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content:official:rules:glossdex [2017/11/06 16:24] curufeacontent:official:rules:glossdex [2020/09/07 12:38] (current) – Fix description of skill chips to refer to their related skill, not Athletics lektu
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-** 1d6 ** -  Roll a single die and count  the pips on top. +** 1d6 ** - Roll a single die and count the pips on top. 
  
-** 251 ** -  Newly discovered planet in [[content:official:rules:sectors_7_8_and_9|Sector 9]], 259 +** 251 ** - Newly discovered planet in [[..:rules:sectors_7_8_and_9|Sector 9]], 259 
  
-** 2d6 ** -  Roll 2 dice and total up the  pips on top. +** 2d6 ** - Roll 2 dice and total up the pips on top. 
  
-** 2d6-1 ** -  Roll 2 dice. Total the pips  on top and subtract 1 from the  total.  +** 2d6-1 ** - Roll 2 dice. Total the pips on top and subtract 1 from the total. 
  
 ===== A ===== ===== A =====
    
  
-** A Stitch in a Haystack ** -  [[content:official:missions:a_stitch_in_a_haystack|Mission]],  218 +** A Stitch in a Haystack ** - [[..:missions:a_stitch_in_a_haystack|Mission]], 218 
  
-** Accelerate ** -  [[content:official:modules:helm|Helm maneuver]], 128 +** Accelerate ** - [[..:modules:helm|Helm maneuver]], 128 
  
-** Accessport ** -  Tentac Fighter  Upgrade, 125 +** Accessport ** - [[fighter_upgrade_chart|Tentac Fighter Upgrade]], 125 
  
-** Acciodorr ** -  Newly discovered  planet in sector 7, 256 +** Acciodorr ** - [[Sectors 7, 8, and 9|Newly discovered planet in sector 7]], 256 
  
-** Accurate ** -  Vomeg Fighter  Upgrade, 125 +** Accurate ** - [[fighter_upgrade_chart|Vomeg Fighter Upgrade]], 125 
  
-** Accurate Hyperdrive ** -  Treasure,  165 +** Accurate Hyperdrive ** - [[Treasure]], 165 
  
-** Acrobatic ** -  Sp. Ability, 54 +** Acrobatic ** - [[..:special abilities:Acrobatic|Special Ability]], 54 
  
-** Action ** -  Thing you do during your  turn in addition to movement, 28 +** Action ** - Thing you do during your turn in addition to movement, 28 
  
-** Action List ** -  Summary of things  you can do, 300 +** Action List ** - Summary of things you can do, 300 
  
-** Action, Automatic ** -  Action that  requires no skill check, 30 +** Action, Automatic ** - Action that requires no skill check, 30 
  
-** Action, Free ** -  Action that doesn’t  use up your action for the turn, 30 +** Action, Free ** - Action that doesn’t use up your action for the turn, 30 
  
-** Action, Move ** -  Moving your  character on the squares of the  modules, 31 +** Action, Move ** - Moving your character on the squares of the modules, 31 
  
-** Acuna, Mario ** -  Gracious Host,  246 +** Acuna, Mario ** - Gracious Host, 246 
  
-** Adaptable ** -  Sp. Ability, 54 +** Adaptable ** - [[..:special abilities:Adaptable|Special Ability]], 54 
  
-** Additional Modifiers ** -  Increasing  the difficulty of a task by 3 to  increase its effect, 28 +** Additional Modifiers ** - Increasing the difficulty of a task by 3 to increase its effect, 28 
  
-** Adjacent Corner Exception ** -  You  have line of sight on everything  adjacent to your square, 39 +** Adjacent Corner Exception ** - You have line of sight on everything adjacent to your square, 39 
  
-** Adkison, Peter ** -  Revolutionized  Gaming while remaining  delightful, 213 +** Adkison, Peter ** - Revolutionized Gaming while remaining delightful, 213 
  
-** Advanced Combat Expert ** -  Sp Ability, 54 +** Advanced Combat Expert ** - [[..:special abilities:Advanced Combat Expert|Special Ability]], 54 
  
-** Advancement ** -  Spend Experience  to increase skills and Prestige to  Rank up, 10, 149 +** Advancement ** - Spend Experience to increase skills and Prestige to Rank up, 10, 149 
  
-** Aerodynamic ** -  Human Fighter  Upgrade, 125 +** Aerodynamic ** - [[fighter_upgrade_chart|Human Fighter Upgrade]], 125 
  
-** Aggressive ** -  Xeloxian Alien  Ability, 22 +** Aggressive ** - Xeloxian Alien Ability, 22 
  
-** Aggro ** -  Combat Drug, 96 +** Aggro ** - Combat Drug, 96 
  
-** Agile ** -  Enemy Morale Ability, 162 +** Agile ** - Enemy Morale Ability, 162 
  
-** Alien Ability ** -  Innate ability  based on your creature type, 13 +** Alien Ability ** - Innate ability based on your creature type, 13 
  
-** Alien Pill ** -  Treasure, 170 +** Alien Pill ** - Treasure, 170 
  
-** AllEngineer ** -  Enemy Morale  Ability, 162 +** AllEngineer ** - Enemy Morale Ability, 162 
  
-** AlllMarine ** -  Enemy Morale  Ability, 162 +** AlllMarine ** - Enemy Morale Ability, 162 
  
-** AllPilot ** -  Enemy Morale Ability,  162 +** AllPilot ** - Enemy Morale Ability, 162 
  
-** Allpro ** -  Enemy Morale Ability,  162 +** Allpro ** - Enemy Morale Ability, 162 
  
-** AllScience ** -  Enemy Morale  Ability, 162 +** AllScience ** - Enemy Morale Ability, 162 
  
-** Anchor Mine ** -  Decelerates ship  by 2 and causes 2 OOC, 135 +** Anchor Mine ** - Decelerates ship by 2 and causes 2 OOC, 135 
  
-** Ancillary skills ** -  Diplomacy,  Psionics, Sanity, 36 +** Ancillary skills ** - Diplomacy, Psionics, Sanity, 36 
  
-** Anti-Quark ** -  Misssion specific  phenomena, 195 +** Anti-Quark ** - Misssion specific phenomena, 195 
  
-** Arc Laser ** -  Ranged Area Effect  Weapon, 82 +** Arc Laser ** - Ranged Area Effect Weapon, 82 
  
-** Area Effect ** -  Weapon damages  all in an area rather than  targeting an individual, 39, 74 +** Area Effect ** - Weapon damages all in an area rather than targeting an individual, 39, 74 
  
-** Arming ** -  Setting explosives to  detonate, 90 +** Arming ** - Setting explosives to detonate, 90 
  
-** Armor ** -  Equipment that reduces  incoming damage by 1 point, 92 +** Armor ** - Equipment that reduces incoming damage by 1 point, 92 
  
-** Armored ** -  Zoallan Fighter  Upgrade, 125 +** Armored ** - [[fighter_upgrade_chart|Zoallan Fighter Upgrade]], 125 
  
-** Armored Module ** -  Treasure, 166 +** Armored Module ** - Treasure, 166 
  
-** Armory ** -  Cargo Item, 112 +** Armory ** - Cargo Item, 112 
  
-** Artifact ** -  [[content:official:missions:the_artifact|Mission]], 226 +** Artifact ** - [[..:missions:the_artifact|Mission]], 226 
  
-** Arya ** -  Huyman senator’s  daughter, 229 +** Arya ** - Human senator’s daughter, 229 
  
-** Assault Lab ** -  [[content:official:missions:assault_lab|Mission]], 179 +** Assault Lab ** - [[..:missions:assault_lab|Mission]], 179 
  
-** Assault Mine ** -  [[content:official:missions:assault_mine|Mission]], 180 +** Assault Mine ** - [[..:missions:assault_mine|Mission]], 180 
  
-** Assault Outpost ** -  [[content:official:missions:assault_outpost|Mission]], 180 +** Assault Outpost ** - [[..:missions:assault_outpost|Mission]], 180 
  
-** Assault Planet ** -  [[content:official:missions:assault_planet|Mission]], 181 +** Assault Planet ** - [[..:missions:assault_planet|Mission]], 181 
  
-** Assembly Line Worker ** -  Sp Ability, 54 +** Assembly Line Worker ** - [[..:special abilities:Assembly Line Worker|Special Ability]], 54 
  
-** Assist ** -  Spending your action to  reduce another’s difficulty, 29 +** Assist ** - Spending your action to reduce another’s difficulty, 29 
  
-** Assistant ** -  Sp. Ability, 54 +** Assistant ** - [[..:special abilities:Assistant|Special Ability]], 54 
  
-** Asteroid ** -  Rock that blocks line  of sight, 254 +** Asteroid ** - Rock that blocks line of sight, 254 
  
-** Asteroid Armageddon ** -  [[content:official:missions:asteroid_armageddon|Mission]],  234 +** Asteroid Armageddon ** - [[..:missions:asteroid_armageddon|Mission]], 234 
  
-** Asteroid Field ** -  Navigation  Hazard, 155 +** Asteroid Field ** - Navigation Hazard, 155 
  
-** Asteroid Investigation ** -  [[content:official:missions:asteroid_investigation|Mission]],  182 +** Asteroid Investigation ** - [[..:missions:asteroid_investigation|Mission]], 182 
  
-** Astral Bodies ** -  Stuff in space that  can affect flying and shooting,  254 +** Astral Bodies ** - Stuff in space that can affect flying and shooting, 254 
  
-** Athletics ** -  Health, strength,  quickness, 37 +** Athletics ** - Health, strength, quickness, 37 
  
-** Athletics Skill Chip ** -  Cyberware:  Reduce Athletics skill check  difficulties by 1, 98 +** Athletics Skill Chip ** - Cyberware: Reduce Athletics skill check difficulties by 1, 98 
  
-** Atmospherics ** -  Cargo Item, 112 +** Atmospherics ** - Cargo Item, 112 
  
-** Attack with 2 weapons ** -  Combat  check with +6 difficulty, 41 +** Attack with 2 weapons ** - Combat check with +6 difficulty, 41 
  
-** Auto Lock ** -  Fighter Upgrade, 125 +** Auto Lock ** - [[fighter_upgrade_chart|Fighter Upgrade]], 125 
  
-** Automated Weapons Testing  Depot ** -  [[content:official:missions:automated_weapons_testing_depot|Mission]], 230 +** Automated Weapons Testing Depot ** - [[..:missions:automated_weapons_testing_depot|Mission]], 230 
  
-** Automatic Action ** -  Action that  doesn’t require a skill check, 30 +** Automatic Action ** - Action that doesn’t require a skill check, 30 
  
-** AutoNurse ** -  Cyberware: Increase  healing you do by +1 point/die, 99 +** AutoNurse ** - Cyberware: Increase healing you do by +1 point/die, 99 
  
-** Avianoid ** -  Alien Species  (Beastmen), 16 +** Avianoid ** - Alien Species (Beastmen), 16 
  
-** Aydyu ** -  Kerbite moon, 228 +** Aydyu ** - Kerbite moon, 228 
  
-=====  B =====+===== B =====
    
  
-** Backlashing ** -  Treasure Effect,  167 +** Backlashing ** - Treasure Effect, 167 
  
-** Bad Apple Shakedown Cruise ** -   Mission, 184 +** Bad Apple Shakedown Cruise ** - Mission, 184 
  
-** Barrel ** -  Used to carry materials in  various missions and campaigns,  92 +** Barrel ** - Used to carry materials in various missions and campaigns, 92 
  
-** Base ** -  Helmless ships, 282 +** Base ** - Helmless ships, 282 
  
-** Base Hit Points ** -  Hit Points you  get because of your Species, 13 +** Base Hit Points ** - Hit Points you get because of your Species, 13 
  
-** Basic Cargo Bay Items ** -  Items  issued free by UREF, 81 +** Basic Cargo Bay Items ** - Items issued free by UREF, 81 
  
-** Battery ** -  Cargo Item, 112 +** Battery ** - Cargo Item, 112 
  
-** Battery ** -  Bot upgrade: Bot has  built-in EVA, 25 +** Battery ** - Bot upgrade: Bot has built-in EVA, 25 
  
-** Batting Grenades ** -  Deflecting an  explosive in your square, 90 +** Batting Grenades ** - Deflecting an explosive in your square, 90 
  
-** Battle Frenzied ** -  Sp. Ability, 54 +** Battle Frenzied ** - [[..:special abilities:Battle Frenzied|Special Ability]], 54 
  
-** Battlestation ** -  Starred square  you use to operate a ship’s  module, 147 +** Battlestation ** - Starred square you use to operate a ship’s module, 147 
  
-** Bayonet clip ** -  Attaches melee  weapon to ranged weapon, 92 +** Bayonet clip ** - Attaches melee weapon to ranged weapon, 92 
  
-** Behavior Overrides ** -  Conditions  affecting unmoderated Enemy  actions, 249 +** Behavior Overrides ** - Conditions affecting unmoderated Enemy actions, 249 
  
-** Ben Wilkins ** -  Castaway botanist  founder of Benwilkia, 256 +** Ben Wilkins ** -[[Sectors 7, 8, and 9|Castaway botanist founder of Benwilkia]], 256 
  
-** Benwilkia ** -  Newly discovered  planet in Sector 7, 256 +** Benwilkia ** -[[Sectors 7, 8, and 9|Newly discovered planet in Sector 7]], 256 
  
-** Between a Rock and a Hard  Place ** -  Mission, 243 +** Between a Rock and a Hard Place ** - Mission, 243 
  
-** Bifurcation ** -  Diploid Alien Ability,  18 +** Bifurcation ** - Diploid Alien Ability, 18 
  
-** Big Little Trouble ** -  Mission, 210 +** Big Little Trouble ** - Mission, 210 
  
-** Bio Barrels ** -  Planetary  opportunity at Benwilkia, 262 +** Bio Barrels ** - Planetary opportunity at Benwilkia, 262 
  
-** Biolab Science Bay ** -  Treasure,  166 +** Biolab Science Bay ** - Treasure, 166 
  
-** Bipod ** -  Increases accuracy and  range band when setup, 92 +** Bipod ** - Increases accuracy and range band when setup, 92 
  
-** Bite ** -  Beastman Alien Ability, 16 +** Bite ** - Beastman Alien Ability, 16 
  
-** Bizzarreobject ** -  Treasure, 171 +** Bizzarreobject ** - Treasure, 171 
  
-** Black Hole ** -  Great sucking mass  that destroys stuff, 254 +** Black Hole ** - Great sucking mass that destroys stuff, 254 
  
-** Black Hole ** -  Navigation Hazard,  155 +** Black Hole ** - Navigation Hazard, 155 
  
-** Blanchett, Dan ** -  Miracle Worker,  232 +** Blanchett, Dan ** - Miracle Worker, 232 
  
-** Blank Cargo Bay Items ** -  Write in  Cargo Items on these, 117 +** Blank Cargo Bay Items ** - Write in Cargo Items on these, 117 
  
-** Blast Off ** -  [[content:official:modules:helm|Helm maneuver]] to  leave planet surface, 131 +** Blast Off ** - [[..:modules:helm|Helm maneuver]] to leave planet surface, 131 
  
-** Blaze of Glory ** -  Sp. Ability, 54 +** Blaze of Glory ** - [[..:special abilities:Blaze of Glory|Special Ability]], 54 
  
-** Bloodlusted ** -  Treasure Effect,  167 +** Bloodlusted ** - Treasure Effect, 167 
  
-** Bloodlusted ** -  Enemy Morale  Ability, 162 +** Bloodlusted ** - Enemy Morale Ability, 162 
  
-** Bloodlusted ** -  Sp. Ability, 54 +** Bloodlusted ** - [[..:special abilities:Bloodlusted|Special Ability]], 54 
  
-** Blootian ** -  [[..:races:Blootian|Alien Species]] AKA  Bubbloid, 17 +** Blootian ** - [[..:races:Blootian|Alien Species]] AKA Bubbloid, 17 
  
-** Blue Pill ** -  Treasure, 170 +** Blue Pill ** - Treasure, 170 
  
-** Board Fighter ** -  Get into a Fighter  as an automatic action, 122 +** Board Fighter ** -[[fighters|Get into a Fighter as an automatic action]], 122 
  
-** Boarding Missile ** -  Carries  passengers, 139 +** Boarding Missile ** - Carries passengers, 139 
  
-** Boarding Plank ** -  Cargo Item, 112 +** Boarding Plank ** - Cargo Item, 112 
  
-** Boarding Torpedo ** -  Aka boarding  missile, 136 +** Boarding Torpedo ** - Aka boarding missile, 136 
  
-** Bob ** -  Newly discovered planet in  sector 8, 257 +** Bob ** - Newly discovered planet in sector 8, 257 
  
-** Bonus Escort ** -  Mission specific  Plot Twist, 201 +** Bonus Escort ** - Mission specific Plot Twist, 201 
  
-** Bonus Luck ** -  Overwhelming  Success Reward, 149 +** Bonus Luck ** - Overwhelming Success Reward, 149 
  
-** Bosun ** -  Sp. Ability, 54 +** Bosun ** - [[..:special abilities:Bosun|Special Ability]], 54 
  
-** Bot ** -  [[..:races:Bots|Alien Species]], also, non- sentient crew, 24 +** Bot ** - [[..:races:Bots|Alien Species]], also, non- sentient crew, 24 
  
-** Bot Genius ** -  Sp. Ability, 55 +** Bot Genius ** - [[..:special abilities:Bot Genius|Special Ability]], 55 
  
-** Bot, Sentient ** -  Hero or enemy  character that uses standard  damage and may have skills, 24 +** Bot, Sentient ** - Hero or enemy character that uses standard damage and may have skills, 24 
  
-** Botrel, Norson ** -  Brazilian Wiz,  207 +** Botrel, Norson ** - Brazilian Wiz, 207 
  
-** Brace ** -  Action to reduce incoming  damage, 29 +** Brace ** - Action to reduce incoming damage, 29 
  
-** Braced ** -  Enemy Morale Ability,  162 +** Braced ** - Enemy Morale Ability, 162 
  
-** Braced ** -  Sp. Ability, 55 +** Braced ** - [[..:special abilities:Braced|Special Ability]], 55 
  
-** Break Module ** -  Engineering  check 11 to add broken marker  (no hull damage), 42 +** Break Module ** - Engineering check 11 to add broken marker (no hull damage), 42 
  
-** Breaking Out ** -  Stowaways  climbing out of their hiding place.,  43 +** Breaking Out ** - Stowaways climbing out of their hiding place., 43 
  
-** Briefing ** -  Mission synopsis, 178 +** Briefing ** - Mission synopsis, 178 
  
-** Brig ** -  Cargo Item, 112 +** Brig ** - Cargo Item, 112 
  
-** Broken Marker ** -  Indicates a  module will not function. 2 broken  markers slags it, 108 +** Broken Marker ** - Indicates a module will not function. 2 broken markers slags it, 108 
  
-** Brutal ** -  Sp. Ability, 55 +** Brutal ** - [[..:special abilities:Brutal|Special Ability]], 55 
  
-** Brutal Foes ** -  Enemy Morale  Ability, 162 +** Brutal Foes ** - Enemy Morale Ability, 162 
  
-** Bubbloid ** -  [[..:races:Blootian|Alien Species]] (Blootian), 17 +** Bubbloid ** - [[..:races:Blootian|Alien Species]] (Blootian), 17 
  
-** Bubbly ** -  Blootian Alien Ability, 17 +** Bubbly ** - Blootian Alien Ability, 17 
  
-** Bugs, Asteroid ** -  Mission specific  enemies, 182 +** Bugs, Asteroid ** - Mission specific enemies, 182 
  
-** Bugs, Infestation ** -  Mission  specific enemies, 191 +** Bugs, Infestation ** - Mission specific enemies, 191 
  
-** Built-in ** -  Equipment bots have  that don’t require a hand or carry  capacity, 24 +** Built-in ** - Equipment bots have that don’t require a hand or carry capacity, 24 
  
-** Burst ** -  Mine or Missile causes  survival check in hex, 135, 138 +** Burst ** - Mine or Missile causes survival check in hex, 135, 138 
  
-** Bussard Ramjet Engine ** -   Treasure, 165 +** Bussard Ramjet Engine ** - [[Treasure]], 165 
  
