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- | ====== Cyberware | + | ====== Cyberware ====== |
+ | | << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> | | ||
- | ^ CYBERWARE ^ cr ^ MASS ^ e? ^ rq# ^ DAMAGE/ | + | Advanced technologies allow a character to enhance |
- | | [[..: | + | their bodies with built-in equipment. |
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+ | Cyberware is always energized and does not require a | ||
+ | hand to use. | ||
+ | |||
+ | A character will gain the benefit from at most one of | ||
+ | each piece of cyberware. You can have multiple skill | ||
+ | chips but only one chip of each skill will give you a | ||
+ | benefit. | ||
+ | |||
+ | ===== Installing/ | ||
+ | //(Science vs. 11)// | ||
+ | |||
+ | Normally cyberware is installed or uninstalled | ||
+ | between missions. You can install or uninstall | ||
+ | cyberware from yourself or a non resisting character. | ||
+ | Failure in this check deals a die of damage. | ||
+ | |||
+ | ===== Broken or EMPed Cyberware ===== | ||
+ | |||
+ | |||
+ | Broken or EMPed cyberware confers a penalty rather | ||
+ | than a bonus. i.e. a skill chip gives a penalty to your | ||
+ | skill checks instead of a bonus. | ||
+ | |||
+ | ===== Upgrades ===== | ||
+ | |||
+ | Unless otherwise stated in the description, | ||
+ | cyberware has half the mass. | ||
+ | |||
+ | ===== Skill Chips ===== | ||
+ | //1000cr, mass 2, energized, rq# 13// | ||
+ | |||
+ | Reduce the difficulty by 1 for skill attempts to use the | ||
+ | listed skill: | ||
+ | |||
+ | * // | ||
+ | * // | ||
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+ | ===== Mentor Chip ===== | ||
+ | |||
+ | |||
+ | Adds +10% to experience gained. If the chip is | ||
+ | uninstalled, | ||
+ | it confers no bonus or penalty. | ||
+ | |||
+ | ^ CYBERWARE ^ cr ^ MASS ^ e? ^ rq# ^ DAMAGE/ | ||
+ | | Athletics Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Athletics skill checks | | ||
+ | | Combat Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Combat skill checks | | ||
+ | | Diplomacy Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Diplomacy skill checks | | ||
+ | | Engineering Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Engineering skill checks | | ||
+ | | Mentor Chip | 500 | 2 | y | 12 | Add +10% experience gained | | ||
+ | | Piloting Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Piloting skill checks | | ||
+ | | Psionics Skill Chip | 1000 | 2 | y | x | Treasure Item Only | | ||
+ | | Sanity Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Sanity skill checks | | ||
+ | | Science Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Science skill checks | | ||
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+ | | << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> | | ||
+ | {{tag> |