User Tools

Site Tools


content:official:rules:engineering

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
content:official:rules:engineering [2017/11/05 01:16] curufeacontent:official:rules:engineering [2017/11/05 01:27] (current) – [Downgrading a Module] curufea
Line 80: Line 80:
 //(Engineering vs. 11, while crammed in a module)// //(Engineering vs. 11, while crammed in a module)//
  
-In some campaigns (//Pirates((first edition))//, //How Much for Your Planet((first edition))//, //Zombies//, etc.) the heroes may not have access to all of the spare parts they'll need to upgrade modules. You can create an upgrade barrel for a module by making an Engineering check of while stowing away inside a module to remove the most valuable bits from that module.+In some campaigns (//Pirates((first edition))//, //How Much for Your Planet((first edition))//, //Zombies//, etc.) the heroes may not have access to all of the spare parts they'll need to upgrade modules. You can create an upgrade barrel for a module by making an Engineering check of 11 while stowing away inside a module to remove the most valuable bits from that module.
  
 This downgrades the module. It functions permanently at +1 difficulty to use and puts a barrel in your hand that can be used as an upgrade barrel as your upgrade action to upgrade a module of the same exact type. This downgrades the module. It functions permanently at +1 difficulty to use and puts a barrel in your hand that can be used as an upgrade barrel as your upgrade action to upgrade a module of the same exact type.
 | << [[Combat]] << ^ [[Table of Contents]] | >> [[Piloting]] >> | | << [[Combat]] << ^ [[Table of Contents]] | >> [[Piloting]] >> |
 {{tag>official rules skills engineering}} {{tag>official rules skills engineering}}
content/official/rules/engineering.1509869803.txt.gz · Last modified: 2017/11/05 01:16 by curufea