-** Butt ** -  Melee Weapon, 88 +** Butt ** - Melee Weapon, 88 
  
-=====  C =====+===== C =====
    
  
-** Calm ** -  Sp. Ability, 55 +** Calm ** - [[..:special abilities:Calm|Special Ability]], 55 
  
-** Campaign Indicator ** -  Measure of  strategic objective progress, 176 +** Campaign Indicator ** - Measure of strategic objective progress, 176 
  
-** Campaign Log ** -  Track Campaign  missions and progress, 177 +** Campaign Log ** - Track Campaign missions and progress, 177 
  
-** Campaign Rules ** -  Ongoing  interlinked Battlestations  missions, 176 +** Campaign Rules ** - Ongoing interlinked Battlestations missions, 176 
  
-** Caninoids ** -  [[..:races:lupinoids_and_caninoids|Alien Species]] (Beastmen), 16 +** Caninoids ** - [[..:races:lupinoids_and_caninoids|Alien Species]] (Beastmen), 16 
  
-** Cannon ** -  Module for shooting at  enemy targets in space, 103 +** Cannon ** - Module for shooting at enemy targets in space, 103 
  
-** Cannon Enhancement ** -  Cargo  Item, 112 +** Cannon Enhancement ** - Cargo Item, 112 
  
-** Cannon Expert ** -  Sp. Ability, 55 +** Cannon Expert ** - [[..:special abilities:Cannon Expert|Special Ability]], 55 
  
-** Cannon Hits ** -  Damage dealt to a  ship along a row or column, 106 +** Cannon Hits ** - Damage dealt to a ship along a row or column, 106 
  
-** Cannon Long ** -  Combat vs ¬O  distance +2x Speed to deliver ¬O  Guns hit, 103 +** Cannon Long ** - Combat vs ¬O distance +2x Speed to deliver ¬O Guns hit, 103 
  
-** Cannon Multi ** -  Cannon mode 1  Guns power but don’t add Used  markers, 103 +** Cannon Multi ** - Cannon mode 1 Guns power but don’t add Used markers, 103 
  
-** Cannon Specialist ** -  Sp. Ability,  55 +** Cannon Specialist ** - [[..:special abilities:Cannon Specialist|Special Ability]], 55 
  
-** Canosian ** -  [[..:races:Canosian|Alien Species]], 17 +** Canosian ** - [[..:races:Canosian|Alien Species]], 17 
  
-** Cantina ** -  Privately owned  recreational base, 220 +** Cantina ** - Privately owned recreational base, 220 
  
-** Captain Tom Overlord ** -  Human  explorer, 208 +** Captain Tom Overlord ** - Human explorer, 208 
  
-** Captain, I Shrank the Enemy! ** -   Mission, 207 +** Captain, I Shrank the Enemy! ** - Mission, 207 
  
-** Capture ** -  Alive but in Enemy  hands at end of mission, 148 +** Capture ** - Alive but in Enemy hands at end of mission, 148 
  
-** Carapace ** -  Zoallan Alien Ability,  23 +** Carapace ** - Zoallan Alien Ability, 23 
  
-** Cargo Bay ** -  Module allowing 4  slots for Cargo Bay Items, 109 +** Cargo Bay ** - Module allowing 4 slots for Cargo Bay Items, 109 
  
-** Cargo Bay Items ** -  Special  functioning equipment installed  in Cargo Bay, 100, 109 +** Cargo Bay Items ** - Special functioning equipment installed in Cargo Bay, 100, 109 
  
-** Cargo Bay Items, Basic ** -  Items  issued free by UREF, 81 +** Cargo Bay Items, Basic ** - Items issued free by UREF, 81 
  
-** Cargo Netting ** -  Cargo Item, 113 +** Cargo Netting ** - Cargo Item, 113 
  
-** Cargo Pod ** -  Module-sized object,  carries non-functioning material  externally, 100 +** Cargo Pod ** - Module-sized object, carries non-functioning material externally, 100 
  
-** Carry Capacity ** -  Athletics x10 is  total mass of equipment you can  have on you, 37 +** Carry Capacity ** - Athletics x10 is total mass of equipment you can have on you, 37 
  
-** Cash Reward ** -  Overwhelming  Success Reward, 149 +** Cash Reward ** - Overwhelming Success Reward, 149 
  
-** Casting Pods ** -  Mission, 208 +** Casting Pods ** - Mission, 208 
  
-** Caught the Admiral’s Eye ** -   Overwhelming Success Reward,  149 +** Caught the Admiral’s Eye ** - Overwhelming Success Reward, 149 
  
-** CE ** -  Cannon Enhancement, 110 +** CE ** - Cannon Enhancement, 110 
  
-** Chaff Mine ** -  Makes targeting  more difficult, 135 +** Chaff Mine ** - Makes targeting more difficult, 135 
  
-** Chaotic Behavior ** -  Actions for  unmoderated Enemy characters,  249 +** Chaotic Behavior ** - Actions for unmoderated Enemy characters, 249 
  
-** Character ** -  Any being in the  game, 5 +** Character ** - Any being in the game, 5 
  
-** Character Actions ** -  What your character can do in the game, 28 +** Character Actions ** - What your character can do in the game, 28 
  
-** Character Sheet ** -  Track your  characters status, 286, 287 +** Character Sheet ** - Track your characters status, 286, 287 
  
-** Charger ** -  Sp. Ability, 55 +** Charger ** - [[..:special abilities:Charger|Special Ability]], 55 
  
-** Charme ** -  Diplomacy Drug, 96 +** Charme ** - Diplomacy Drug, 96 
  
-** Chasing Missile ** -  Missile missing  target or hit allocation continues  to attack from aft, 137 +** Chasing Missile ** - Missile missing target or hit allocation continues to attack from aft, 137 
  
-** Cheetahoid ** -  [[..:races:Cheetahoid|Alien Species]] (Beastmen), 16 +** Cheetahoid ** - [[..:races:Cheetahoid|Alien Species]] (Beastmen), 16 
  
-** Chill ** -  Mission specific effect, 188 +** Chill ** - Mission specific effect, 188 
  
-** Chip ** -  Cyberware, 98 +** Chip ** - Cyberware, 98 
  
-** Choronzon ** -  Newly discovered  planet in sector 9, 258 +** Choronzon ** - Newly discovered planet in sector 9, 258 
  
-** Chronosian ** -  [[..:races:Chronosian|Alien Species]]  (Advanced), 26 +** Chronosian ** - [[..:races:Chronosian|Alien Species]] (Advanced), 26 
  
-** Clamp Fighter ** -  Tie down docked  Fighter so ship maneuver doesn’t  shake it loose, 123 +** Clamp Fighter ** -[[fighters|Tie down docked Fighter so ship maneuver doesn’t shake it loose]], 123 
  
-** Claw ** -  Beastman ship, 188 +** Claw ** - Beastman ship, 188 
  
-** Claws ** -  Beastman Alien Ability,  16 +** Claws ** - Beastman Alien Ability, 16 
  
-** Clickster ** -  Canosian ship, 230 +** Clickster ** - Canosian ship, 230 
  
-** Cloak ** -  Module for making ship  stealthy, 126 +** Cloak ** - Module for making ship stealthy, 126 
  
-** Clone-Micro-Updater ** -  Treasure,  170 +** Clone-Micro-Updater ** - Treasure, 170 
  
-** Clonesicles ** -  Treasure, 170 +** Clonesicles ** - Treasure, 170 
  
-** Cloud ** -  Mission specific effect,  188 +** Cloud ** - Mission specific effect, 188 
  
-** Coach ** -  Sp. Ability, 55 +** Coach ** - [[..:special abilities:Coach|Special Ability]], 55 
  
-** Cold Vacuum ** -  Mission, 224 +** Cold Vacuum ** - Mission, 224 
  
-** Cole, Stephen V ** -  Blustering  Sweetheart, 223 +** Cole, Stephen V ** - Blustering Sweetheart, 223 
  
-** Collect Data ** -  Science Bay action  used in some missions, 140 +** Collect Data ** - Science Bay action used in some missions, 140 
  
-** Collisions ** -  Ships hitting one  another or astral bodies, 147 +** Collisions ** - Ships hitting one another or astral bodies, 147 
  
-** Colony Ship ** -  Mission specific  ship, 213 +** Colony Ship ** - Mission specific ship, 213 
  
-** Combat ** -  Skill for attacking  with ship’s weapons or personal  weapons, 38 +** Combat ** - Skill for attacking with ship’s weapons or personal weapons, 38 
  
-** Combat Skill Chip ** -  Cyberware:  Reduce Athletics skill check  difficulties by 1, 98 +** Combat Skill Chip ** - Cyberware: Reduce Combat skill check difficulties by 1, 98 
  
-** Combat Test ** -  Planetary  opportunity at Foust IV, 262 +** Combat Test ** - Planetary opportunity at Foust IV, 262 
  
-** Combat Training ** -  Planetary  opportunity at Shamir, 262 +** Combat Training ** - Planetary opportunity at Shamir, 262 
  
-** Combination Arming ** -  Arming a  grenade to detonate in 2 or more  arming configurations, 90 +** Combination Arming ** - Arming a grenade to detonate in 2 or more arming configurations, 90 
  
-** Comet ** -  Navigation Hazard, 155 +** Comet ** - Navigation Hazard, 155 
  
-** Comfortable ** -  Diploid Fighter  Upgrade, 125 +** Comfortable ** -[[fighter_upgrade_chart|Diploid Fighter Upgrade]], 125 
  
-** Commandrix ** -  Zoallan ship, 193 +** Commandrix ** - Zoallan ship, 193 
  
-** Confuse Enemy ** -  Use Diplomacy  to reduce enemy effectiveness, 46 +** Confuse Enemy ** - Use Diplomacy to reduce enemy effectiveness, 46 
  
-** Connected ** -  Sp. Ability, 55 +** Connected ** - [[..:special abilities:Connected|Special Ability]], 55 
  
-** Contortionist ** -  Sp. Ability, 56 +** Contortionist ** - [[..:special abilities:Contortionist|Special Ability]], 56 
  
-** Conveyer Cargo ** -  Treasure, 165 +** Conveyer Cargo ** - [[Treasure]], 165 
  
-** Cooperative ** -  Kerbite Alien  Ability, 19 +** Cooperative ** - Kerbite Alien Ability, 19 
  
-** Cornman ** -  Newly discovered  planet in Sector 9, 259 +** Cornman ** - Newly discovered planet in Sector 9, 259 
  
-** Corona ** -  Stars flare out  damaging nearby hexes, 255 +** Corona ** - Stars flare out damaging nearby hexes, 255 
  
-** Cortex Overloader ** -  Sp. Ability,  56 +** Cortex Overloader ** - [[..:special abilities:Cortex Overloader|Special Ability]], 56 
  
-** Counterscan ** -  Science Bay action  vs ½ distance to remove enemy  scan markers, 140 +** Counterscan ** - Science Bay action vs ½ distance to remove enemy scan markers, 140 
  
-** Coup de Grace ** -  Spend a  preparation Phase then deal 2x  damage to a helpless target, 40 +** Coup de Grace ** - Spend a preparation Phase then deal 2x damage to a helpless target, 40 
  
-** Courtier ** -  Sp. Ability, 56 +** Courtier ** - [[..:special abilities:Courtier|Special Ability]], 56 
  
-** Cover ** -  Intervening characters  increase shot difficulty, have a  chance to get hit, 38 +** Cover ** - Intervening characters increase shot difficulty, have a chance to get hit, 38 
  
-** CPR ** -  Attempt to give a dying  character a chance to avoid  further damage, 34 +** CPR ** - Attempt to give a dying character a chance to avoid further damage, 34 
  
-** cr ** -  Credits indicate the cost to  purchase an item, 74 +** cr ** - Credits indicate the cost to purchase an item, 74 
  
-** Crafty ** -  Sp. Ability, 56 +** Crafty ** - [[..:special abilities:Crafty|Special Ability]], 56 
  
-** Cramming ** -  Hiding people or  objects in a module, 43 +** Cramming ** - Hiding people or objects in a module, 43 
  
-** Crash Land ** -  Expend Fighter as  boarding missile, 123 +** Crash Land ** -[[fighters|Expend Fighter as boarding missile]], 123 
  
-** Credits ** -  Points earned through  missions spent to acquire  equipment, 148 +** Credits ** - Points earned through missions spent to acquire equipment, 148 
  
-** Cristifratti ** -  Newly discovered  planet in sector 9, 259 +** Cristifratti ** - Newly discovered planet in sector 9, 259 
  
-** Crystal Planet ** -  Mission, 185 +** Crystal Planet ** - Mission, 185 
  
-** Cubes ** -  Planetary opportunity at  Vixle, 262 +** Cubes ** - Planetary opportunity at Vixle, 262 
  
-** Curse Your Sudden But  Inevitable Bar Fight ** -  Mission,  230 +** Curse Your Sudden But Inevitable Bar Fight ** - Mission, 230 
  
-** Cutthroat ** -  Sp. Ability, 56 +** Cutthroat ** - [[..:special abilities:Cutthroat|Special Ability]], 56 
  
-** Cutting ** -  Treasure Effect, 167 +** Cutting ** - Treasure Effect, 167 
  
-** Cyberfoot ** -  Cyberware: Add +1 to  your Move, 99 +** Cyberfoot ** - Cyberware: Add +1 to your Move, 99 
  
-** Cyberhand ** -  Cyberware: Add +1  to your Hands, 99 +** Cyberhand ** - Cyberware: Add +1 to your Hands, 99 
  
-** Cyberhook ** -  Cyberware:  Vibraknife or use as hand at +1  difficulty, 99 +** Cyberhook ** - Cyberware: Vibraknife or use as hand at +1 difficulty, 99 
  
-** Cybernurse Sick Bay ** -  Treasure,  166 +** Cybernurse Sick Bay ** - Treasure, 166 
  
-** Cyberpatch ** -  Cyberware:Reduce  remote penalties and hacking  difficulty by 1, 99 +** Cyberpatch ** - Cyberware:Reduce remote penalties and hacking difficulty by 1, 99 
  
-** Cyberware ** -  Enhancements for  non-bot characters, 98 +** Cyberware ** - Enhancements for non-bot characters, 98 
  
 ===== D ===== ===== D =====
    
  
-** d66 ** -  Roll 2 dice with one as the  “10’s” digit and the other as the  “1’s” digit  +** d66 ** - Roll 2 dice with one as the “10’s” digit and the other as the “1’s” digit 
  
-** d666 ** -  Roll 3 dice. First is  hundreds, second is tens, third die  is ones  +** d666 ** - Roll 3 dice. First is hundreds, second is tens, third die is ones 
  
-** Damage Control ** -  Cargo Item,  113 +** Damage Control ** - Cargo Item, 113 
  
-** Damage Reduction ** -  Armor, alien  abilities, & special abilities that  mitigate wounds, 34 +** Damage Reduction ** - Armor, alien abilities, & special abilities that mitigate wounds, 34 
  
-** Damage, Personal ** -  Wounds  suffered by characters, 34 +** Damage, Personal ** - Wounds suffered by characters, 34 
  
-** Damage/Effect ** -  What an item  does, 74 +** Damage/Effect ** - What an item does, 74 
  
-** Dangerous ** -  Rolling doubles to  use or quickdraw these weapons  damages you., 39, 74 +** Dangerous ** - Rolling doubles to use or quickdraw these weapons damages you., 39, 74 
  
-** Daniels, Bryan ** -  Genuine Friend,  215 +** Daniels, Bryan ** - Genuine Friend, 215 
  
-** De-EMP ** -  Make all the EMPed  equipment on a target functional,  45 +** De-EMP ** - Make all the EMPed equipment on a target functional, 45 
  
-** De-ionize ** -  Science or  Engineering 11 to remove  ionization markers, 42,45 +** De-ionize ** - Science or Engineering 11 to remove ionization markers, 42,45 
  
-** Deadeye Cannon ** -  Treasure, 165 +** Deadeye Cannon ** - [[Treasure]], 165 
  
-** Death ** -  Brought to dying with no  hope of recovery, 148 +** Death ** - Brought to dying with no hope of recovery, 148 
  
-** Death Marcher ** -  Sp. Ability, 56 +** Death Marcher ** - [[..:special abilities:Death Marcher|Special Ability]], 56 
  
-** Death Marchers ** -  Enemy Morale  Ability, 162 +** Death Marchers ** - Enemy Morale Ability, 162 
  
-** Death Striker ** -  Sp. Ability, 57 +** Death Striker ** - [[..:special abilities:Death Striker|Special Ability]], 57 
  
-** Death Toxin ** -  Athletics 8 or die,  97 +** Death Toxin ** - Athletics 8 or die, 97 
  
-** Decelerate ** -  [[..:modules:helm|Helm maneuver]],  128 +** Decelerate ** - [[..:modules:helm|Helm maneuver]], 128 
  
-** Dedicated ** - Bot upgrade: -1 to  specific Skill check difficulty but  +1 difficulty for all other skill  checks, 25 +** Dedicated ** - Bot upgrade: -1 to specific Skill check difficulty but +1 difficulty for all other skill checks, 25 
  
-** Defuse Missile or Mine ** -  Science  11 to render it harmless otherwise  kaboom!, 121 +** Defuse Missile or Mine ** - Science 11 to render it harmless otherwise kaboom!, 121 
  
-** Demoralize ** -  Use Diplomacy to  reduce enemy morale, 46 +** Demoralize ** - Use Diplomacy to reduce enemy morale, 46 
  
-** Dervish ** -  Sp. Ability, 57 +** Dervish ** - [[..:special abilities:Dervish|Special Ability]], 57 
  
-** Destroyed ** -  Equipment that has  been doubly broken cannot be  repaired, 34 +** Destroyed ** - Equipment that has been doubly broken cannot be repaired, 34 
  
-** Destroyer ** -  Sp. Ability, 57 +** Destroyer ** - [[..:special abilities:Destroyer|Special Ability]], 57 
  
-** Detach ** -  Engineering 11 to  disconnect an item from a Cargo  Bay, 109 +** Detach ** - Engineering 11 to disconnect an item from a Cargo Bay, 109 
  
-** Detox ** -  Science vs 11 with  MedKit or 8 with Sick bay to  remove drugs and toxins, 141 +** Detox ** - Science vs 11 with MedKit or 8 with Sick bay to remove drugs and toxins, 141 
  
-** Detox ** -  Drug Cancels all drugs  and toxins in your system, 96 +** Detox ** - Drug Cancels all drugs and toxins in your system, 96 
  
-** Dhelmn ** -  Newly discovered  planet in sector 8, 258 +** Dhelmn ** - Newly discovered planet in sector 8, 258 
  
-** Dhelmnitych ** -  Planet Dhelmn,  258 +** Dhelmnitych ** - Planet Dhelmn, 258 
  
-** Diagnostics ** -  Science vs 0 to ask  yes/no questions about objects in  Sick Bay, 141 +** Diagnostics ** - Science vs 0 to ask yes/no questions about objects in Sick Bay, 141 
  
-** Dictatorship ** -  Muddian ship, 186 +** Dictatorship ** - Muddian ship, 186 
  
-** Difficulty Number ** -  The number  you need to roll equal to or higher  than in a skill check, 10 +** Difficulty Number ** - The number you need to roll equal to or higher than in a skill check, 10 
  
-** Diploid ** -  [[..:races:Diploid|Alien Species]], 18 +** Diploid ** - [[..:races:Diploid|Alien Species]], 18 
  
-** Diplomacy ** -  Ancillary skill used  to confuse/demoralize enemy, 46 +** Diplomacy ** - Ancillary skill used to confuse/demoralize enemy, 46 
  
-** Diplomacy Skill Chip ** -   Cyberware: Reduce Athletics skill  check difficulties by 1, 98 +** Diplomacy Skill Chip ** - Cyberware: Reduce Diplomacy skill check difficulties by 1, 98 
  
-** Diplomacy Studio ** -  Cargo Item,  113 +** Diplomacy Studio ** - Cargo Item, 113 
  
-** Diplomacy Training ** -  Planetary  opportunity at Unity, 262 +** Diplomacy Training ** - Planetary opportunity at Unity, 262 
  
