. Upgrade increases carry by 5 more. |
 +
 +| << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> |
 +{{tag>official rules equipment cyberware}}
content/official/rules/cyberware.1500437795.txt.gz · Last modified: 2017/07/18 21:16 by curufea