This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| content:official:rules:explosives [2017/07/18 21:14] – created curufea | content:official:rules:explosives [2020/10/01 14:45] (current) – [Falling On Grenades] Fix typo lektu | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Explosives | + | ====== Explosives ====== |
| - | + | | << [[Melee Weapons]] << ^ [[Table of Contents]] | >> [[General Equipment]] >> | | |
| - | ^ EXPLOSIVES | + | Explosives are Dangerous. Any skill check to |
| - | | [[..: | + | quickdraw or use explosives that results in doubles |
| - | | [[..: | + | detonates it in your square instantly. |
| - | | [[..: | + | |
| - | | [[..: | + | ===== Grenades ===== |
| - | | [[..: | + | |
| - | | [[..: | + | Grenades cost 25cr each and have a |
| - | | [[..: | + | mass of 1. Frag and Energy grenades |
| - | | [[..: | + | deal damage to all in line of sight. |
| - | | [[..: | + | Subtract distance from damage. |
| - | | [[..: | + | Anybody not in Line of Sight gets |
| - | | [[..: | + | a reroll for each corner away they |
| - | | [[..: | + | are from the explosion. Roll damage |
| - | | [[..: | + | dice for module they detonate in and |
| - | | [[..: | + | 1 die for each adjacent module in L.O.S. “6” results |
| + | break the module and cause a point of hull damage. | ||
| + | Nonsentient Bots more than 6 squares away from | ||
| + | the explosion ignore the largest die of damage. Non | ||
| + | damaging grenades generate other effects as listed. | ||
| + | |||
| + | ==== Arming Grenades ==== | ||
| + | |||
| + | A grenade can be armed as an automatic action. It | ||
| + | can also be armed as a free (and automatic) action | ||
| + | when it is thrown. You can arm a grenade to any of the | ||
| + | following circumstances. | ||
| + | |||
| + | ^ ARMING | ||
| + | | **Immediate** | ||
| + | | **Short Fuse** | ||
| + | | **Phase Delay** | ||
| + | | **Proximity** | ||
| + | | **Remote** | ||
| + | | **Combination** | ||
| + | |||
| + | ==== Remote Detonation ==== | ||
| + | |||
| + | If you have a [[..: | ||
| + | crew can detonate explosives you’ve set for remote | ||
| + | detonation with a Science skill check. | ||
| + | |||
| + | The distance is measured in squares for a wristcomp | ||
| + | or hexes for a Science Bay. Add +3 to the difficulty for | ||
| + | each additional remote explosive to detonate. | ||
| + | |||
| + | (First Edition players note. You can no longer hack | ||
| + | explosives armed for remote detonation.) | ||
| + | |||
| + | ==== Throwing Explosives ==== | ||
| + | |||
| + | Explosives can be dropped in your square or an | ||
| + | adjacent square as a free action. | ||
| + | thrown by making a Combat skill check against 3+ | ||
| + | the distance to the target square. The difficulty to | ||
| + | throw satchel charges is 3+ double the distance to | ||
| + | the target. A failed throw puts the object one square | ||
| + | closer per point of failure. | ||
| + | |||
| + | ==== Intercepting | ||
| + | |||
| + | Any character along the line of sight may take a free | ||
| + | attack on the grenade to try to bat it, or fall on it. | ||
| + | Characters with “reach” can intercept as if they were in | ||
| + | squares adjacent to themselves. | ||
| + | |||
| + | The difficulty to intercept a rocket powered grenade is | ||
| + | 3 higher. | ||
| + | |||
| + | Each character gets only one free attack on a given | ||
| + | grenade. Otherwise, we’d have “grenade-minton”. | ||
| + | |||
| + | ==== Batting Grenades ==== | ||
| + | |||
| + | The target number to hit a grenade just like any other | ||
| + | piece of personal equipment is 11. Grenades that | ||
| + | are in flight do not give the attacker the -3 difficulty | ||
| + | to the Combat skill check for a stationary target. | ||
| + | Grenades are considered “in flight” for the rest of the | ||
| + | phase they are thrown as they bounce to a stop. If you | ||
| + | hit a grenade roll damage. A damage die result of “6” | ||
| + | destroys it with no other effect. If the grenade is not | ||
| + | destroyed, it can be batted by the interceptor a 1d6 | ||
| + | squares in a straight direction in Line of Sight. | ||
| + | |||
| + | ==== Falling On Grenades ==== | ||
| + | |||
| + | You may spend your free attack to fall on a grenade | ||
| + | in or passing through your square with no skill check | ||
| + | needed. You are effectively taking a free action to turn | ||
| + | the grenade into a [[..: | ||
| + | The grenade will deal its effect twice to you (ignore | ||
| + | Damage Reduction) but everything else that would | ||
| + | have been in Line of Sight of the grenade (including | ||
| + | the module) is now considered out of Line of Sight | ||
| + | around 1 corner. | ||
| + | |||
| + | ^ EXPLOSIVES | ||
| + | | Grenades | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | | [[..: | ||
| + | |||
| + | | << [[Melee Weapons]] << ^ [[Table of Contents]] | >> [[General Equipment]] >> | | ||
| + | {{tag> | ||