-** Diplomatic Approach ** -  Bluff or  bluster your way closer to begin  some scenarios, 46 +** Diplomatic Approach ** - Bluff or bluster your way closer to begin some scenarios, 46 
  
-** Diplomatic Immunity ** -  Mission,  186 +** Diplomatic Immunity ** - Mission, 186 
  
-** Directed Helm ** -  Treasure, 165 +** Directed Helm ** - [[Treasure]], 165 
  
-** Dirtside ** -  Preview of the next  Battlestations project, 252 +** Dirtside ** - Preview of the next Battlestations project, 252 
  
-** Dirty ** -  Treasure Effect, 167 +** Dirty ** - Treasure Effect, 167 
  
-** Dirty Fighter ** -  Sp. Ability, 57 +** Dirty Fighter ** - [[..:special abilities:Dirty Fighter|Special Ability]], 57 
  
-** Dirty Fighters ** -  Enemy Morale  Ability, 162 +** Dirty Fighters ** - Enemy Morale Ability, 162 
  
-** Dirty Weapons ** -  Deal 1 less  point of damage but lowest die  can’t be healed, 39 +** Dirty Weapons ** - Deal 1 less point of damage but lowest die can’t be healed, 39 
  
-** Disarm ** -  Attack equipment to  cause target to Athletics check of  11 or drop it, 39 +** Disarm ** - Attack equipment to cause target to Athletics check of 11 or drop it, 39 
  
-** Discipline Collar ** -  Cyberware:  Bonus roll on active skill checks  but damages you on failure, 99 +** Discipline Collar ** - Cyberware: Bonus roll on active skill checks but damages you on failure, 99 
  
-** Disembark Fighter ** -  Exiting a  Fighter is automatic action, 122 +** Disembark Fighter ** -[[fighters|Exiting a Fighter is automatic action]], 122 
  
-** Disintegrate ** -  Athletics 8 or be  turned to dust, 82 +** Disintegrate ** - Athletics 8 or be turned to dust, 82 
  
-** Disintegration Grenade ** -   Treasure, 171 +** Disintegration Grenade ** - Treasure, 171 
  
-** Disintegrator ** -  Ranged Weapon,  82 +** Disintegrator ** - Ranged Weapon, 82 
  
-** Displaced ** -  Sp. Ability, 57 +** Displaced ** - [[..:special abilities:Displaced|Special Ability]], 57 
  
-** Ditditdit ** -  Canosian ship, 185 +** Ditditdit ** - Canosian ship, 185 
  
-** Dock Ship ** -  [[..:modules:helm|Helm maneuver]], 129 +** Dock Ship ** - [[..:modules:helm|Helm maneuver]], 129 
  
-** Dock Fighter ** -  Fighter maneuver,  123 +** Dock Fighter ** -[[fighters|Fighter maneuver]], 123 
  
-** Docked Combat ** -  Shooting at a  ship you are docked with, 120 +** Docked Combat ** - Shooting at a ship you are docked with, 120 
  
-** Doctor ** -  Sp. Ability, 57 +** Doctor ** - [[..:special abilities:Doctor|Special Ability]], 57 
  
-** Dodge ** -  [[..:modules:helm|Helm maneuver]], 130 +** Dodge ** - [[..:modules:helm|Helm maneuver]], 130 
  
-** Dogfighter ** -  Sp. Ability, 57 +** Dogfighter ** - [[..:special abilities:Dogfighter|Special Ability]], 57 
  
-** Dominator ** -  Human ship, 204 +** Dominator ** - Human ship, 204 
  
-** Donor MedKit ** -  Treasure, 171 +** Donor MedKit ** - Treasure, 171 
  
-** Doors ** -  To enter, these must  be hacked or broken if not  authorized, 31 +** Doors ** - To enter, these must be hacked or broken if not authorized, 31 
  
-** Double Barrelled ** -  Treasure  Effect, 167 +** Double Barrelled ** - Treasure Effect, 167 
  
-** Double Dirty ** -  Mission specific  Plot Twist, 203 +** Double Dirty ** - Mission specific Plot Twist, 203 
  
-** Double Tap ** -  Treasure Effect, 167 +** Double Tap ** - Treasure Effect, 167 
  
-** Double Vision ** -  Mission specific  Plot Twist, 204 +** Double Vision ** - Mission specific Plot Twist, 204 
  
-** Downgrade ** -  Mission specific  Plot Twist, 204 +** Downgrade ** - Mission specific Plot Twist, 204 
  
-** Downgrading a Module ** -   Removing bits from a module to  create an upgrade barrel., 43 +** Downgrading a Module ** - Removing bits from a module to create an upgrade barrel., 43 
  
-** Downsizer ** -  Automated Human  ship, 235 +** Downsizer ** - Automated Human ship, 235 
  
-** Dr. Derrick Winterer ** -  Human  scientist, 208 +** Dr. Derrick Winterer ** - Human scientist, 208 
  
-** Dragonia ** -  Diploid ship, 229 +** Dragonia ** - Diploid ship, 229 
  
-** Dreams ** -  Planetary opportunity  at Choronzon, 262 +** Dreams ** - Planetary opportunity at Choronzon, 262 
  
-** Driven ** -  Enemy Morale Ability,  162 +** Driven ** - Enemy Morale Ability, 162 
  
-** Drone ** -  Cargo Item, 113 +** Drone ** - Cargo Item, 113 
  
-** Drone Pod ** -  Holds 2 drones, 100 +** Drone Pod ** - Holds 2 drones, 100 
  
-** Droned Out ** -  Mission, 235 +** Droned Out ** - Mission, 235 
  
-** Drop Mine ** -  Mine doesn’t  activate until hex empty, 135 +** Drop Mine ** - Mine doesn’t activate until hex empty, 135 
  
-** Dropping Stuff ** -  Placing things  that are in your hand in yours or  an adjacent square, 37 +** Dropping Stuff ** - Placing things that are in your hand in yours or an adjacent square, 37 
  
-** Drugs ** -  Expendables that go into  your system, 96 +** Drugs ** - Expendables that go into your system, 96 
  
-** Dual Action Missile Bay ** -   Treasure, 166 +** Dual Action Missile Bay ** - Treasure, 166 
  
-** Dull ** -  Reduce damage -1/die, 96 +** Dull ** - Reduce damage -1/die, 96 
  
-** Dupuis, Ann, Paul ** -  Godparents  of storytelling, 234 +** Dupuis, Ann, Paul ** - Godparents of storytelling, 234 
  
-** Dust Cloud ** -  Navigation Hazard,  155 +** Dust Cloud ** - Navigation Hazard, 155 
  
-** DV8 from the Norm ** -  Mission,  228 +** DV8 from the Norm ** - Mission, 228 
  
-** Dying ** -  Wound total 6 or more  greater than your hit points, 34 +** Dying ** - Wound total 6 or more greater than your hit points, 34 
  
-** Dying and Life Support ** -  Dying  characters suffer unsupported life  support damage, 134 +** Dying and Life Support ** - Dying characters suffer unsupported life support damage, 134 
  
 ===== E ===== ===== E =====
    
  
-** e? ** -  Whether an item is energized  (subject to EMP), 74 +** e? ** - Whether an item is energized (subject to EMP), 74 
  
-** ECM ** -  Science Bay action to spoof  missiles, 140 +** ECM ** - Science Bay action to spoof missiles, 140 
  
-** Economic ** -  Campaign Indicator,  176 +** Economic ** - Campaign Indicator, 176 
  
-** Efficient Enemies ** -  Enemy  Morale Ability, 162 +** Efficient Enemies ** - Enemy Morale Ability, 162 
  
-** Efficient Module ** -  Treasure, 166 +** Efficient Module ** - Treasure, 166 
  
-** Eklund, Matthew ** -  Super nice  guy with bright ideas, 231 +** Eklund, Matthew ** - Super nice guy with bright ideas, 231 
  
-** Eklund, Phil ** -  Gentle Genius, 226 +** Eklund, Phil ** - Gentle Genius, 226 
  
-** Electrocuffs ** -  Slags and ties  up 2 hands of target (likely  overburdened and hands full), 92 +** Electrocuffs ** - Slags and ties up 2 hands of target (likely overburdened and hands full), 92 
  
-** Elephantoid ** -  [[..:races:Elephantoid|Alien Species]] (Beastmen), 16 +** Elephantoid ** - [[..:races:Elephantoid|Alien Species]] (Beastmen), 16 
  
-** Elusive ** -  Lapinoid Alien Ability,  16 +** Elusive ** - Lapinoid Alien Ability, 16 
  
-** Emily’s World ** -  Planet in the  path of an asteroid, 234 +** Emily’s World ** - Planet in the path of an asteroid, 234 
  
-** EMP ** -  Treasure Effect, 167 +** EMP ** - Treasure Effect, 167 
  
-** EMP ** -  Effect that “breaks”  energized equipment, 82 +** EMP ** - Effect that “breaks” energized equipment, 82 
  
-** EMP Baton ** -  Melee Weapon, 88 +** EMP Baton ** - Melee Weapon, 88 
  
-** EMP CE ** -  Cargo Item, 113 +** EMP CE ** - Cargo Item, 113 
  
-** EMP Field ** -  Nav Hazard, 155 +** EMP Field ** - Nav Hazard, 155 
  
-** EMP Generator ** -  Cargo Item, 113 +** EMP Generator ** - Cargo Item, 113 
  
-** EMP Grenade ** -  EMPS those in  Line of Sight, 91 +** EMP Grenade ** - EMPS those in Line of Sight, 91 
  
-** EMP Pistol ** -  Ranged Weapon, 82 +** EMP Pistol ** - Ranged Weapon, 82 
  
-** Empathic ** -  Treasure Effect, 167 +** Empathic ** - Treasure Effect, 167 
  
-** EMPlosion Grenade ** -  Treasure,  170 +** EMPlosion Grenade ** - Treasure, 170 
  
-** Empowered ** -  Sp. Ability, 57 +** Empowered ** - [[..:special abilities:Empowered|Special Ability]], 57 
  
-** Empowered module ** -  Treasure,  166 +** Empowered module ** - Treasure, 166 
  
-** EMT ** -  Enemy Morale Ability, 163 +** EMT ** - Enemy Morale Ability, 163 
  
-** EMT ** -  Sp. Ability, 57 +** EMT ** - [[..:special abilities:EMT|Special Ability]], 57 
  
-** Enemy ** -  Player controlling  characters and forces outside the  heroes’ control, 158 +** Enemy ** - Player controlling characters and forces outside the heroes’ control, 158 
  
-** Enemy ** -  Player who controls  the game system and opposition  forces, 24 +** Enemy ** - Player who controls the game system and opposition forces, 24 
  
-** Enemy Equipment Chart ** -  Table  for randomly determining enemy  gear, 161 +** Enemy Equipment Chart ** - Table for randomly determining enemy gear, 161 
  
-** Enemy Kit ** -  Enemy gear, 161 +** Enemy Kit ** - Enemy gear, 161 
  
-** Enemy Luck ** -  Rerolls enemy may  use during the mission, 144 +** Enemy Luck ** - Rerolls enemy may use during the mission, 144 
  
-** Enemy Skills and Equipment  ** -  Enemy character abilities and  gear, 160 +** Enemy Skills and Equipment ** - Enemy character abilities and gear, 160 
  
-** Enemy Skills Chart ** -  Table for  randomly determining enemy  attributes, 160 +** Enemy Skills Chart ** - Table for randomly determining enemy attributes, 160 
  
-** Enemy Victory Mission ** -  After  Enemy gets a campaign indicator  to a victory threshold, 177 +** Enemy Victory Mission ** - After Enemy gets a campaign indicator to a victory threshold, 177 
  
-** Enemy’s Eyes Only ** -  Hidden  information for the Enemy player  only to see, 178 +** Enemy’s Eyes Only ** - Hidden information for the Enemy player only to see, 178 
  
-** Energized ** -  e? whether  equipment is subject to EMP, 74 +** Energized ** - e? whether equipment is subject to EMP, 74 
  
-** Energized Hyperdrive ** -  Treasure,  165 +** Energized Hyperdrive ** - [[Treasure]], 165 
  
-** Energy Blade ** -  Melee Weapon,  88 +** Energy Blade ** - Melee Weapon, 88 
  
-** Energy Cutlass ** -  Melee Weapon,  88 +** Energy Cutlass ** - Melee Weapon, 88 
  
-** Energy Deflector ** -  Sp. Ability, 57 +** Energy Deflector ** - [[..:special abilities:Energy Deflector|Special Ability]], 57 
  
-** Energy Grenade ** -  Explosive  Expendable, 91 +** Energy Grenade ** - Explosive Expendable, 91 
  
-** Energy Vortex ** -  Navigation  Hazard, 155 +** Energy Vortex ** - Navigation Hazard, 155 
  
-** Engine ** -  Module for generating  and transferring power, 127 +** Engine ** - Module for generating and transferring power, 127 
  
-** Engine Overloader ** -  Sp. Ability,  59 +** Engine Overloader ** - [[..:special abilities:Engine Overloader|Special Ability]], 59 
  
-** Engine Specialist ** -  Sp. Ability, 59 +** Engine Specialist ** - [[..:special abilities:Engine Specialist|Special Ability]], 59 
  
-** Engineering ** -  Skill for repairing  anything bot-sized or larger and  pumping Engines, 42 +** Engineering ** - Skill for repairing anything bot-sized or larger and pumping Engines, 42 
  
-** Engineering Skill Chip ** -   Cyberware: Reduce Athletics skill  check difficulties by 1, 98 +** Engineering Skill Chip ** - Cyberware: Reduce Engineering skill check difficulties by 1, 98 
  
-** Enhanced Module ** -  Treasure,  166 +** Enhanced Module ** - Treasure, 166 
  
-** Enraged ** -  Sp. Ability, 59 +** Enraged ** - [[..:special abilities:Enraged|Special Ability]], 59 
  
-** Enso ** -  Newly discovered planet in  Sector 7, 257 +** Enso ** - Newly discovered planet in Sector 7, 257 
  
-** Enter Atmosphere ** -  [[content:official:modules:helm|Helm maneuver]], 131 +** Enter Atmosphere ** - [[..:modules:helm|Helm maneuver]], 131 
  
-** Epattcud ** -  Treasure, 171 +** Epattcud ** - Treasure, 171 
  
-** Equilout ** -  Ignore OOC, 96 +** Equilout ** - Ignore OOC, 96 
  
-** Equipment ** -  Items you can use,  74 +** Equipment ** - Items you can use, 74 
  
-** Ergonomic ** -  Kerbite Fighter  Upgrade, 125 +** Ergonomic ** -[[fighter_upgrade_chart|Kerbite Fighter Upgrade]], 125 
  
-** Ernest, James ** -  Multi-talented  Gem of a Guy, 225 +** Ernest, James ** - Multi-talented Gem of a Guy, 225 
  
-** EVA ** -  Removes Life Support  requirements, 92 +** EVA ** - Removes Life Support requirements, 92 
  
-** EVA Pill ** -  Treasure, 171 +** EVA Pill ** - Treasure, 171 
  
-** Evasive Maneuvers ** -  [[content:official:modules:helm|Helm maneuver]], 130 +** Evasive Maneuvers ** - [[..:modules:helm|Helm maneuver]], 130 
  
-** Experience ** -  Points earned in  missions spent to improve skills,  148 +** Experience ** - Points earned in missions spent to improve skills, 148 
  
-** Explosion Modulator ** -  Cargo  Item, 114 +** Explosion Modulator ** - Cargo Item, 114 
  
-** Explosives ** -  Grenades, satchel  charges, 90 +** Explosives ** - Grenades, satchel charges, 90 
  
-** External Facing ** -  The module is  not blocked from an outside edge,  102 +** External Facing ** - The module is not blocked from an outside edge, 102 
  
-** Extinguish Fire ** -  Engineering 8  to put out a fire (+3/additional),  150 +** Extinguish Fire ** - Engineering 8 to put out a fire (+3/additional), 150 
  
-** Extra Hand ** -  Bot upgrade: Bot  gets an extra hand, 25 +** Extra Hand ** - Bot upgrade: Bot gets an extra hand, 25 
  
-** Extradimensional Handbag ** -   Treasure, 170 +** Extradimensional Handbag ** - Treasure, 170 
  
-** Extreme Mass Ratio Inspiral ** -   Mission, 237 +** Extreme Mass Ratio Inspiral ** - Mission, 237 
  
 ===== F ===== ===== F =====
    
  
-** Facing ** -  Side of a ship (forward,  aft, starboard, port), 106 +** Facing ** - Side of a ship (forward, aft, starboard, port), 106 
  
-** Failed Mission ** -  Heroes were  unable to achieve mission  objective, 148 +** Failed Mission ** - Heroes were unable to achieve mission objective, 148 
  
-** Failsafe Missile Bay ** -  Treasure,  166 +** Failsafe Missile Bay ** - Treasure, 166 
  
-** Failure, Automatic ** -  A dice roll of  1,1 in a skill check fails regardless  of difficulty, 211 +** Failure, Automatic ** - A dice roll of 1,1 in a skill check fails regardless of difficulty, 211 
  
-** Falling on Grenades ** -  Coup de  Grace yourself with a grenade  passing through your square  instead of trying to bat it., 90 +** Falling on Grenades ** - Coup de Grace yourself with a grenade passing through your square instead of trying to bat it., 90 
  
-** False Bottom Barrel ** -  Used to  conceal contraband, 92 +** False Bottom Barrel ** - Used to conceal contraband, 92 
  
-** False Cargo Item ** -  Cargo Item,  114 +** False Cargo Item ** - Cargo Item, 114 
  
-** Fanatics ** -  Enemy Morale Ability,  163 +** Fanatics ** - Enemy Morale Ability, 163 
  
-** Fast Enemies ** -  Enemy Morale  Ability, 163 +** Fast Enemies ** - Enemy Morale Ability, 163 
  
-** Fast Healer ** -  Sp. Ability, 59 +** Fast Healer ** - [[..:special abilities:Fast Healer|Special Ability]], 59 
  
-** Fast Healers ** -  Enemy Morale  Ability, 163 +** Fast Healers ** - Enemy Morale Ability, 163 
  
-** Fast Learner ** -  Sp. Ability, 59 +** Fast Learner ** - [[..:special abilities:Fast Learner|Special Ability]], 59 
  
-** Fated ** -  Sp. Ability, 59 +** Fated ** - [[..:special abilities:Fated|Special Ability]], 59 
  
-** Fearsome Predations of Everett  Dingo ** -  Mission, 240 +** Fearsome Predations of Everett Dingo ** - Mission, 240 
  
-** Featherweight ** -  Minutian Alien  Ability, 26 +** Featherweight ** - Minutian Alien Ability, 26 
  
-** Felinoids ** -  [[..:races:Felinoids|Alien Species]]  (Beastmen) (AKA Meeks), 16 +** Felinoids ** - [[..:races:Felinoids|Alien Species]] (Beastmen) (AKA Meeks), 16 
  
-** Ferocious ** -  Meeks Alien Ability,  16 +** Ferocious ** - Meeks Alien Ability, 16 
  
-** FiberDerm ** -  Cyberware: +1 Hit  Point, reduce Athletics difficulties  by 1, 99 +** FiberDerm ** - Cyberware: +1 Hit Point, reduce Athletics difficulties by 1, 99 
  
-** Field Surgeon ** -  Sp. Ability, 59 +** Field Surgeon ** - [[..:special abilities:Field Surgeon|Special Ability]], 59 
  
-** Fighter ** -  Microship with  movement and firepower  capabilities, 122 +** Fighter ** -[[fighters|Microship with movement and firepower capabilities]], 122 
  
-** Fighter ** -  Cargo Item, 114 +** Fighter ** -[[cargo bay items|Cargo Item]], 114 
  
-** Fighter Actions ** -  Things you can  do in a Fighter, 123 +** Fighter Actions ** -[[fighters|Things you can do in a Fighter]], 123 
  
-** Fighter Jock ** -  Sp. Ability, 59 +** Fighter Jock ** - [[..:special abilities:Fighter Jock|Special Ability]], 59 
  
-** Fighter Mechanic ** -  Sp. Ability, 59 +** Fighter Mechanic ** - [[..:special abilities:Fighter Mechanic|Special Ability]], 59 
  
