This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| content:official:rules:drugs_and_toxins [2017/07/18 21:16] – curufea | content:official:rules:drugs_and_toxins [2020/09/22 22:15] (current) – [Toxins] Add link lektu | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Drugs and Toxins | + | ====== Drugs and Toxins ====== |
| - | + | | << [[General Equipment]] << ^ [[Table of Contents]] | >> [[Cyberware]] >> | | |
| + | ===== Drugs ===== | ||
| + | |||
| + | |||
| + | //25cr, mass 1, non-energized, | ||
| + | |||
| + | Drugs generate effects as indicated and can be | ||
| + | neutralized like a Toxin with a Science check of 11 | ||
| + | and a [[..: | ||
| + | of a “Detox” drug. It is an automatic action to | ||
| + | administer drugs to an unresisting target (willing, | ||
| + | stunned, unconscious, | ||
| + | be drugged with a successful [[..: | ||
| + | 40). | ||
| + | |||
| + | ==== Patches ==== | ||
| + | |||
| + | |||
| + | Drugs can be applied as patches. This increases their | ||
| + | mass to 2 but does not require a free hand to activate. | ||
| + | If you want to apply your patch to somebody else, | ||
| + | it requires 3 automatic actions: remove it from your | ||
| + | body, apply it to target’s body and activation. | ||
| + | |||
| + | *Drugs marked with an asterisk give the listed benefit but | ||
| + | put a +1 difficulty penalty on all other skill checks. | ||
| ^ DRUGS ^ DAMAGE/ | ^ DRUGS ^ DAMAGE/ | ||
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| | * These drugs give the listed benefit but a +1 penalty on all other skill checks. || | | * These drugs give the listed benefit but a +1 penalty on all other skill checks. || | ||
| + | ===== Toxins ===== | ||
| + | |||
| + | Needlers and Gas grenades are loaded with poisons. | ||
| + | Consult the specific Toxin to see the effect it | ||
| + | generates. You can purchase single doses of toxins to | ||
| + | administer just like any other drug with a successful | ||
| + | [[..: | ||
| + | |||
| + | ==== Needlers ==== | ||
| + | |||
| + | |||
| + | Any character shot with a Needler is automatically | ||
| + | under the effect of the Needler toxin. | ||
| + | |||
| + | See [[..: | ||
| + | |||
| + | ==== Gasses ==== | ||
| + | |||
| + | |||
| + | A character in a module with a gas cloud at any point | ||
| + | during the phase including the end of the phase must | ||
| + | make a passive Athletics check of 11 to avoid the Gas | ||
| + | effect. Once a character is affected, they suffer just as | ||
| + | if shot by a needler with the toxin. | ||
| + | |||
| + | ==== Ending Toxic Effects ==== | ||
| + | |||
| + | A Science skill check of 11 as an action with a MedKit | ||
| + | can be taken to neutralize all toxins and drugs in a | ||
| + | character’s system. (Science check vs. 8 with a Sick | ||
| + | Bay). | ||
| + | |||
| + | The Detox drug clears all drugs and toxins from the | ||
| + | system. | ||
| ^ TOXINS ^ DAMAGE/ | ^ TOXINS ^ DAMAGE/ | ||
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| - | | [[..: | + | | [[..: |
| + | |||
| + | | << [[General Equipment]] << ^ [[Table of Contents]] | >> [[Cyberware]] >> | | ||
| + | {{tag> | ||