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| content:official:rules:cyberware [2017/07/26 22:44] – curufea | content:official:rules:cyberware [2017/11/05 21:06] (current) – curufea | ||
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| ====== Cyberware ====== | ====== Cyberware ====== | ||
| + | | << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> | | ||
| Advanced technologies allow a character to enhance | Advanced technologies allow a character to enhance | ||
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| listed skill: | listed skill: | ||
| - | * // | + | * //[[Athletics]]// |
| - | * // | + | * //[[Combat]]// |
| - | * // | + | * //[[Diplomacy]]// |
| - | * // | + | * //[[Engineering]]// |
| - | * // | + | * //[[Piloting]]// |
| - | * // | + | * //[[Psionics]]// |
| - | * // | + | * //[[Sanity]]// |
| - | * //Science// | + | * //[[Science]]// |
| ===== Mentor Chip ===== | ===== Mentor Chip ===== | ||
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| | Sanity Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Sanity skill checks | | | Sanity Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Sanity skill checks | | ||
| | Science Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Science skill checks | | | Science Skill Chip | 1000 | 2 | y | 13 | -1 difficulty for Science skill checks | | ||
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| + | | << [[Drugs and Toxins]] << ^ [[Table of Contents]] | >> [[Modules, Cargo Bay Items, Hulls, Pods]] >> | ||
| {{tag> | {{tag> | ||