-** Fighter Pod ** -  Holds a Fighter,  100 +** Fighter Pod ** -[[Modules, Cargo Bay Items, Hulls, Pods|Holds a Fighter,]] 100 
  
-** Fighter Upgrades ** -  Fighter  improvements, 124, 125 +** Fighter Upgrades ** -[[fighter_upgrade_chart|Fighter improvements, 124]], 125 
  
-** Finegold ** -  Ancient earth  exploratory vessel, 225 +** Finegold ** - Ancient earth exploratory vessel, 225 
  
-** Fire ** -  Flaming dmg state that can  continue, spread or go out, 150 +** Fire ** - Flaming dmg state that can continue, spread or go out, 150 
  
-** Fire Starter ** -  Sp. Ability, 59 +** Fire Starter ** - [[..:special abilities:Fire Starter|Special Ability]], 59 
  
-** Fireproofing ** -  Planetary  opportunity at Acciodorr, 262 +** Fireproofing ** - Planetary opportunity at Acciodorr, 262 
  
-** First Contact ** -  Mission, 187 +** First Contact ** - Mission, 187 
  
-** First Mate ** -  Sp. Ability, 59 +** First Mate ** - [[..:special abilities:First Mate|Special Ability]], 59 
  
-** Fist ** -  Melee Weapon, 89 +** Fist ** - Melee Weapon, 89 
  
-** Fistwalk ** -  Xeloxian and Gorilloid  Alien Ability, 16, 22 +** Fistwalk ** - Xeloxian and Gorilloid Alien Ability, 16, 22 
  
-** Flanker ** -  Lupinoid Alien Ability,  16 +** Flanker ** - Lupinoid Alien Ability, 16 
  
-** Flare ** -  Marks target, reduces  difficulty to target by 3, 91 +** Flare ** - Marks target, reduces difficulty to target by 3, 91 
  
-** Flobee Gabrisch ** -  Human  Ambassador, 192 +** Flobee Gabrisch ** - Human Ambassador, 192 
  
-** Florentine Fighter ** -  Sp. Ability,  59 +** Florentine Fighter ** - [[..:special abilities:Florentine Fighter|Special Ability]], 59 
  
-** Flyboy ** -  Piloting Drug, 96 +** Flyboy ** - Piloting Drug, 96 
  
-** Flyntlock ** -  Ranged Weapon, 82 +** Flyntlock ** - Ranged Weapon, 82 
  
-** Focus ** -  Planetary opportunity at  Sheffield Prime, 262 +** Focus ** - Planetary opportunity at Sheffield Prime, 262 
  
-** Foresighted ** -  Sp. Ability, 59 +** Foresighted ** - [[..:special abilities:Foresighted|Special Ability]], 59 
  
-** Forethinker ** -  Sp. Ability, 60 +** Forethinker ** - [[..:special abilities:Forethinker|Special Ability]], 60 
  
-** Fortunate ** -  Sp. Ability, 60 +** Fortunate ** - [[..:special abilities:Fortunate|Special Ability]], 60 
  
-** Foust IV ** -  Newly discovered  planet in sector 9, 258 +** Foust IV ** - Newly discovered planet in sector 9, 258 
  
-** Free Action ** -  Action that doesn’t  require spending an action, 30 +** Free Action ** - Action that doesn’t require spending an action, 30 
  
-** Free Attack ** -  Take a free melee  combat action when others enter  your square, 31, 54 +** Free Attack ** - Take a free melee combat action when others enter your square, 31, 54 
  
-** Freighter ** -  Lumbering cargo  vessels, 283 +** Freighter ** - Lumbering cargo vessels, 283 
  
-** Fritzer Grenade ** -  Damages  modules more than personnel, 91 +** Fritzer Grenade ** - Damages modules more than personnel, 91 
  
-** FrostBomb ** -  Puts out fires,  generates frost effect, 91 +** FrostBomb ** - Puts out fires, generates frost effect, 91 
  
-** Froster ** -  Ranged Area Effect  Weapon, 83 +** Froster ** - Ranged Area Effect Weapon, 83 
  
-** Frozen Controls ** -  Mission  specific Plot Twist, 199 +** Frozen Controls ** - Mission specific Plot Twist, 199 
  
-** Ft. Wayne Planet ** -  Planetary  home of a prestigious youth  academy, 229 +** Ft. Wayne Planet ** - Planetary home of a prestigious youth academy, 229 
  
-** Fume-Runner ** -  Sp. Ability, 60 +** Fume-Runner ** - [[..:special abilities:Fume-Runner|Special Ability]], 60 
  
-** Fungaloid ** -  [[..:races:Fungaloid|Alien Species]], 18 +** Fungaloid ** - [[..:races:Fungaloid|Alien Species]], 18 
  
-** Fusion Cannon ** -  Combat vs.  3x distance to put a Guns sized  explosion in space, 103 +** Fusion Cannon ** - Combat vs. 3x distance to put a Guns sized explosion in space, 103 
  
-** Fusion Node CE ** -  Cargo Item,  113 +** Fusion Node CE ** - Cargo Item, 113 
  
 ===== G ===== ===== G =====
    
  
-** Gaidaszgrad ** -  Newly discovered  planet in sector 7, 256 +** Gaidaszgrad ** -[[Sectors 7, 8, and 9|Newly discovered planet in sector 7]], 256 
  
-** Galactic Map ** -  Revised picture of  known galaxy, 260 +** Galactic Map ** - Revised picture of known galaxy, 260 
  
-** Galley ** -  Cargo Item, 114 +** Galley ** - Cargo Item, 114 
  
-** Garfield, Richard ** -  Nicest Genius  Ever, 218 +** Garfield, Richard ** - Nicest Genius Ever, 218 
  
-** Gargantuan ** -  Whaloid Fighter  Upgrade, 125 +** Gargantuan ** -[[fighter_upgrade_chart|Whaloid Fighter Upgrade]], 125 
  
-** Garrity, Sean ** -  Confidante and  collaborator, 210 +** Garrity, Sean ** - Confidante and collaborator, 210 
  
-** Gas ** -  Cloud in a module that may  affect occupants, 151 +** Gas ** - Cloud in a module that may affect occupants, 151 
  
-** Gas Generator ** -  Cargo Item,  114 +** Gas Generator ** - Cargo Item, 114 
  
-** Gas Giant ** -  Planet that destroys  anything that lands on them, 254 +** Gas Giant ** - Planet that destroys anything that lands on them, 254 
  
-** Gas Grenade ** -  Puts a gas cloud  in module, 91 +** Gas Grenade ** - Puts a gas cloud in module, 91 
  
-** Gas Missile ** -  Delivers gas cloud,  136 +** Gas Missile ** - Delivers gas cloud, 136 
  
-** Generator Helm ** -  Treasure, 165 +** Generator Helm ** - [[Treasure]], 165 
  
-** GenexTank ** -  Treasure, 169 +** GenexTank ** - Treasure, 169 
  
-** Gerritson, Tim ** -  Generous Soul,  229 +** Gerritson, Tim ** - Generous Soul, 229 
  
-** Ghost 34-5 ** -  Uncharted planet,  225 +** Ghost 34-5 ** - Uncharted planet, 225 
  
-** Ghost in the Machine ** -  Sp Ability, 60 +** Ghost in the Machine ** - [[..:special abilities:Ghost in the Machine|Special Ability]], 60 
  
-** Ghost Ship ** -  Mission, 188 +** Ghost Ship ** - Mission, 188 
  
-** Ghosts ** -  Mission specific  enemies, 188 +** Ghosts ** - Mission specific enemies, 188 
  
-** Gimballed Module ** -  Treasure,  166 +** Gimballed Module ** - Treasure, 166 
  
-** Glossdex ** -  Index/Glossary you  are looking at it, 288 +** Glossdex ** - Index/Glossary you are looking at it, 288 
  
-** Goatee ** -  Signifier of evil, 192 +** Goatee ** - Signifier of evil, 192 
  
-** God of Peace ** -  Mission, 216 +** God of Peace ** - Mission, 216 
  
-** Goof ** -  Reroll highest die in active  skill checks, 97 +** Goof ** - Reroll highest die in active skill checks, 97 
  
-** Gorilloid ** -  [[..:races:Gorilloid|Alien Species]] (Beastmen), 16 +** Gorilloid ** - [[..:races:Gorilloids|Alien Species]] (Beastmen), 16 
  
-** Grand Entrance Teleporter ** -   Treasure, 166 +** Grand Entrance Teleporter ** - Treasure, 166 
  
-** Grappling ** -  Combat check to  take, hinder, or throw, 40 +** Grappling ** - Combat check to take, hinder, or throw, 40 
  
-** Grav Sled, Sentient ** -  Treasure,  171 +** Grav Sled, Sentient ** - Treasure, 171 
  
-** GravSled ** -  Lowers move but  increases carry by 200, 92 +** GravSled ** - Lowers move but increases carry by 200, 92 
  
-** Grease Monkey ** -  Sp. Ability, 60 +** Grease Monkey ** - [[..:special abilities:Grease Monkey|Special Ability]], 60 
  
-** Great Dining ** -  Planetary  opportunity at 251, 262 +** Great Dining ** - Planetary opportunity at 251, 262 
  
-** Grenade-minton ** -  Infinite  batting back and forth of  grenades (cleverly prevented  herein), 90 +** Grenade-minton ** - Infinite batting back and forth of grenades (cleverly prevented herein), 90 
  
-** Grenades ** -  Expendables, 90 +** Grenades ** - Expendables, 90 
  
-** Grenadier ** -  Sp. Ability, 60 +** Grenadier ** - [[..:special abilities:Grenadier|Special Ability]], 60 
  
-** Guest Star Missions ** -  Missions  inspired and/or designed by Jeff’s  friends, 206 +** Guest Star Missions ** - Missions inspired and/or designed by Jeff’s friends, 206 
  
-** Gunner’s Mate ** -  Sp. Ability, 60 +** Gunner’s Mate ** - [[..:special abilities:Gunner’s Mate|Special Ability]], 60 
  
-** Gurarg ** -  Newly discovered planet  in sector 7, 257 +** Gurarg ** - Newly discovered planet in sector 7, 257 
  
-** Gweeds ** -  Inhabitants of planet  251, 259 +** Gweeds ** - Inhabitants of planet 251, 259 
  
-** Gymnasium ** -  Cargo Item, 114 +** Gymnasium ** - Cargo Item, 114 
  
-** Gyros ** -  Bot upgrade: Ignore 1  OOC, 25 +** Gyros ** - Bot upgrade: Ignore 1 OOC, 25 
  
-** Gyroscopic Stabilizer ** -  Xeloxian  Fighter Upgrade, 125 +** Gyroscopic Stabilizer ** -[[fighter_upgrade_chart|Xeloxian Fighter Upgrade]], 125 
  
-** Gyrostabilized ** -  Treasure Effect,  167 +** Gyrostabilized ** - Treasure Effect, 167 
  
 ===== H ===== ===== H =====
    
  
-** Hacker ** -  Sp. Ability, 60 +** Hacker ** - [[..:special abilities:Hacker|Special Ability]], 60 
  
-** Hands ** -  Number of limbs you can  use to manipulate objects and  battlestations, 13 +** Hands ** - Number of limbs you can use to manipulate objects and battlestations, 13 
  
-** Hands Full ** -  =+3 penalty on  actions that require a free hand,  13 +** Hands Full ** - =+3 penalty on actions that require a free hand, 13 
  
-** Hangar Cargo Bay ** -  Treasure,  165 +** Hangar Cargo Bay ** - [[Treasure]], 165 
  
-** Hardened ** -  Sp. Ability, 60 +** Hardened ** - [[..:special abilities:Hardened|Special Ability]], 60 
  
-** Hatching ** -  Bug generation in  Infestation mission, 191 +** Hatching ** - Bug generation in Infestation mission, 191 
  
-** HazMat Suit ** -  Bonus against  hazardous effects -1 move, 93 +** HazMat Suit ** - Bonus against hazardous effects -1 move, 93 
  
-** Heal ** -  Remove wounds, 94, 141 +** Heal ** - Remove wounds, 94, 141 
  
-** Healer ** -  Sp. Ability, 60 +** Healer ** - [[..:special abilities:Healer|Special Ability]], 60 
  
-** Heavy Blaster, Disruptor, Ion  Bore, Laser, Slug ** -  Heavy Ranged  Weapon, 86 +** Heavy Blaster, Disruptor, Ion Bore, Laser, Slug ** - Heavy Ranged Weapon, 86 
  
-** Heavy Mine ** -  Heavy Missile dmg.  -3 difficulty to dodge, 135 +** Heavy Mine ** - Heavy Missile dmg. -3 difficulty to dodge, 135 
  
-** Heavy Missile ** -  Less accurate,  greater payload, 138 +** Heavy Missile ** - Less accurate, greater payload, 138 
  
-** Heavy Object ** -  Melee Weapon,  89 +** Heavy Object ** - Melee Weapon, 89 
  
-** Heavy Particle Gun ** -  Heavy  Ranged Weapon, 86 +** Heavy Particle Gun ** - Heavy Ranged Weapon, 86 
  
-** Heavy Ranged ** -  Floor mounted  weapon deals greater damage,  requires Armory, 86 +** Heavy Ranged ** - Floor mounted weapon deals greater damage, requires Armory, 86 
  
-** Heavy Shield ** -  Increases your  target number by 2, 95 +** Heavy Shield ** - Increases your target number by 2, 95 
  
-** Heavy Shielded ** -  Treasure Effect,  167 +** Heavy Shielded ** - Treasure Effect, 167 
  
-** Heavy Slug Gun ** -  Heavy Ranged  Weapon, 86 +** Heavy Slug Gun ** - Heavy Ranged Weapon, 86 
  
-** Heavy Slug Machine Gun ** -   Heavy Ranged Area Effect Weapon,  86 +** Heavy Slug Machine Gun ** - Heavy Ranged Area Effect Weapon, 86 
  
-** Helm ** -  [[content:official:modules:helm|Module for controlling  ship speed and heading]], 128 +** Helm ** - [[..:modules:helm|Module for controlling ship speed and heading]], 128 
  
-** Hero ** -  Each player’s character is  a hero, 121 +** Hero ** - Each player’s character is a hero, 121 
  
-** Hero’s Choice ** -  Overwhelming  Success Reward, 149 +** Hero’s Choice ** - Overwhelming Success Reward, 149 
  
-** High Capacity Cargo Bay ** -   Treasure, 165 +** High Capacity Cargo Bay ** - [[Treasure]], 165 
  
-** High Performance Hyperdrive ** -   Treasure, 165 +** High Performance Hyperdrive ** - [[Treasure]], 165 
  
-** High Quality Numb ** -  Treasure,  170 +** High Quality Numb ** - Treasure, 170 
  
-** Hinder ** -  Grapple effect to  increase difficulty of target’s next  action, 40 +** Hinder ** - Grapple effect to increase difficulty of target’s next action, 40 
  
-** Hit Allocation ** -  Method used  to determine where a Missile,  Teleporter, or Cannon hits, 107 +** Hit Allocation ** - Method used to determine where a Missile, Teleporter, or Cannon hits, 107 
  
-** Hit Points ** -  Amount of damage  you can sustain before going  unconscious, 122 +** Hit Points ** - Amount of damage you can sustain before going unconscious, 122 
  
-** Hollingsworth ** -  Newly  discovered planet in sector 8, 258 +** Hollingsworth ** - Newly discovered planet in sector 8, 258 
  
-** Homesick ** -  Mission, 211 +** Homesick ** - Mission, 211 
  
-** Homing Beacon ** -  Mission  specific Plot Twist, 201 +** Homing Beacon ** - Mission specific Plot Twist, 201 
  
-** Honeycutt, JR ** -  Gaming Media  Mogul, 211 +** Honeycutt, JR ** - Gaming Media Mogul, 211 
  
-** Horn ** -  Rhinoceroid Alien Ability,  16 +** Horn ** - Rhinoceroid Alien Ability, 16 
  
-** Hostages ** -  Mission, 229 +** Hostages ** - Mission, 229 
  
-** Hot Dog ** -  Sp. Ability, 60 +** Hot Dog ** - [[..:special abilities:Hot Dog|Special Ability]], 60 
  
-** Hot Pursuit ** -  Mission, 190 +** Hot Pursuit ** - Mission, 190 
  
-** HP ** -  Hit Points, 122+** HP ** - Hit Points, 122
  
-** Hull Check Chart ** -  Shows  number needed to roll to survive  based on hull damage, 108, 300 +** Hull Check Chart ** - Shows number needed to roll to survive based on hull damage, 108, 300 
  
-** Hull Damage ** -  Aggregate  damage ship has sustained may  cause hull check, 108 +** Hull Damage ** - Aggregate damage ship has sustained may cause hull check, 108 
  
-** Hull Stablizer ** -  Cargo Item, 114 +** Hull Stablizer ** - Cargo Item, 114 
  
-** Hull Stress Empath ** -  Sp. Ability,  61 +** Hull Stress Empath ** - [[..:special abilities:Hull Stress Empath|Special Ability]], 61 
  
-** Human ** -  [[..:races:Human|Alien Species]], 19 +** Human ** - [[..:races:Human|Alien Species]], 19 
  
-** Hunch Follower ** -  Sp. Ability, 61 +** Hunch Follower ** - [[..:special abilities:Hunch Follower|Special Ability]], 61 
  
-** Hurl ** -  Use a melee weapon for a  ranged attack, 40 +** Hurl ** - Use a melee weapon for a ranged attack, 40 
  
-** Hydraulics ** -  Bot upgrade: Double  Carry Capacity, 25 +** Hydraulics ** - Bot upgrade: Double Carry Capacity, 25 
  
-** Hydroponics Module ** -  Mission  specific experimental module, 222 +** Hydroponics Module ** - Mission specific experimental module, 222 
  
-** Hyper-Do Ultraviolet Belt ** -  Sp Ability, 61 +** Hyper-Do Ultraviolet Belt ** - [[..:special abilities:Hyper-Do Ultraviolet Belt|Special Ability]], 61 
  
-** Hyper-Physicist ** -  Sp. Ability, 61 +** Hyper-Physicist ** - [[..:special abilities:Hyper-Physicist|Special Ability]], 61 
  
-** Hyperaggressive ** -  Whistler  Fighter Upgrade, 125 +** Hyperaggressive ** -[[fighter_upgrade_chart|Whistler Fighter Upgrade]], 125 
  
-** Hyperdrive ** -  Module for warping  in and warping out of system, 132 +** Hyperdrive ** - Module for warping in and warping out of system, 132 
  
-** Hyperg Barrel ** -  Treasure, 171 +** Hyperg Barrel ** - Treasure, 171 
  
 ===== I ===== ===== I =====
    
  
-** Imbalance of Terror ** -  Mission,  229 +** Imbalance of Terror ** - Mission, 229 
  
-** Immediate Arming ** -  Instant  detonation of an explosive, 90 +** Immediate Arming ** - Instant detonation of an explosive, 90 
  
-** Immense ** -  Whaloid Alien Ability,  27 +** Immense ** - Whaloid Alien Ability, 27 
  
-** In-Flight Repairs (Fighter) ** -   Engineering 11 to Remove a  damage marker, 123 +** In-Flight Repairs (Fighter) ** - [[fighters|Engineering 11 to Remove a damage marker]], 123
  
-** Indicator ** -  Campaign indicator,  176 +** Indicator ** - Campaign indicator, 176 
  
-** Indirect ** -  Damages an area  rather than targeting an  individual, 74 +** Indirect ** - Damages an area rather than targeting an individual, 74 
  
-** Inertial Dampener ** -  Cargo Item,  114 +** Inertial Dampener ** - Cargo Item, 114 
  
-** Infestation ** -  Mission, 190 +** Infestation ** - Mission, 190 
  
-** Innerspace ** -  Condition within a  specific mission, 195 +** Innerspace ** - Condition within a specific mission, 195 
  
-** Installation ** -  Engineering 11 to  attach an item to a Cargo Bay,  109 +** Installation ** - Engineering 11 to attach an item to a Cargo Bay, 109 
  
