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content:official:rules:cyberware [2017/07/21 01:57] – [Mentor Chip] curufeacontent:official:rules:cyberware [2017/11/05 21:06] (current) curufea
Line 1: Line 1:
 ====== Cyberware ====== ====== Cyberware ======
 +| << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> |
  
 Advanced technologies allow a character to enhance  Advanced technologies allow a character to enhance 
Line 39: Line 39:
 listed skill: listed skill:
  
-   * //Athletics// +   * //[[Athletics]]// 
-   * //Combat// +   * //[[Combat]]// 
-   * //Diplomacy// +   * //[[Diplomacy]]// 
-   * //Engineering// +   * //[[Engineering]]// 
-   * //Piloting// +   * //[[Piloting]]// 
-   * //Psionics// +   * //[[Psionics]]// 
-   * //Sanity// +   * //[[Sanity]]// 
-   * //Science//+   * //[[Science]]//
  
 ===== Mentor Chip ===== ===== Mentor Chip =====
Line 65: Line 65:
 | Sanity Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Sanity skill checks |   | Sanity Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Sanity skill checks |  
 | Science Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Science skill checks |   | Science Skill Chip |  1000  |  2  |  y  |  13  | -1 difficulty for Science skill checks |  
-| [[..:equipment:AutoNurse|AutoNurse]] |  500  |  6  |  y  |  12  | +1 point of healing per die |   +| [[..:equipment:AutoNurse]] |  500  |  6  |  y  |  12  | +1 point of healing per die |   
-| [[..:equipment:Cyberfoot|Cyberfoot]] |  2000  |  8  |  y  |  15  | +1 move |   +| [[..:equipment:Cyberfoot]] |  2000  |  8  |  y  |  15  | +1 move |   
-| [[..:equipment:Cybergyros|Cybergyros]] |  1000  |  10  |  y  |  13  | Treat OOC for you as one lower |   +| [[..:equipment:Cybergyros]] |  1000  |  10  |  y  |  13  | Treat OOC for you as one lower |   
-| [[..:equipment:Cyberhand|Cyberhand]] |  2500  |  6  |  y  |  16  | +1 hand |   +| [[..:equipment:Cyberhand]] |  2500  |  6  |  y  |  16  | +1 hand |   
-| [[..:equipment:Cyberhook|Cyberhook]] |  500  |  8  |  y  |  12  | Built in vibrakife (1d6 damage). Other actions with it at +1 difficulty. |   +| [[..:equipment:Cyberhook]] |  500  |  8  |  y  |  12  | Built in [[..:equipment:vibraknife]] (1d6 damage). Other actions with it at +1 difficulty. |   
-| [[..:equipment:Cyberpatch|Cyberpatch]] |  400  |  2  |  y  |  10  | Reduce remote penalties by 1. -1 difficulty to Hack. |   +| [[..:equipment:Cyberpatch]] |  400  |  2  |  y  |  10  | Reduce remote penalties by 1. -1 difficulty to Hack. |   
-| [[..:equipment:Discipline Collar|Discipline Collar]] |  250  |  6  |  y  |  11  | Free reroll as a last roll, suffer 1d6 damage if it fails. |   +| [[..:equipment:Discipline Collar]] |  250  |  6  |  y  |  11  | Free reroll as a last roll, suffer 1d6 damage if it fails. |   
-| [[..:equipment:FiberDerm|FiberDerm]] |  1300  |  10  |  y  |  14  | +1 Hit Point and -1 difficulty on Athletics based skill checks. |   +| [[..:equipment:FiberDerm]] |  1300  |  10  |  y  |  14  | +1 Hit Point and -1 difficulty on Athletics based skill checks. |   
-| [[..:equipment:MedJack|MedJack]] |  150  |  2  |  y  |  8  | Carries drugs at half weight. Easier to heal. |   +| [[..:equipment:MedJack]] |  150  |  2  |  y  |  8  | Carries drugs at half weight. Easier to heal. |   
-| [[..:equipment:Skeletal Enhancement|Skeletal Enhancement]] |  1500  |  0  |  y  |  15  | Increase carry by 10. Upgrade increases carry by 5 more. |+| [[..:equipment:Skeletal Enhancement]] |  1500  |  0  |  y  |  15  | Increase carry by 10. Upgrade increases carry by 5 more. |
  
 +| << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> |
 +{{tag>official rules equipment cyberware}}
content/official/rules/cyberware.1500627464.txt.gz · Last modified: 2017/07/21 01:57 by curufea