-** Intercepting Grenades ** -   Deflecting an explosive that is  hurled into your square, 90 +** Intercepting Grenades ** - Deflecting an explosive that is hurled into your square, 90 
  
-** Interstellar Movement ** -   Movement on the galactic map  isn’t usually part of a game, 152 +** Interstellar Movement ** - Movement on the galactic map isn’t usually part of a game, 152 
  
-** Into the Void ** -  Mission, 246 +** Into the Void ** - Mission, 246 
  
-** Intuitive ** -  Sp. Ability, 61 +** Intuitive ** - [[..:special abilities:Intuitive|Special Ability]], 61 
  
-** Ion Bore ** -  Ranged Weapon, 83 +** Ion Bore ** - Ranged Weapon, 83 
  
-** Ion CE ** -  Cargo Item, 112 +** Ion CE ** - Cargo Item, 112 
  
-** Ion Grenade ** -  Raises ionization  level of those in L.O.S., 91 +** Ion Grenade ** - Raises ionization level of those in L.O.S., 91 
  
-** Ion Hammer ** -  Melee Weapon, 89 +** Ion Hammer ** - Melee Weapon, 89 
  
-** Ion Storm ** -  Navigation Hazard,  155 +** Ion Storm ** - Navigation Hazard, 155 
  
-** Ionizer ** -  Cargo Item, 114 +** Ionizer ** - Cargo Item, 114 
  
-** Ionizer Toxin ** -  Raise target’s  ionization by 2, 97 +** Ionizer Toxin ** - Raise target’s ionization by 2, 97 
  
-** Irrational ** -  Silicoid marine, 194 +** Irrational ** - Silicoid marine, 194 
  
 ===== J ===== ===== J =====
    
  
-** J* ** -  Evil genius, 196 +** J* ** - Evil genius, 196 
  
-** Jack of All Trades ** -  Sp. Ability, 62 +** Jack of All Trades ** - [[..:special abilities:Jack of All Trades|Special Ability]], 62 
  
-** Jet Juice ** -  Treasure, 171 +** Jet Juice ** - Treasure, 171 
  
-** Jet Move ** -  Using a JetPack or  alien ability to turn one square of  your movement into a 10 square  line of movement, 33 +** Jet Move ** - Using a JetPack or alien ability to turn one square of your movement into a 10 square line of movement, 33 
  
-** JetPack ** -  Piloting 8 to Jet-Move,  93 +** JetPack ** - Piloting 8 to Jet-Move, 93 
  
-** JetPack Jockey ** -  Sp. Ability, 62 +** JetPack Jockey ** - [[..:special abilities:JetPack Jockey|Special Ability]], 62 
  
-** Johnson, Jonah ** -  Jonah, Just  Jonah, 216 +** Johnson, Jonah ** - Jonah, Just Jonah, 216 
  
-** Jump Action ** -  Action taken to  speed up interstellar movement,  152 +** Jump Action ** - Action taken to speed up interstellar movement, 152 
  
-** Jump Seat ** -  Bot Fighter Upgrade,  125 +** Jump Seat ** -[[fighter_upgrade_chart|Bot Fighter Upgrade]], 125
  
-** Jury Rigger ** -  Sp. Ability, 62 +** Jury Rigger ** - [[..:special abilities:Jury Rigger|Special Ability]], 62 
  
-** Jury Riggers ** -  Enemy Morale  Ability, 163 +** Jury Riggers ** - Enemy Morale Ability, 163 
  
 ===== K ===== ===== K =====
    
  
-** Kayo ** -  Athletics check of 8 or  knocked out now and at end of  Round, 97 +** Kayo ** - Athletics check of 8 or knocked out now and at end of Round, 97 
  
-** Kerbite ** -  [[..:races:Kerbite|Alien Species]], 19 +** Kerbite ** - [[..:races:Kerbite|Alien Species]], 19 
  
-** Kevric ** -  Diploid diplomat, 220 +** Kevric ** - Diploid diplomat, 220 
  
-** Kharrrggg ** -  Troll planet, 227 +** Kharrrggg ** - Troll planet, 227 
  
-** Kidnap Dignitary ** -  Mission, 192 +** Kidnap Dignitary ** - Mission, 192 
  
-** Killer Instinct ** -  Sp. Ability, 62 +** Killer Instinct ** - [[..:special abilities:Killer Instinct|Special Ability]], 62 
  
-** Kit ** -  Enemy gear, 161 +** Kit ** - Enemy gear, 161 
  
-** Klickit ** -  Canosian ship, 201 +** Klickit ** - Canosian ship, 201 
  
-** Knife ** -  Melee Weapon, 89 +** Knife ** - Melee Weapon, 89 
  
 ===== L ===== ===== L =====
    
  
-** Land ** -  [[..:modules:helm|Helm maneuver]], 131 +** Land ** - [[..:modules:helm|Helm maneuver]], 131 
  
-** Lang, Eric ** -  Cool Game Designer,  220 +** Lang, Eric ** - Cool Game Designer, 220 
  
-** Lapinoid ** -  [[..:races:Lapinoid|Alien Species]] (Beastmen), 16 +** Lapinoid ** - [[..:races:Lapinoid|Alien Species]] (Beastmen), 16 
  
-** Laser ** -  Ranged Weapon, 83 +** Laser ** - Ranged Weapon, 83 
  
-** Laser Monocle ** -  Ranged Weapon,  83 +** Laser Monocle ** - Ranged Weapon, 83 
  
-** Launch Tube ** -  Cargo Item, 114 +** Launch Tube ** - Cargo Item, 114 
  
-** Leave Atmosphere ** -  [[content:official:modules:helm|Helm maneuver]], 131 +** Leave Atmosphere ** - [[..:modules:helm|Helm maneuver]], 131 
  
-** Lien, Dennis ** -  Beacon of Joy, 228 +** Lien, Dennis ** - Beacon of Joy, 228 
  
-** Life Support ** -  Module allowing  crew to live aboard ship, 134 +** Life Support ** - Module allowing crew to live aboard ship, 134 
  
-** Light’s Out ** -  Mission, 193 +** Light’s Out ** - Mission, 193 
  
-** Lightning Rod ** -  Melee Wpn, 89 +** Lightning Rod ** - Melee Wpn, 89 
  
-** Line of Sight (Ships) ** -  Whether a  ship can target another and where  it will hit, 106 +** Line of Sight (Ships) ** - Whether a ship can target another and where it will hit, 106 
  
-** Line Of Sight, (Personal) ** -   Tracing an unobstructed path for  personal weapons fire, 38 +** Line Of Sight, (Personal) ** - Tracing an unobstructed path for personal weapons fire, 38 
  
-** Link up ** -  Joining hands as  spacewalkers, 33 +** Link up ** - Joining hands as spacewalkers, 33 
  
-** Little, Jason ** -  Battlestations fan  before he was famous, 243 +** Little, Jason ** - Battlestations fan before he was famous, 243 
  
-** Local Life Support ** -  Cargo Item,  114 +** Local Life Support ** - Cargo Item, 114 
  
-** Long Cannon ** -  Combat vs ½  distance +2x Speed to deliver ½  Guns hit, 103 +** Long Cannon ** - Combat vs ½ distance +2x Speed to deliver ½ Guns hit, 103 
  
-** Long Range Sensors ** -  Cargo  Item, 114 +** Long Range Sensors ** - Cargo Item, 114 
  
-** Loomis, Rick ** -  Industry Legend,  212 +** Loomis, Rick ** - Industry Legend, 212 
  
-** Lost ** -  Navigation Hazard, 155 +** Lost ** - Navigation Hazard, 155 
  
-** Lost Children ** -  Mission, 225 +** Lost Children ** - Mission, 225 
  
-** Luck ** -  Rerolls you can use on  your skill checks, damage you take  and more, 10, 13 +** Luck ** - Rerolls you can use on your skill checks, damage you take and more, 10, 13 
  
-** Luck, Enemy ** -  Rerolls enemy may  use during the mission, 144 +** Luck, Enemy ** - Rerolls enemy may use during the mission, 144 
  
-** Lucky ** -  Sp. Ability, 62 +** Lucky ** - [[..:special abilities:Lucky|Special Ability]], 62 
  
-** Lucky Devils ** -  Enemy Morale  Ability, 163 +** Lucky Devils ** - Enemy Morale Ability, 163 
  
-** Lupee ** -  New senator from Mud,  186 +** Lupee ** - New senator from Mud, 186 
  
-** Lupinoids ** -  [[..:races:lupinoids_and_caninoids|Alien Species]] (Beastmen), 16 +** Lupinoids ** - [[..:races:lupinoids_and_caninoids|Alien Species]] (Beastmen), 16 
  
 ===== M ===== ===== M =====
    
  
-** Macroplastic Putty ** -  Treasure,  171 +** Macroplastic Putty ** - Treasure, 171 
  
-** MagBoots ** -  -1 move but may  walk outside ship at no penalty,  94 +** MagBoots ** - -1 move but may walk outside ship at no penalty, 94 
  
-** Magnum ** -  Treasure Effect, 167 +** Magnum ** - Treasure Effect, 167 
  
-** Maiden Voyage ** -  Fiction, 172 +** Maiden Voyage ** - Fiction, 172 
  
-** Majesty ** -  Zoallan ship, 181 +** Majesty ** - Zoallan ship, 181 
  
-** Maneuver ** -  [[content:official:modules:helm|Helm action to fly the ship with Piloting skill]], 128 +** Maneuver ** - [[..:modules:helm|Helm action to fly the ship with Piloting skill]], 128 
  
-** Mass ** -  Amount of your carry  capacity an item takes up, 74 +** Mass ** - Amount of your carry capacity an item takes up, 74 
  
-** Master Engine ** -  Treasure, 165 +** Master Engine ** - [[Treasure]], 165 
  
-** MD ** -  Mission Difficulty, 144 +** MD ** - Mission Difficulty, 144 
  
-** Mechanical ** -  Bot Alien Ability, 24 +** Mechanical ** - Bot Alien Ability, 24 
  
-** Mechanical Empath ** -  Sp. Ability,  62 +** Mechanical Empath ** - [[..:special abilities:Mechanical Empath|Special Ability]], 62 
  
-** MedJack ** -  Cyberware: Stores  Drugs, makes it easier to heal  you, 99 +** MedJack ** - Cyberware: Stores Drugs, makes it easier to heal you, 99 
  
-** MedKit ** -  Science to Heal,  Detoxify, De-ionize, 94 +** MedKit ** - Science to Heal, Detoxify, De-ionize, 94 
  
-** Meeks ** -  [[..:races:Felinoids|Alien Species]] (Beastmen) (Felinoids), 16 +** Meeks ** - [[..:races:Felinoids|Alien Species]] (Beastmen) (Felinoids), 16 
  
-** Megafin ** -  Cargo Item, 114 +** Megafin ** - Cargo Item, 114 
  
-** Megateleportometer ** -   Functionality got folded into long  range sensors Cargo Item, 114 +** Megateleportometer ** - Functionality got folded into long range sensors Cargo Item, 114 
  
-** Megatorpedo ** -  Cargo Item, 115 +** Megatorpedo ** - Cargo Item, 115 
  
-** Megatronic Helmet ** -  Treasure,  170 +** Megatronic Helmet ** - Treasure, 170 
  
-** Melee ** -  Personal combat with  adjacent targets, 38 +** Melee ** - Personal combat with adjacent targets, 38 
  
-** Mentally Shielded ** -  Sp. Ability,  63 +** Mentally Shielded ** - [[..:special abilities:Mentally Shielded|Special Ability]], 63 
  
-** Mentor Chip ** -  Cyberware: Earn  10% bonus Experience, 98 +** Mentor Chip ** - Cyberware: Earn 10% bonus Experience, 98 
  
-** Mephisto Incident ** -  Mission, 232 +** Mephisto Incident ** - Mission, 232 
  
-** Micro Blaster ** -  Ranged Weapon,  83 +** Micro Blaster ** - Ranged Weapon, 83 
  
-** Microship ** -  Fighter, drone, relay  station, mine, missile, boarding  torpedoes, 122 +** Microship ** -[[fighters|Fighter, drone, relay station, mine, missile, boarding torpedoes]], 122 
  
-** Military ** -  Campaign Indicator,  176 +** Military ** - Campaign Indicator, 176 
  
-** Mind Control ** -  Ability to select  another’s action, 156 +** Mind Control ** - Ability to select another’s action, 156 
  
-** Mind Mender ** -  Sp. Ability, 63 +** Mind Mender ** - [[..:special abilities:Mind Mender|Special Ability]], 63 
  
-** Mine Layer ** -  Module for placing  mines, 135 +** Mine Layer ** - Module for placing mines, 135 
  
-** Minutian ** -  [[..:races:Minutian|Alien Species]] (Advanced), 26 +** Minutian ** - [[..:races:Minutian|Alien Species]] (Advanced), 26 
  
-** Miracle Worker ** -  Sp. Ability, 63 +** Miracle Worker ** - [[..:special abilities:Miracle Worker|Special Ability]], 63 
  
-** Mirror Universe ** -  Mission, 192 +** Mirror Universe ** - Mission, 192 
  
-** Misses ** -  Failed personal attacks  might break modules, 38 +** Misses ** - Failed personal attacks might break modules, 38 
  
-** Missile Bay ** -  Module for  launching missiles, probes and  boarding torpedoes, 136 +** Missile Bay ** - Module for launching missiles, probes and boarding torpedoes, 136 
  
-** Missile Enhancement Device ** -   Cargo Item, 115 +** Missile Enhancement Device ** - Cargo Item, 115 
  
-** Missile Pod ** -  Launches 2  missiles, 100 +** Missile Pod ** - Launches 2 missiles, 100 
  
-** Missile Upgrades ** -  Planetary  opportunity at Gaidaszgrad, 262 +** Missile Upgrades ** - Planetary opportunity at Gaidaszgrad, 262 
  
-** Missiles ** -  Deliver troops or  munitions, 136 +** Missiles ** - Deliver troops or munitions, 136 
  
-** Mission Difficulty ** -  (AKA MD)  Challenge difficulty based on the  average hero Rank, 144 +** Mission Difficulty ** - (AKA MD) Challenge difficulty based on the average hero Rank, 144 
  
-** Mission Objective ** -  Heroes goal  for a mission, 178 +** Mission Objective ** - Heroes goal for a mission, 178 
  
-** Mission Selection ** -  Choosing a  mission in a campaign, 176 +** Mission Selection ** - Choosing a mission in a campaign, 176 
  
-** Mission to the Heart of the  Ambassador ** -  Mission, 215 +** Mission to the Heart of the Ambassador ** - Mission, 215 
  
-** Missions ** -  Scenarios, 178 +** Missions ** - Scenarios, 178 
  
-** Mobile ** -  Enemy Morale Ability,  163 +** Mobile ** - Enemy Morale Ability, 163 
  
-** Mobile ** -  Sp. Ability, 63 +** Mobile ** - [[..:special abilities:Mobile|Special Ability]], 63 
  
-** Moble Battlestation ** -  Treasure,  171 +** Moble Battlestation ** - Treasure, 171 
  
-** Modifier Table ** -  Skill Check, 299 +** Modifier Table ** - Skill Check, 299 
  
-** Module ** -  Square tiles that make  up ships, 102 +** Module ** - Square tiles that make up ships, 102 
  
-** Module Upgrade Barrel ** -   Needed in some campaigns where  upgrades aren’t free, 94 +** Module Upgrade Barrel ** - Needed in some campaigns where upgrades aren’t free, 94 
  
-** Modules ** -  5” Square tiles  with specific functionality that  collectively form a ship, 102 +** Modules ** - 5” Square tiles with specific functionality that collectively form a ship, 102 
  
-** Monomolecular Blade ** -  Melee  Weapon, 89 +** Monomolecular Blade ** - Melee Weapon, 89 
  
-** Moon ** -  Planet without  atmosphere, 254 +** Moon ** - Planet without atmosphere, 254 
  
-** Morale ** -  Measure of an enemy’s  willingness to fight (optional), 46 +** Morale ** - Measure of an enemy’s willingness to fight (optional), 46 
  
-** Morale Ability ** -  Enemy ability  they can purchase with Plot Twist  cards, 162 +** Morale Ability ** - Enemy ability they can purchase with Plot Twist cards, 162 
  
-** Motivated ** -  Enemy Morale  Ability, 163 +** Motivated ** - Enemy Morale Ability, 163 
  
-** Motivated ** -  Bot upgrade:  Upgrading hero may spend their  luck to give this bot rerolls, 25 +** Motivated ** - Bot upgrade: Upgrading hero may spend their luck to give this bot rerolls, 25 
  
-** Move Cargo Item ** -  Tractor as  automatic or Athletics 14 to move  a Cargo Bay item, 109 +** Move Cargo Item ** - Tractor as automatic or Athletics 14 to move a Cargo Bay item, 109 
  
-** Move, Personal ** -  Changing a  figure’s location on modules, 31 +** Move, Personal ** - Changing a figure’s location on modules, 31 
  
-** Move, Ship ** -  Ships move on  starmap each Phase based on  Speed., 146 +** Move, Ship ** - Ships move on starmap each Phase based on Speed., 146 
  
-** Movement Order ** -  Order in  which ships move, 147 +** Movement Order ** - Order in which ships move, 147 
  
-** Mr. Fixit ** -  Sp. Ability, 63 +** Mr. Fixit ** - [[..:special abilities:Mr. Fixit|Special Ability]], 63 
  
-** Muddian ** -  New civilization, 186 +** Muddian ** - New civilization, 186 
  
-** Multi ** -  Treasure Effect, 167 +** Multi ** - Treasure Effect, 167 
  
-** Multi Cannon ** -  Cannon mode 1  Guns power but don’t add Used  markers, 103 +** Multi Cannon ** - Cannon mode 1 Guns power but don’t add Used markers, 103 
  
-** Multi-Capacitor ** -  Cargo Item,  115 +** Multi-Capacitor ** - Cargo Item, 115 
  
-** Multi-Missile Bay ** -  Treasure, 166 +** Multi-Missile Bay ** - Treasure, 166 
  
-** Multi-Shot Expert ** -  Sp. Ability,  63 +** Multi-Shot Expert ** - [[..:special abilities:Multi-Shot Expert|Special Ability]], 63 
  
-** Multitasker ** -  Bot upgrade: Take  an extra action during move., 25 +** Multitasker ** - Bot upgrade: Take an extra action during move., 25 
  
 ===== N ===== ===== N =====
    
  
-** Naming Conventions ** -  Cultural  explanations for selecting  monikers, 285 +** Naming Conventions ** - Cultural explanations for selecting monikers, 285 
  
-** Nannite Grenade ** -  Treasure, 170 +** Nannite Grenade ** - Treasure, 170 
  
-** Navigation Hazard ** -  Potential  troubles with interstellar  movement, 154 +** Navigation Hazard ** - Potential troubles with interstellar movement, 154 
  
-** Nebula ** -  Phenomena that blocks  warping and line of sight, 254 +** Nebula ** - Phenomena that blocks warping and line of sight, 254 
  
-** Needler ** -  Ranged Weapon, 83 +** Needler ** - Ranged Weapon, 83 
  
-** Nerve Disruptor ** -  Ranged  Weapon, 83 +** Nerve Disruptor ** - Ranged Weapon, 83 
  
-** Nervo ** -  Athletics check of 11 or  drop everything in hand, 97 +** Nervo ** - Athletics check of 11 or drop everything in hand, 97 
  
-** Neutralize Drugs and Toxins  ** -  Science 11 (and MedKit) to  remove all drugs and toxins from  target, 45 +** Neutralize Drugs and Toxins ** - Science 11 (and MedKit) to remove all drugs and toxins from target, 45 
  
-** Neutron Grenade ** -  Ouchos those  in L.O.S., 91 +** Neutron Grenade ** - Ouchos those in L.O.S., 91 
  
-** Neworked Module ** -  Treasure,  166 +** Neworked Module ** - Treasure, 166 
  
-** Nimble ** -  Sp. Ability, 63 +** Nimble ** - [[..:special abilities:Nimble|Special Ability]], 63 
  
-** Nimble Engine ** -  Treasure, 165 +** Nimble Engine ** - [[Treasure]], 165 
  
-** Nire ** -  High queen of Reisom, 256 +** Nire ** -[[Sectors 7, 8, and 9|High queen of Reisom]], 256 
  
-** Noble ** -  Sp. Ability, 63 +** Noble ** - [[..:special abilities:Noble|Special Ability]], 63 
  
-** NPC Bots ** -  Bots that are not  sentient, 25 +** NPC Bots ** - Bots that are not sentient, 25 
  
-** Numb ** -  Reroll highest die of  damage and skill checks, 96 +** Numb ** - Reroll highest die of damage and skill checks, 96 
  
-** Numb Runner ** -  Sp. Ability, 63 +** Numb Runner ** - [[..:special abilities:Numb Runner|Special Ability]], 63 
  
 ===== O ===== ===== O =====
    
  
-** Obsessive ** -  Sp. Ability, 63 +** Obsessive ** - [[..:special abilities:Obsessive|Special Ability]], 63 
  
-** Omniscient ** -  Sp. Ability, 64 +** Omniscient ** - [[..:special abilities:Omniscient|Special Ability]], 64 
  
-** On/Off ** -  Indicates whether a  Cargo Item is activated, 109 +** On/Off ** - Indicates whether a Cargo Item is activated, 109 
  
-** OOC ** -  Out Of Control, 7 +** OOC ** - Out Of Control, 7 
  
-** OOC and movement ** -  Penalty to  move for ship being out of control  applies only 1/Phase, 31 +** OOC and movement ** - Penalty to move for ship being out of control applies only 1/Phase, 31 
  
-** Open Module ** -  Broken modules  allow you to stow people or  contraband, 43 +** Open Module ** - Broken modules allow you to stow people or contraband, 43 
  
-** Opportunity ** -  Cruise liner, 202 +** Opportunity ** - Cruise liner, 202 
  
-** Order of Play ** -  Step by step  process of preparing and playing,  146 +** Order of Play ** - Step by step process of preparing and playing, 146 
  
-** Ouchifier ** -  Cargo Item, 115 +** Ouchifier ** - Cargo Item, 115 
  
-** Oucho ** -  Suffer 1d6-1 at end of  each Phase, 97 +** Oucho ** - Suffer 1d6-1 at end of each Phase, 97 
  
-** Out Of Control ** -  (AKA OOC)  Penalty to movement and actions  based on ship buffeting, 7 +** Out Of Control ** - (AKA OOC) Penalty to movement and actions based on ship buffeting, 7 
  
-** Overburdened ** -  Exceeding carry  capacity penalizes your Move by 1  and actions by +3, 37 +** Overburdened ** - Exceeding carry capacity penalizes your Move by 1 and actions by +3, 37 
  
-** Overloader ** -  Sp. Ability, 64 +** Overloader ** - [[..:special abilities:Overloader|Special Ability]], 64 
  
-** Overloaders ** -  Enemy Morale  Ability, 163 +** Overloaders ** - Enemy Morale Ability, 163 
  
-** Overstressed Life Support ** -   Having too many people aboard  long term, 134 +** Overstressed Life Support ** - Having too many people aboard long term, 134 
  
-** Overwatch ** -  Hold a specific  action, 29 +** Overwatch ** - Hold a specific action, 29 
  
-** Overwhelming Success ** -  Heroes  were able to achieve secondary  objective, 148, 178 +** Overwhelming Success ** - Heroes were able to achieve secondary objective, 148, 178 
  
-** Ovoid ** -  Secret key to  unmentionable power, 244 +** Ovoid ** - Secret key to unmentionable power, 244 
  
 ===== P ===== ===== P =====
    
  
-** Pack ** -  Objects inside have half  mass but inaccessible, 94 +** Pack ** - Objects inside have half mass but inaccessible, 94 
  
-** Pack Mule ** -  Sp. Ability, 64 +** Pack Mule ** - [[..:special abilities:Pack Mule|Special Ability]], 64 
  
-** Padded ** -  Minutian Fighter  Upgrade, 125 +** Padded ** -[[fighter_upgrade_chart|Minutian Fighter Upgrade]], 125 
  
-** Paino ** -  Suffer +2 points per die of  damage, 97 +** Paino ** - Suffer +2 points per die of damage, 97 
  
-** Partial E-Grail ** -  Treasure, 171 +** Partial E-Grail ** - Treasure, 171 
  
-** Particle Gun ** -  Ranged Weapon,  84 +** Particle Gun ** - Ranged Weapon, 84 
  
-** Passive Skill Check ** -  Out of turn  skill check to resist Stun, etc.  ignores most penalties., 30 +** Passive Skill Check ** - Out of turn skill check to resist Stun, etc. ignores most penalties., 30 
  
-** Patches ** -  Drug is in hand for you  without spending hand, 96 +** Patches ** - Drug is in hand for you without spending hand, 96 
  
-** Patient ** -  Enemy Morale Ability,  163 +** Patient ** - Enemy Morale Ability, 163 
  
-** Patient ** -  Sp. Ability, 64 +** Patient ** - [[..:special abilities:Patient|Special Ability]], 64 
  
-** Patient ** -  Crocodillian Alien  Ability, 16 +** Patient ** - Crocodillian Alien Ability, 16 
  
-** Peek ** -  Ending your move between  2 squares to get partial cover, 31 +** Peek ** - Ending your move between 2 squares to get partial cover, 31 
  
-** Peeking ** -  Ending your move  between 2 squares gives you  partial cover., 31 +** Peeking ** - Ending your move between 2 squares gives you partial cover., 31 
  
-** Pegaasus ** -  Planet in sect 5, 238 +** Pegaasus ** - Planet in sect 5, 238 
  
-** Penrose Process ** -  Gathering  accretion disk material, 237 +** Penrose Process ** - Gathering accretion disk material, 237 
  
-** Pentaquarks ** -  Mission, 194 +** Pentaquarks ** - Mission, 194 
  
-** Perpetual Bots ** -  Mission, 196 +** Perpetual Bots ** - Mission, 196 
  
-** Perpetual Mine Layer ** -  Treasure,  166 +** Perpetual Mine Layer ** - Treasure, 166 
  
-** Perpetual Motion Helm ** -   Treasure, 165 +** Perpetual Motion Helm ** - [[Treasure]], 165 
  
-** Persevering ** -  Sp. Ability, 64 +** Persevering ** - [[..:special abilities:Persevering|Special Ability]], 64 
  
-** Personal Attacks ** -  Combat  unarmed or with personal  weapons, 39 +** Personal Attacks ** - Combat unarmed or with personal weapons, 39 
  
-** Personal Combat ** -  Using Melee  or Ranged attacks, 38 +** Personal Combat ** - Using Melee or Ranged attacks, 38 
  
-** Personal Damage ** -  Wounds  taken onto a character, 34 +** Personal Damage ** - Wounds taken onto a character, 34 
  
-** Personal Equipment Upgrades  ** -  Overwhelming Success Reward,  149 +** Personal Equipment Upgrades ** - Overwhelming Success Reward, 149 
  
-** Personal Upgrade Kit ** -  Needed  in some campaigns where  upgrades aren’t free, 94 +** Personal Upgrade Kit ** - Needed in some campaigns where upgrades aren’t free, 94 
  
-** Personal Wormhole Generator ** -   Treasure, 171 +** Personal Wormhole Generator ** - Treasure, 171 
  
-** Peterson, Paul ** -  Approachable  Legend, 242 +** Peterson, Paul ** - Approachable Legend, 242 
  
-** Phase ** -  Unit of time in which  Ships move and characters act (6  per Round), 146 +** Phase ** - Unit of time in which Ships move and characters act (6 per Round), 146 
  
-** Phase Delay ** -  Arming a grenade  to detonate at the end of 0-6  Phases, 90 +** Phase Delay ** - Arming a grenade to detonate at the end of 0-6 Phases, 90 
  
-** Phase Die ** -  Tracks the Phase you  are on., 146 +** Phase Die ** - Tracks the Phase you are on., 146 
  
-** Phase Pick ** -  Melee Weapon, 89 +** Phase Pick ** - Melee Weapon, 89 
  
-** Phasing ** -  Pyreltian Fighter  Upgrade, 125 +** Phasing ** -[[fighter_upgrade_chart|Pyreltian Fighter Upgrade]], 125 
  
-** Phasing ** -  Pyreltian Alien Ability,  27 +** Phasing ** - Pyreltian Alien Ability, 27 
  
-** Pick’em ** -  Treasure, 165 +** Pick’em ** - [[Treasure]], 165 
  
-** Pickup Spacewalker (Fighter)  ** -  Piloting vs. smallest Target  number +3/additional group, 123 +** Pickup Spacewalker (Fighter) ** -[[fighters|Piloting vs. smallest Target number +3/additional group]], 123 
  
-** Pickup Spacewalker (ship) ** -   [[content:official:modules:helm|Helm maneuver]], 130 +** Pickup Spacewalker (ship) ** - [[..:modules:helm|Helm maneuver]], 130 
  
-** Piercing Missile Enhancement  Device ** -  Treasure, 168 +** Piercing Missile Enhancement Device ** - Treasure, 168 
  
-** Piloting ** -  Skill used to operate  JetPacks, Fighters, or [[content:official:modules:helm|Helm]], 44 +** Piloting ** - Skill used to operate [[..:equipment:JetPack|JetPacks]][[Fighters]], or [[..:modules:helm|Helm]], 44 
  
-** Ping ** -  Hyperdrive module action  to look for cloaked objects, 133 +** Ping ** - Hyperdrive module action to look for cloaked objects, 133 
  
-** Pinkerton ** -  Independent security  contractors, 226 +** Pinkerton ** - Independent security contractors, 226 
  
-** Place Mine ** -  Mine Layer action  Engineering vs 2x distance, 135 +** Place Mine ** - Mine Layer action Engineering vs 2x distance, 135 
  
-** Planet ** -  Hunks of rock with  atmosphere, 254 +** Planet ** - Hunks of rock with atmosphere, 254 
  
-** Planet Eater ** -  Mission, 238 +** Planet Eater ** - Mission, 238 
  
-** Planet of the Trolls ** -  Mission,  227 +** Planet of the Trolls ** - Mission, 227 
  
-** Planet Parkes ** -  Newly discovered  planet in sector 9, 259 +** Planet Parkes ** - Newly discovered planet in sector 9, 259 
  
-** Planetary Defenses ** -  Mission  specific Plot Twist, 199 +** Planetary Defenses ** - Mission specific Plot Twist, 199 
  
-** Planetary Shield ** -  Mission  specific special rule, 181 +** Planetary Shield ** - Mission specific special rule, 181 
  
-** Planetfall ** -  [[content:official:modules:helm|Helm maneuver]], 131 +** Planetfall ** - [[..:modules:helm|Helm maneuver]], 131 
  
-** Plasma Bolt ** -  Ranged Area Effect  Weapon, 84 +** Plasma Bolt ** - Ranged Area Effect Weapon, 84 
  
-** Plasma CE ** -  Cargo Item, 113 +** Plasma CE ** - Cargo Item, 113 
  
-** Plasma Dagger ** -  Melee Weapon,  89 +** Plasma Dagger ** - Melee Weapon, 89 
  
-** Plasma Fire Disaster ** -  Mission,  197 +** Plasma Fire Disaster ** - Mission, 197 
  
-** Plasma Grenade ** -  Fire damage  to those in L.O.S., 91 +** Plasma Grenade ** - Fire damage to those in L.O.S., 91 
  
-** Plasma Mine ** -  Starts fire, 135 +** Plasma Mine ** - Starts fire, 135 
  
-** Plasma Missile ** -  Sets Fire, 138 +** Plasma Missile ** - Sets Fire, 138 
  
-** Plasma Pistol ** -  Ranged Weapon,  84 +** Plasma Pistol ** - Ranged Weapon, 84 
  
-** Plasma Projector ** -  Ranged Area  Effect Weapon, 84 +** Plasma Projector ** - Ranged Area Effect Weapon, 84 
  
-** Plasma Wizard ** -  Sp. Ability, 64 +** Plasma Wizard ** - [[..:special abilities:Plasma Wizard|Special Ability]], 64 
  
-** Playtester ** -  People who try to  make my game better, 2 +** Playtester ** - People who try to make my game better, 2 
  
-** Ploetz, Markus ** -  German Genius,  238 +** Ploetz, Markus ** - German Genius, 238 
  
-** Plot Twist ** -  Enemy cards or  mission specific benefits Enemy  can buy with cards, 162, 178 +** Plot Twist ** - Enemy cards or mission specific benefits Enemy can buy with cards, 162, 178 
  
-** Plot Twist Cards ** -  Enemy cards  they play or surrender for abilities  or Luck, 144 +** Plot Twist Cards ** - Enemy cards they play or surrender for abilities or Luck, 144 
  
-** Pods ** -  Jettisonable external  module sized objects, 100 +** Pods ** - Jettisonable external module sized objects, 100 
  
-** Poisonous ** -  Treasure Effect, 167 +** Poisonous ** - Treasure Effect, 167 
  
-** Poisonous bite ** -  Reptilianoid  Alien Ability, 16 +** Poisonous bite ** - Reptilianoid Alien Ability, 16 
  
-** Polarizer ** -  Sp. Ability, 64 +** Polarizer ** - [[..:special abilities:Polarizer|Special Ability]], 64 
  
-** Political ** -  Campaign Indicator,  176 +** Political ** - Campaign Indicator, 176 
  
-** Pop ** -  Move 1 square as part of an  action, 30 +** Pop ** - Move 1 square as part of an action, 30 
  
-** Porta-Ram ** -  Beastmen Fighter  Upgrade, 125 +** Porta-Ram ** - [[fighter_upgrade_chart|Beastmen Fighter Upgrade]], 125 
  
-** PortaRam ** -  Melee Weapon, 89 +** PortaRam ** - Melee Weapon, 89 
  
-** Power Generation ** -  Ships go  to minimum of 1 Power in each  system on Phase 1, 146 +** Power Generation ** - Ships go to minimum of 1 Power in each system on Phase 1, 146 
  
-** Power Grubber ** -  Mission specific  monster, 224 +** Power Grubber ** - Mission specific monster, 224 
  
-** Power Slider ** -  Sp. Ability, 64 +** Power Slider ** - [[..:special abilities:Power Slider|Special Ability]], 64 
  
-** Powered Armor ** -  Cargo Item  mechanized fighting suit, 118 +** Powered Armor ** - Cargo Item mechanized fighting suit, 118 
  
-** Powered Armor ** -  Cargo Item,  115 +** Powered Armor ** - Cargo Item, 115 
  
-** Powered Armor Expert ** -  Sp Ability, 64 +** Powered Armor Expert ** - [[..:special abilities:Powered Armor Expert|Special Ability]], 64 
  
-** Preconceived ** -  Sp. Ability, 65 +** Preconceived ** - [[..:special abilities:Preconceived|Special Ability]], 65 
  
-** Prehensile ** -  Treasure Effect, 167 +** Prehensile ** - Treasure Effect, 167 
  
-** Prepare ** -  Spending this Phase’s  action to reduce difficulty of  action next Phase, 30 +** Prepare ** - Spending this Phase’s action to reduce difficulty of action next Phase, 30 
  
-** Prepared ** -  Enemy Morale Ability,  163 +** Prepared ** - Enemy Morale Ability, 163 
  
-** Prestidigitator ** -  Sp. Ability, 65 +** Prestidigitator ** - [[..:special abilities:Prestidigitator|Special Ability]], 65 
  
-** Prestige ** -  Points earned through  missions spent to increase Rank,  148 +** Prestige ** - Points earned through missions spent to increase Rank, 148 
  
-** Private Tutelage ** -  Overwhelming  Success Reward, 149 +** Private Tutelage ** - Overwhelming Success Reward, 149 
  
-** Privateer ** -  Mission specific Plot  Twist, 199 +** Privateer ** - Mission specific Plot Twist, 199 
  
-** Probe ** -  Fungaloid Fighter  Upgrade, 125 +** Probe ** -[[fighter_upgrade_chart|Fungaloid Fighter Upgrade]], 125 
  
-** Probe Mine ** -  Acts as Science  Probe, 135 +** Probe Mine ** - Acts as Science Probe, 135 
  
-** Profession ** -  Skill checks you get  a free reroll in, 10, 36 +** Profession ** - Skill checks you get a free reroll in, 10, 36 
  
-** Proton Ray ** -  Mission specific  phenomena, 239 +** Proton Ray ** - Mission specific phenomena, 239 
  
-** Proximity ** -  Arming a grenade to  detonate when approached, 90 +** Proximity ** - Arming a grenade to detonate when approached, 90 
  
-** Psi Drugs ** -  Planetary opportunity  at Bob, 262 +** Psi Drugs ** - Planetary opportunity at Bob, 262 
  
-** Psionic ** -  Treasure Effect, 167 +** Psionic ** - Treasure Effect, 167 
  
-** Psionic Ability ** -  An ability that  stretches beyond realism, 49 +** Psionic Ability ** - An ability that stretches beyond realism, 49 
  
-** Psionics ** -  Skill used to  manipulate the universe with your  mind (optional), 48 +** Psionics ** - Skill used to manipulate the universe with your mind (optional), 48 
  
-** Psionics Skill Chip ** -   Cyberware:Reduce Athletics skill  check difficulties by 1, 98 +** Psionics Skill Chip ** - Cyberware: Reduce Psionics skill check difficulties by 1, 98 
  
-** Psionics Training ** -  Planetary  opportunity at Dhelmn, 262 +** Psionics Training ** - Planetary opportunity at Dhelmn, 262 
  
-** Psionics Training ** -  Planetary  opportunity at Reisom, 262 +** Psionics Training ** - Planetary opportunity at Reisom, 262 
  
-** Psychic Blaster ** -  Sp. Ability, 65 +** Psychic Blaster ** - [[..:special abilities:Psychic Blaster|Special Ability]], 65 
  
-** Psychic Shifter ** -  Sp. Ability, 65 +** Psychic Shifter ** - [[..:special abilities:Psychic Shifter|Special Ability]], 65 
  
-** Psychic Stunner ** -  Sp. Ability, 65 +** Psychic Stunner ** - [[..:special abilities:Psychic Stunner|Special Ability]], 65 
  
-** Puff ** -  Whistler Alien Ability, 22 +** Puff ** - Whistler Alien Ability, 22 
  
-** Pulsar ** -  Dangerous phenomena,  254 +** Pulsar ** - Dangerous phenomena, 254 
  
-** Pulsar ** -  Mission specific  phenomena, 195 +** Pulsar ** - Mission specific phenomena, 195 
  
-** Pump Engine ** -  Engineering 8 to  get 1 Power, 11 for 2 etc., 127 +** Pump Engine ** - Engineering 8 to get 1 Power, 11 for 2 etc., 127 
  
-** Punisher Cannon ** -  Treasure, 165 +** Punisher Cannon ** - [[Treasure]], 165 
  
-** Puppeteer ** -  Sp. Ability, 65 +** Puppeteer ** - [[..:special abilities:Puppeteer|Special Ability]], 65 
  
-** PvP ** -  Playing heroes against  heroes, 248 +** PvP ** - Playing heroes against heroes, 248 
  
-** Pyreltian ** -  [[..:races:Pyreltian|Alien Species]] (Advanced), 27 +** Pyreltian ** - [[..:races:Pyreltian|Alien Species]] (Advanced), 27 
  
 ===== Q ===== ===== Q =====
    
  
-** Quadrinary ** -  Silicoid Cruiser, 197 +** Quadrinary ** - Silicoid Cruiser, 197 
  
-** Quartermaster ** -  Sp. Ability, 65 +** Quartermaster ** - [[..:special abilities:Quartermaster|Special Ability]], 65 
  
-** Quasar ** -  Black Hole combined  with Pulsar, 255 +** Quasar ** - Black Hole combined with Pulsar, 255 
  
-** Queen, Infestation ** -  Mission  specific enemy, 191 +** Queen, Infestation ** - Mission specific enemy, 191 
  
-** Quick on the Stick ** -  Sp. Ability,  65 +** Quick on the Stick ** - [[..:special abilities:Quick on the Stick|Special Ability]], 65 
  
-** Quick-Minded ** -  Sp. Ability, 65 +** Quick-Minded ** - [[..:special abilities:Quick-Minded|Special Ability]], 65 
  
-** Quickdraw, give, holster ** -   Attempting to ready or stow an  object without expending your  action, 37 +** Quickdraw, give, holster ** - Attempting to ready or stow an object without expending your action, 37 
  
-** Quiet! ** -  Tentac ship, 185 +** Quiet! ** - Tentac ship, 185 
  
 ===== R ===== ===== R =====
    
  
-** Radiation Storm ** -  Navigation  Hazard, 155 +** Radiation Storm ** - Navigation Hazard, 155 
  
-** Radium CE ** -  Cargo Item, 113 +** Radium CE ** - Cargo Item, 113 
  
-** Rally ** -  Use Diplomacy to increase  your crew’s morale, 47 +** Rally ** - Use Diplomacy to increase your crew’s morale, 47 
  
-** Ram ** -  [[content:official:modules:helm|Helm maneuver]], 129 +** Ram ** - [[..:modules:helm|Helm maneuver]], 129 
  
-** Random Mission Table ** -  List of  scenarios, 299 +** Random Mission Table ** - List of scenarios, 299 
  
-** Random Module Chart ** -  List of  modules, 166 +** Random Module Chart ** - List of modules, 166 
  
-** Random Species Chart ** -  Use to  generate foe/vessel registries, 284 +** Random Species Chart ** - Use to generate foe/vessel registries, 284 
  
-** Range Band ** -  Distance at which  range penalty is imposed, 38 +** Range Band ** - Distance at which range penalty is imposed, 38 
  
-** Range Penalty ** -  Increased  difficulty to hit a target based on  distance, 38 +** Range Penalty ** - Increased difficulty to hit a target based on distance, 38 
  
-** Ranged Combat ** -  Personal  combat, 38 +** Ranged Combat ** - Personal combat, 38 
  
-** Reach ** -  Vomeg Alien Ability, 21 +** Reach ** - Vomeg Alien Ability, 21 
  
-** Reckless ** -  Sp. Ability, 65 +** Reckless ** - [[..:special abilities:Reckless|Special Ability]], 65 
  
-** Reckless Foes ** -  Mission specific  Plot Twist, 203 +** Reckless Foes ** - Mission specific Plot Twist, 203 
  
-** Reconfigure Cannon ** -   Engineering 8 to put cannon into  Standard, Long Range, Multi, or  Fusion mode, 103 +** Reconfigure Cannon ** - Engineering 8 to put cannon into Standard, Long Range, Multi, or Fusion mode, 103 
  
-** Recycling Life Support ** -   Treasure, 165 +** Recycling Life Support ** - [[Treasure]], 165 
  
-** Redundant ** -  Blootian Fighter  Upgrade, 125 +** Redundant ** -[[fighter_upgrade_chart|Blootian Fighter Upgrade]], 125 
  
-** Redundant Module ** -  Treasure,  166 +** Redundant Module ** - Treasure, 166 
  
-** Reflection ** -  Mission, 210 +** Reflection ** - Mission, 210 
  
-** Reflexive ** -  Enemy Morale Ability,  163 +** Reflexive ** - Enemy Morale Ability, 163 
  
-** Reflexive ** -  Sp. Ability, 66 +** Reflexive ** - [[..:special abilities:Reflexive|Special Ability]], 66 
  
-** Regenerate ** -  Fungaloid Alien  Ability, 18 +** Regenerate ** - Fungaloid Alien Ability, 18 
  
-** Reinforced ** -  Silicoid Fighter  Upgrade, 125 +** Reinforced ** -[[fighter_upgrade_chart|Silicoid Fighter Upgrade]], 125 
  
-** Reisom ** -  Newly discovered planet  in sector 7, 256 +** Reisom ** -[[Sectors 7, 8, and 9|Newly discovered planet in sector 7]], 256 
  
-** Relay Station ** -  Cargo Item, 115 +** Relay Station ** - Cargo Item, 115 
  
-** Relevant skill ** -  Skill used in a  task, 28 +** Relevant skill ** - Skill used in a task, 28 
  
-** Remote ** -  Arming a grenade to  be detonated with a WristComp or  Science Bay, 90 +** Remote ** - Arming a grenade to be detonated with a WristComp or Science Bay, 90 
  
-** Remote Penalty ** -  Operating a  battlestation in a different module  from yours, 9 +** Remote Penalty ** - Operating a battlestation in a different module from yours, 9 
  
-** Repair Equipment ** -  Science skill  vs 11 to fix broken objects, 34 +** Repair Equipment ** - Science skill vs 11 to fix broken objects, 34 
  
-** Repair Fighter ** -  Engineering 11  to Remove a damage marker, 123 +** Repair Fighter ** -[[fighters|Engineering 11 to Remove a damage marker]], 123 
  
-** Repair Module ** -  Engineering 11  to remove a broken marker from a  module, 42 +** Repair Module ** - Engineering 11 to remove a broken marker from a module, 42 
  
-** Reptilianoid ** -  [[..:races:Reptilianoid|Alien Species]] (Beastmen), 16 +** Reptilianoid ** - [[..:races:Reptilianoid|Alien Species]] (Beastmen), 16 
  
-** Requisitions ** -  Rank check to get  free gear at end of mission, 149 +** Requisitions ** - Rank check to get free gear at end of mission, 149 
  
-** Rescue ** -  Planetary opportunity at  Gurarg, 262 +** Rescue ** - Planetary opportunity at Gurarg, 262 
  
-** Rescue Pod ** -  Navigation Hazard,  155 +** Rescue Pod ** - Navigation Hazard, 155 
  
-** Rescue Pod ** -  Pickup spacewalker,  139 +** Rescue Pod ** - Pickup spacewalker, 139 
  
-** Rescue the Envoy ** -  Mission, 235 +** Rescue the Envoy ** - Mission, 235 
  
-** Research ** -  Science Bay action  vs distance to ask a yes or no  question, 140 +** Research ** - Science Bay action vs distance to ask a yes or no question, 140 
  
-** Research Specialist ** -  Sp. Ability,  66 +** Research Specialist ** - [[..:special abilities:Research Specialist|Special Ability]], 66 
  
-** Resilient ** -  Tentac Alien Ability, 20 +** Resilient ** - Tentac Alien Ability, 20 
  
-** Resonant Matrix ** -  Trundlian  Fighter Upgrade, 125 +** Resonant Matrix ** -[[fighter_upgrade_chart|Trundlian Fighter Upgrade]], 125 
  
-** Resourceful ** -  Sp. Ability, 66 +** Resourceful ** - [[..:special abilities:Resourceful|Special Ability]], 66 
  
-** Rest ** -  Planetary opportunity at  Hollingsworth, 262 +** Rest ** - Planetary opportunity at Hollingsworth, 262 
  
-** Retarget Missile ** -  Combat vs  distance action to select new  target for missile, 137 +** Retarget Missile ** - Combat vs distance action to select new target for missile, 137 
  
-** Retraining ** -  Spend a mission  without a special ability or  profession to change them, 49 +** Retraining ** - Spend a mission without a special ability or profession to change them, 49 
  
-** Reversi-Juice ** -  Treasure, 170 +** Reversi-Juice ** - Treasure, 170 
  
-** Revive the Dying ** -  Sick Bay  action to bring the dying to -5 hit  points, 141 +** Revive the Dying ** - Sick Bay action to bring the dying to -5 hit points, 141 
  
-** Rhinoceroid ** -  [[..:races:Rhinoceroid|Alien Species]] (Beastmen), 16 +** Rhinoceroid ** - [[..:races:Rhinoceroid|Alien Species]] (Beastmen), 16 
  
-** Ring ** -  Surrounds some planets  interferes with movement and  visibility, 255 +** Ring ** - Surrounds some planets interferes with movement and visibility, 255 
  
-** Risk Levels ** -  Decision making  tool for unmoderated Enemies,  250 +** Risk Levels ** - Decision making tool for unmoderated Enemies, 250 
  
-** Rock’em Cannon ** -  Treasure, 165 +** Rock’em Cannon ** - [[Treasure]], 165 
  
-** Rocket Booster ** -  Cargo Item, 115 +** Rocket Booster ** - Cargo Item, 115 
  
-** Rocket Launcher ** -  Powered  Armor weapon, 119 +** Rocket Launcher ** - Powered Armor weapon, 119 
  
-** Rocket Pistol ** -  Ranged Weapon,  84 +** Rocket Pistol ** - Ranged Weapon, 84 
  
-** Rocket Refuel ** -  Cargo Item, 115 +** Rocket Refuel ** - Cargo Item, 115 
  
-** Rocky ** -  Silicoid Alien Ability, 20 +** Rocky ** - Silicoid Alien Ability, 20 
  
-** Roid ** -  Athletics Drug, 96 +** Roid ** - Athletics Drug, 96 
  
-** Roll Twice ** -  Enemy Morale Ability,  163 +** Roll Twice ** - Enemy Morale Ability, 163 
  
-** Rolls With It ** -  Sp. Ability, 66 +** Rolls With It ** - [[..:special abilities:Rolls With It|Special Ability]], 66 
  
-** Round ** -  (6 Phases) Unit of time,  146 +** Round ** - (6 Phases) Unit of time, 146 
  
-** Rowe, Tony ** -  Gaming Scholar,  236 +** Rowe, Tony ** - Gaming Scholar, 236 
  
-** rq# ** -  (AKA Requisition Number)  Difficulty to requisition an item,  74 +** rq# ** - (AKA Requisition Number) Difficulty to requisition an item, 74 
  
-** Ruby Slippers ** -  Treasure, 171 +** Ruby Slippers ** - Treasure, 171 
  
-** Run ** -  Athletics check of 11 to  move an extra square, 33 +** Run ** - Athletics check of 11 to move an extra square, 33 
  
-** Run Mission ** -  Follow the  Sequence of Play until success or  failure, 146 +** Run Mission ** - Follow the Sequence of Play until success or failure, 146 
  
-** Running Silent ** -  Ship invisible if  Cloak level exceeds power levels  and OOC, 126 +** Running Silent ** - Ship invisible if Cloak level exceeds power levels and OOC, 126 
  
 ===== S ===== ===== S =====
    
  
-** Saboteur ** -  Sp. Ability, 66 +** Saboteur ** - [[..:special abilities:Saboteur|Special Ability]], 66 
  
-** Safe ** -  Treasure Effect, 167 +** Safe ** - Treasure Effect, 167 
  
-** Safe ** -  Weapon does not harm  modules, 74 +** Safe ** - Weapon does not harm modules, 74 
  
-** Safety Chamber ** -  Cargo Item,  115 +** Safety Chamber ** - Cargo Item, 115 
  
-** Sample Character Sheet ** -   Example of Theo Retica’s special  ability list, 49 +** Sample Character Sheet ** - Example of Theo Retica’s special ability list, 49 
  
-** Sanity ** -  Skill used to keep your  head together in horror games  (optional), 48 +** Sanity ** - Skill used to keep your head together in horror games (optional), 48 
  
-** Sanity Skill Chip ** -  Cyberware:  Reduce Athletics skill check  difficulties by 1, 98 +** Sanity Skill Chip ** - Cyberware: Reduce Sanity skill check difficulties by 1, 98 
  
-** Satchel Charge ** -  Heavy Explosive  damages module, occupants, 91 +** Satchel Charge ** - Heavy Explosive damages module, occupants, 91 
  
-** Saw Gun ** -  Treasure, 170 +** Saw Gun ** - Treasure, 170 
  
-** Scan ** -  Science Bay action vs ½  distance to get information about  a target, 140 +** Scan ** - Science Bay action vs ½ distance to get information about a target, 140 
  
-** Science ** -  Skill used to operate  green modules, and use MedKits,  45 +** Science ** - Skill used to operate green modules, and use MedKits, 45 
  
-** Science Bay ** -  Module allows  Shields, Research, Scans, ECM,  140 +** Science Bay ** - Module allows Shields, Research, Scans, ECM, 140 
  
-** Science Probe ** -  Count distance  to probe for research, 138 +** Science Probe ** - Count distance to probe for research, 138 
  
-** Science Skill Chip ** -  Cyberware:  Reduce Athletics skill check  difficulties by 1, 98 +** Science Skill Chip ** - Cyberware: Reduce Science skill check difficulties by 1, 98 
  
-** Scientific ** -  Campaign Indicator,  176 +** Scientific ** - Campaign Indicator, 176 
  
-** Scope ** -  Count range to target as  half, 94 +** Scope ** - Count range to target as half, 94 
  
-** Second Helping ** -  Overwhelming  Success Reward, 149 +** Second Helping ** - Overwhelming Success Reward, 149 
  
-** Secret Goals ** -  Mission specific  modifier, 208 +** Secret Goals ** - Mission specific modifier, 208 
  
-** Secret of the Ovoid ** -  Mission,  244 +** Secret of the Ovoid ** - Mission, 244 
  
-** Seeker Missile ** -  More accurate,  less payload, 138 +** Seeker Missile ** - More accurate, less payload, 138 
  
-** Seer ** -  Sp. Ability, 66 +** Seer ** - [[..:special abilities:Seer|Special Ability]], 66 
  
-** Self Destruct ** -  Cargo Item, 115 +** Self Destruct ** - Cargo Item, 115 
  
-** Semi-moderated ** -  Playing with  Enemy player on your crew, 248 +** Semi-moderated ** - Playing with Enemy player on your crew, 248 
  
-** Sentient Engine ** -  Treasure, 165 +** Sentient Engine ** - [[Treasure]], 165 
  
-** Sentient Module ** -  Treasure, 166 +** Sentient Module ** - Treasure, 166 
  
-** Sequence of Play ** -  Full list of  order of operations, 300 +** Sequence of Play ** - Full list of order of operations, 300 
  
-** Setup ** -  Prep before play, 144 +** Setup ** - Prep before play, 144 
  
-** Shamir ** -  Newly discovered planet  in sector 8, 257 +** Shamir ** - Newly discovered planet in sector 8, 257 
  
-** Sharp-shooters ** -  Enemy Morale  Ability, 163 +** Sharp-shooters ** - Enemy Morale Ability, 163 
  
-** Sharpshooter ** -  Sp. Ability, 66 +** Sharpshooter ** - [[..:special abilities:Sharpshooter|Special Ability]], 66 
  
-** Sheffield Prime ** -  Newly  discovered planet in sector 9, 259 +** Sheffield Prime ** - Newly discovered planet in sector 9, 259 
  
-** Shell ** -  Testudinoid Alien Ability,  16 +** Shell ** - Testudinoid Alien Ability, 16 
  
-** Shield ** -  Increases your target  number by 1, 94 +** Shield ** - Increases your target number by 1, 94 
  
-** Shield Capacitor ** -  Cargo Item,  116 +** Shield Capacitor ** - Cargo Item, 116 
  
-** Shield Harmonizer ** -  Sp. Ability,  66 +** Shield Harmonizer ** - [[..:special abilities:Shield Harmonizer|Special Ability]], 66 
  
-** Shield, Heavy ** -  Increases your  target number by 2, 95 +** Shield, Heavy ** - Increases your target number by 2, 95 
  
-** Shieldcutter ** -  Cargo Item, 116 +** Shieldcutter ** - Cargo Item, 116 
  
-** Shielded ** -  Treasure Effect, 167 +** Shielded ** - Treasure Effect, 167 
  
-** Shielded Engine ** -  Treasure, 165 +** Shielded Engine ** - [[Treasure]], 165 
  
-** Shielded Module ** -  Treasure, 166 +** Shielded Module ** - Treasure, 166 
  
-** Shields ** -  Power level that retards  incoming cannon shot damage,  140 +** Shields ** - Power level that retards incoming cannon shot damage, 140 
  
-** Shifty Cloak ** -  Treasure, 170 +** Shifty Cloak ** - Treasure, 170 
  
-** Ship ** -  Starship, 6, 265 +** Ship ** - Starship, 6, 265 
  
-** Ship Control Sheet ** -  Used to  track ship data, 264 +** Ship Control Sheet ** - Used to track ship data, 264 
  
-** Ship Explosion ** -  Ships failing  hull checks send out a blast based  on size, 108 +** Ship Explosion ** - Ships failing hull checks send out a blast based on size, 108 
  
-** Ship to Ship Combat ** -  The art of  delivering damage to targets in  space, 104 +** Ship to Ship Combat ** - The art of delivering damage to targets in space, 104 
  
-** Ship Upgrades ** -  Overwhelming  Success Reward, 149 +** Ship Upgrades ** - Overwhelming Success Reward, 149 
  
-** Shknorkleblorp ** -  Rosetta stone  word for new life form, 187 +** Shknorkleblorp ** - Rosetta stone word for new life form, 187 
  
-** Shock Trooper ** -  Sp. Ability, 66 +** Shock Trooper ** - [[..:special abilities:Shock Trooper|Special Ability]], 66 
  
-** Shock Troopers ** -  Mission specific  Plot Twist, 203 +** Shock Troopers ** - Mission specific Plot Twist, 203 
  
-** Shock Troopers ** -  Enemy Morale  Ability, 163 +** Shock Troopers ** - Enemy Morale Ability, 163 
  
-** Shooting Spacewalkers ** -   Combat check vs. distance to deal  3 dice personal damage, 103 +** Shooting Spacewalkers ** - Combat check vs. distance to deal 3 dice personal damage, 103 
  
-** Shore Leave ** -  Planetary  opportunity at Cristifratti, 262 +** Shore Leave ** - Planetary opportunity at Cristifratti, 262 
  
-** Short Fuse ** -  Arming a grenade  to detonate at the end of your  turn, 90 +** Short Fuse ** - Arming a grenade to detonate at the end of your turn, 90 
  
-** Showdown ** -  Mission, 198 +** Showdown ** - Mission, 198 
  
-** Sick Bay ** -  Module used to heal,  diagnose and revive the dying,  141 +** Sick Bay ** - Module used to heal, diagnose and revive the dying, 141 
  
-** Sideslip ** -  [[content:official:modules:helm|Helm maneuver]], 128 +** Sideslip ** - [[..:modules:helm|Helm maneuver]], 128 
  
-** Silence ** -  Planetary opportunity at  Cornman, 262 +** Silence ** - Planetary opportunity at Cornman, 262 
  
-** Silicoid ** -  [[..:races:Silicoid|Alien Species]], 20 +** Silicoid ** - [[..:races:Silicoid|Alien Species]], 20 
  
-** Silverback ** -  Canosian desroyer  ship, 224 +** Silverback ** - Canosian desroyer ship, 224 
  
-** Skeletal Enhancement ** -   Cyberware: Increase carry by 10,  99 +** Skeletal Enhancement ** - Cyberware: Increase carry by 10, 99 
  
-** Skill ** -  Athletics, Combat,  Engineering, Piloting, Science,  Sanity, Diplomacy, 10 +** Skill ** - Athletics, Combat, Engineering, Piloting, Science, Sanity, Diplomacy, 10 
  
-** Skill Check ** -  Roll 2 dice. If  equal to or higher than difficulty,  succeed., 10 +** Skill Check ** - Roll 2 dice. If equal to or higher than difficulty, succeed., 10 
  
-** Skill Chip ** -  Cyberware: Reduce  difficulty of skill checks within a  specific skill, 98 +** Skill Chip ** - Cyberware: Reduce difficulty of skill checks within a specific skill, 98 
  
-** Skill, basic ** -  Athletics, Combat,  Engineering, Piloting, Science, 36 +** Skill, basic ** - Athletics, Combat, Engineering, Piloting, Science, 36 
  
-** Sklortch ** -  Vomeg crime lord, 210 +** Sklortch ** - Vomeg crime lord, 210 
  
-** Slagged ** -  Modules with 2 broken  markers. Actions and movement  impaired, 108 +** Slagged ** - Modules with 2 broken markers. Actions and movement impaired, 108 
  
-** Slagged Movement ** -  Costs 2  squares of movement to enter a  slagged square., 31 +** Slagged Movement ** - Costs 2 squares of movement to enter a slagged square., 31 
  
-** Slater ** -  Newly discovered planet  in sector 7, 257 +** Slater ** - Newly discovered planet in sector 7, 257 
  
-** Sleeper Cannon ** -  Treasure, 165 +** Sleeper Cannon ** - [[Treasure]], 165 
  
-** Slipster ** -  Sp. Ability, 66 +** Slipster ** - [[..:special abilities:Slipster|Special Ability]], 66 
  
-** Slowgo ** -  Move attribute reduced  to 1, 97 +** Slowgo ** - Move attribute reduced to 1, 97 
  
-** Slug Machine Gun ** -  Ranged Area  Effect Weapon, 84 +** Slug Machine Gun ** - Ranged Area Effect Weapon, 84 
  
-** Slug Pistol ** -  Ranged Weapon, 84 +** Slug Pistol ** - Ranged Weapon, 84 
  
-** Smart Cannon ** -  Treasure, 165 +** Smart Cannon ** - [[Treasure]], 165 
  
-** Smoke Grenade ** -  Blocks vision  and Life Support in Module, 91 +** Smoke Grenade ** - Blocks vision and Life Support in Module, 91 
  
-** Smooth ** -  Sp. Ability, 66 +** Smooth ** - [[..:special abilities:Smooth|Special Ability]], 66 
  
-** Smuggle ** -  Mission, 199 +** Smuggle ** - Mission, 199 
  
-** Smuggler ** -  Sp. Ability, 67 +** Smuggler ** - [[..:special abilities:Smuggler|Special Ability]], 67 
  
-** Smuggler Cargo Bay ** -  Treasure,  165 +** Smuggler Cargo Bay ** - [[Treasure]], 165 
  
-** Smuggler’s hatch ** -  Cargo Item,  116 +** Smuggler’s hatch ** - Cargo Item, 116 
  
-** Snakoid ** -  [[..:races:Snakoid|Alien Species]] (Beastmen), 16 +** Snakoid ** - [[..:races:Snakoid|Alien Species]] (Beastmen), 16 
  
-** Sneaker Cloaking Device ** -   Treasure, 165 +** Sneaker Cloaking Device ** - [[Treasure]], 165 
  
-** Sneaky Mine Layer ** -  Treasure,  166 +** Sneaky Mine Layer ** - Treasure, 166 
  
-** Sniper ** -  Sp. Ability, 67 +** Sniper ** - [[..:special abilities:Sniper|Special Ability]], 67 
  
-** Sofge, Neal ** -  Joyful Curmudgeon,  237 +** Sofge, Neal ** - Joyful Curmudgeon, 237 
  
-** Solar Sails ** -  Cargo Item, 116 +** Solar Sails ** - Cargo Item, 116 
  
-** Solo Play ** -  Playing without an  Enemy player, 248 +** Solo Play ** - Playing without an Enemy player, 248 
  
-** Sonic Beam ** -  Ranged Area Effect  Weapon, 84 +** Sonic Beam ** - Ranged Area Effect Weapon, 84 
  
-** Space Maps ** -  Hexagonal gridded  boards for starships to move on,  146 +** Space Maps ** - Hexagonal gridded boards for starships to move on, 146 
  
-** Space Slug ** -  Mission specific  monster, 211 +** Space Slug ** - Mission specific monster, 211 
  
-** Spacelegs ** -  Sp. Ability, 67 +** Spacelegs ** - [[..:special abilities:Spacelegs|Special Ability]], 67 
  
-** Spacer ** -  Sp. Ability, 67 +** Spacer ** - [[..:special abilities:Spacer|Special Ability]], 67 
  
-** Spacewalker ** -  Outide the ship  you have no Life Support, 134 +** Spacewalker ** - Outide the ship you have no Life Support, 134 
  
-** Special Abilities ** -  You can have 1  amazing trick per Rank, 49 +** Special Abilities ** - You can have 1 amazing trick per Rank, 49 
  
-** Sp. Ability Chart ** -  List of Special  Abilities, 50 +** Sp. Ability Chart ** - [[Special Ability Index]], 50 
  
-** Special Delivery ** -  Mission, 212 +** Special Delivery ** - Mission, 212 
  
-** Special Rules ** -  Features that  may be unique to this mission,  178 +** Special Rules ** - Features that may be unique to this mission, 178 
  
-** Specialized Tutor ** -   Overwhelming Success Reward,  149 +** Specialized Tutor ** - Overwhelming Success Reward, 149 
  
-** Species ** -  Your type of creature  affects your abilities, 13 +** Species ** - Your type of creature affects your abilities, 13 
  
-** Speed Demon ** -  Sp. Ability, 67 +** Speed Demon ** - [[..:special abilities:Speed Demon|Special Ability]], 67 
  
-** Spiteful Devils ** -  Enemy Morale  Ability, 163 +** Spiteful Devils ** - Enemy Morale Ability, 163 
  
-** Spoils ** -  Heroes may claim one  personal item of captured gear,  149 +** Spoils ** - Heroes may claim one personal item of captured gear, 149 
  
-** Sprint ** -  Cheetahoid Alien Ability,  16 +** Sprint ** - Cheetahoid Alien Ability, 16 
  
-** St Andre, Ken ** -  Delightful Icon,  227 +** St Andre, Ken ** - Delightful Icon, 227 
  
-** Stackpole, Mike ** -  Author, Dancer,  Raconteur, 230 +** Stackpole, Mike ** - Author, Dancer, Raconteur, 230 
  
-** Stall ** -  [[content:official:modules:helm|Helm maneuver]], 128 +** Stall ** - [[..:modules:helm|Helm maneuver]], 128 
  
-** Standard Cannon ** -  Combat vs  distance +2x Speed to deliver  Guns hit, 103 +** Standard Cannon ** - Combat vs distance +2x Speed to deliver Guns hit, 103 
  
-** Standoff ** -  Convert a Coup de  Grace opportunity to overwatch,  41 +** Standoff ** - Convert a Coup de Grace opportunity to overwatch, 41 
  
-** Star ** -  Suns dangerous coronas  lash out into nearby hexes, 255 +** Star ** - Suns dangerous coronas lash out into nearby hexes, 255 
  
-** Star Fortress ** -  Mission, 236 +** Star Fortress ** - Mission, 236 
  
-** Star Generator ** -  Treasure, 170 +** Star Generator ** - Treasure, 170 
  
-** Star-Crossed ** -  Enemy Morale  Ability, 163 +** Star-Crossed ** - Enemy Morale Ability, 163 
  
-** Starship ** -  Modular object you fly  around the galaxy, 62 +** Starship ** - Modular object you fly around the galaxy, 62 
  
-** Starship Registry ** -  Benefit  for ships produced by a certain  shipyard, 263 +** Starship Registry ** - Benefit for ships produced by a certain shipyard, 263 
  
-** Staseostasis ** -  Planetary  opportunity at Enso, 262 +** Staseostasis ** - Planetary opportunity at Enso, 262 
  
-** Stasis Grenade ** -  Treasure, 171 +** Stasis Grenade ** - Treasure, 171 
  
-** Stasis Rifle ** -  Treasure, 171 +** Stasis Rifle ** - Treasure, 171 
  
-** Stasisville ** -  Mission, 200 +** Stasisville ** - Mission, 200 
  
-** Stationary Battlestations Station  ** -  Mission, 214 +** Stationary Battlestations Station ** - Mission, 214 
  
-** Steady ** -  [[content:official:modules:helm|Helm maneuver]], 129 +** Steady ** - [[..:modules:helm|Helm maneuver]], 129 
  
-** Steady Handed ** -  Sp. Ability, 67 +** Steady Handed ** - [[..:special abilities:Steady Handed|Special Ability]], 67 
  
-** Steady Helm ** -  Treasure, 165 +** Steady Helm ** - [[Treasure]], 165 
  
-** Stealth Tech ** -  Otyssian Fighter  Upgrade, 125 +** Stealth Tech ** -[[fighter_upgrade_chart|Otyssian Fighter Upgrade]], 125 
  
-** Stim ** -  Movement Drug (even for  dying), 96 +** Stim ** - Movement Drug (even for dying), 96 
  
-** Stoccy’s Outpost ** -  Newly  discovered planet in sector 9, 259 +** Stoccy’s Outpost ** - Newly discovered planet in sector 9, 259 
  
-** Stoccy’s Trail ** -  Planetary  opportunity at Stoccy’s Outpost,  262 +** Stoccy’s Trail ** - Planetary opportunity at Stoccy’s Outpost, 262 
  
-** Stowing Away ** -  Hiding inside a  module, 43 +** Stowing Away ** - Hiding inside a module, 43 
  
-** Strafing CE ** -  Cargo Item, 113 +** Strafing CE ** - Cargo Item, 113 
  
-** Strong ** -  Silicoid Alien Ability, 20 +** Strong ** - Silicoid Alien Ability, 20 
  
-** Stun ** -  Athletics 11 or  incapacitated, 85 +** Stun ** - Athletics 11 or incapacitated, 85 
  
-** Stun CE ** -  Cargo Item, 113 +** Stun CE ** - Cargo Item, 113 
  
-** Stun Generator ** -  Cargo Item, 116 +** Stun Generator ** - Cargo Item, 116 
  
-** Stun Grenade ** -  Creates Stun  effect in L.O.S., 91 +** Stun Grenade ** - Creates Stun effect in L.O.S., 91 
  
-** Stun Stick ** -  Melee Weapon, 89 +** Stun Stick ** - Melee Weapon, 89 
  
-** Stun toxin ** -  Athletics 11 or  stunned, 97 +** Stun toxin ** - Athletics 11 or stunned, 97 
  
-** StunGone ** -  Stun resistance Drug,  96 +** StunGone ** - Stun resistance Drug, 96 
  
-** Stunner ** -  Sp. Ability, 68 +** Stunner ** - [[..:special abilities:Stunner|Special Ability]], 68 
  
-** Sturdy ** -  Enemy Morale Ability,  163 +** Sturdy ** - Enemy Morale Ability, 163 
  
-** Sturdy ** -  Bot upgrade -1 on  Athletics Skill check difficulty, 25 +** Sturdy ** - Bot upgrade -1 on Athletics Skill check difficulty, 25 
  
-** Success, Overwhelming ** -   Heroes were able to achieve  overwhelming objective, 148 +** Success, Overwhelming ** - Heroes were able to achieve overwhelming objective, 148 
  
-** Successful Mission ** -  Heroes  achieve mission objective, 148 +** Successful Mission ** - Heroes achieve mission objective, 148 
  
-** Super ** -  Treasure Effect, 167 +** Super ** - Treasure Effect, 167 
  
-** Super EMP ** -  Mission specific  phenomena, 239 +** Super EMP ** - Mission specific phenomena, 239 
  
-** Superheavy Shielded ** -  Treasure  Effect, 167 +** Superheavy Shielded ** - Treasure Effect, 167 
  
-** Superlucky ** -  Enemy Morale  Ability, 163 +** Superlucky ** - Enemy Morale Ability, 163 
  
-** SuperMart ** -  Planet Gaidaszgrad,  256 +** SuperMart ** -[[Sectors 7, 8, and 9|Planet Gaidaszgrad]], 256 
  
-** Supernova Jump ** -  Mission, 234 +** Supernova Jump ** - Mission, 234 
  
-** Supply Ship ** -  Overwhelming  Success Reward, 149 +** Supply Ship ** - Overwhelming Success Reward, 149 
  
-** Support ** -  Planetary opportunity  at Planet Parkes, 262 +** Support ** - Planetary opportunity at Planet Parkes, 262 
  
-** SupSci ** -  Science Drug, 96 +** SupSci ** - Science Drug, 96 
  
-** Sure Handed ** -  Sp. Ability, 68 +** Sure Handed ** - [[..:special abilities:Sure Handed|Special Ability]], 68 
  
-** Suscepto ** -  Reroll highest die in  successful Athletics check, 97 +** Suscepto ** - Reroll highest die in successful Athletics check, 97 
  
-** Swashbuckler ** -  Sp. Ability, 68 +** Swashbuckler ** - [[..:special abilities:Swashbuckler|Special Ability]], 68 
  
-** Switcher Cannon ** -  Treasure, 165 +** Switcher Cannon ** - [[Treasure]], 165 
  
-** Sword ** -  Melee Weapon, 89 +** Sword ** - Melee Weapon, 89 
  
-** Symbiont ** -  Mission specific  monster, 224 +** Symbiont ** - Mission specific monster, 224 
  
-** Symbiote ** -  Treasure, 170 +** Symbiote ** - Treasure, 170 
  
-** Sympathetic ** -  Sp. Ability, 68 +** Sympathetic ** - [[..:special abilities:Sympathetic|Special Ability]], 68 
  
-** Synchronized ** -  Chronosian Fighter Upgrade, 125 +** Synchronized ** -[[fighter_upgrade_chart|Chronosian Fighter Upgrade]], 125 
  
 ===== T ===== ===== T =====
    
  
-** Tables Turned ** -  Mission, 242 +** Tables Turned ** - Mission, 242 
  
-** Tactical Doctrine Flowchart ** -   Unmoderated play system aid,  251 +** Tactical Doctrine Flowchart ** - Unmoderated play system aid, 251 
  
-** Tailgunner ** -  Sp. Ability, 68 +** Tailgunner ** - [[..:special abilities:Tailgunner|Special Ability]], 68 
  
-** Take ** -  Grapple effect to grab  opponent’s equipment, 40 +** Take ** - Grapple effect to grab opponent’s equipment, 40 
  
-** Tanker Freighter Convoy ** -   Mission, 201 +** Tanker Freighter Convoy ** - Mission, 201 
  
-** Target Number ** -  Difficulty for  others to hit you with personal  attacks, 13 +** Target Number ** - Difficulty for others to hit you with personal attacks, 13 
  
-** Targeting Computer ** -  Cargo  Item, 116 +** Targeting Computer ** - Cargo Item, 116 
  
-** Targeting Modules ** -  Attacking  the ship from the inside, 34 +** Targeting Modules ** - Attacking the ship from the inside, 34 
  
-** Targeting Personal Equipment ** -   Attacking objects, 34 +** Targeting Personal Equipment ** - Attacking objects, 34 
  
-** Techlab Science Bay ** -  Treasure,  166 +** Techlab Science Bay ** - Treasure, 166 
  
-** TecKnow ** -  Engineering Drug, 96 +** TecKnow ** - Engineering Drug, 96 
  
-** Teflon Cloaking Device ** -   Treasure, 165 +** Teflon Cloaking Device ** - [[Treasure]], 165 
  
-** TeleChute ** -  Cargo Item, 116 +** TeleChute ** - Cargo Item, 116 
  
-** Telekinetic ** -  Sp. Ability, 68 +** Telekinetic ** - [[..:special abilities:Telekinetic|Special Ability]], 68 
  
-** Teleoptic ** -  Treasure Effect, 167 +** Teleoptic ** - Treasure Effect, 167 
  
-** Teleporter ** -  Module used to  deliver people or bombs to other  ships, 142 +** Teleporter ** - Module used to deliver people or bombs to other ships, 142 
  
-** Teleporter Specialist ** -  Sp. Ability,  68 +** Teleporter Specialist ** - [[..:special abilities:Teleporter Specialist|Special Ability]], 68 
  
-** Tempora ** -  Star lab, 200 +** Tempora ** - Star lab, 200 
  
-** Tentac ** -  [[..:races:Tentac|Alien Species]], 20 +** Tentac ** - [[..:races:Tentac|Alien Species]], 20 
  
-** Tentac Corner Gun ** -  Treasure,  170 +** Tentac Corner Gun ** - Treasure, 170 
  
-** Terrorist Cruise Liner ** -  Mission,  202 +** Terrorist Cruise Liner ** - Mission, 202 
  
-** Testudinoid ** -  [[..:races:Testudinoid|Alien Species]] (Beastmen), 16 +** Testudinoid ** - [[..:races:Testudinoid|Alien Species]] (Beastmen), 16 
  
-** Thick Hide ** -  Beastman Alien  Ability, 16 +** Thick Hide ** - Beastman Alien Ability, 16 
  
-** Throw ** -  Grapple effect to move  target, 40 +** Throw ** - Grapple effect to move target, 40 
  
-** Throwing Grenades ** -  Combat  difficulty 3+distance, 90 +** Throwing Grenades ** - Combat difficulty 3+distance, 90 
  
-** Throwing Satchel Charge ** -   Combat difficulty 3+ 2x distance,  90 +** Throwing Satchel Charge ** - Combat difficulty 3+ 2x distance, 90 
  
-** Tidball, Jeff ** -  Arguably the better  Jeff, 240 +** Tidball, Jeff ** - Arguably the better Jeff, 240 
  
-** Timehop ** -  Chronosian Alien  Ability, 26 +** Timehop ** - Chronosian Alien Ability, 26 
  
-** Tinkerer ** -  Sp. Ability, 68 +** Tinkerer ** - [[..:special abilities:Tinkerer|Special Ability]], 68 
  
-** Tiny ** -  Minutian Alien Ability, 26 +** Tiny ** - Minutian Alien Ability, 26 
  
-** TKTK ** -  Canosian scientist, 194 +** TKTK ** - Canosian scientist, 194 
  
-** ToolKit ** -  Reduces Engineering  difficulties to Upgrade, Repair or  put out Fires by 1, 95 +** ToolKit ** - Reduces Engineering difficulties to Upgrade, Repair or put out Fires by 1, 95 
  
-** Tough ** -  Sp. Ability, 68 +** Tough ** - [[..:special abilities:Tough|Special Ability]], 68 
  
-** Tough ** -  Gorilloid Alien Ability, 16 +** Tough ** - Gorilloid Alien Ability, 16 
  
-** Tough Cargo Bay ** -  Treasure, 165 +** Tough Cargo Bay ** - [[Treasure]], 165 
  
-** Tough Silicoid ** -  Sp. Ability, 69 +** Tough Silicoid ** - [[..:special abilities:Tough Silicoid|Special Ability]], 69 
  
-** Toward Ice ** -  Human scout ship,  208 +** Toward Ice ** - Human scout ship, 208 
  
-** Toxin ** -  Poisons delivered by  Needler, or gas grenade, 97 +** Toxin ** - Poisons delivered by Needler, or gas grenade, 97 
  
-** Tractor ** -  Cargo Item for grabbing  things, 120 +** Tractor ** - Cargo Item for grabbing things, 120 
  
-** Tractor Dock ** -  Holding a docked  ship fast with Tractor, 120 +** Tractor Dock ** - Holding a docked ship fast with Tractor, 120 
  
-** Tractored Fighters ** -  Holding a  Fighter penalizes its actions and  move, 121 +** Tractored Fighters ** -[[tractor|Holding a Fighter penalizes its actions and move]], 121 
  
-** Trampler ** -  Sp. Ability, 69 +** Trampler ** - [[..:special abilities:Trampler|Special Ability]], 69 
  
-** Tramplers ** -  Enemy Morale Ability,  163 +** Tramplers ** - Enemy Morale Ability, 163 
  
-** Transcendence ** -  Mission, 231 +** Transcendence ** - Mission, 231 
  
-** Transfer Power ** -  Engineering  8 to move 1 Power, 11 for 2 etc.,  127 +** Transfer Power ** - Engineering 8 to move 1 Power, 11 for 2 etc., 127 
  
-** Trauma Center Sick Bay ** -   Treasure, 166 +** Trauma Center Sick Bay ** - Treasure, 166 
  
-** Treasure ** -  Special Items, 164 +** Treasure ** - Special Items, 164 
  
-** Treasure Maps ** -  Planetary  opportunity at Slater, 262 +** Treasure Maps ** - Planetary opportunity at Slater, 262 
  
-** Triage Medic ** -  Sp. Ability, 69 +** Triage Medic ** - [[..:special abilities:Triage Medic|Special Ability]], 69 
  
-** Trick Shot ** -  Sp. Ability, 69 +** Trick Shot ** - [[..:special abilities:Trick Shot|Special Ability]], 69 
  
-** Tricky ** -  Sp. Ability, 70 +** Tricky ** - [[..:special abilities:Tricky|Special Ability]], 70 
  
-** Trolls ** -  Mission specific monsters,  227 +** Trolls ** - Mission specific monsters, 227 
  
-** Trundlian ** -  [[..:races:Trundlian|Alien Species]], 21 +** Trundlian ** - [[..:races:Trundlian|Alien Species]], 21 
  
-** Tumble ** -  Canosian Alien Ability,  17 +** Tumble ** - Canosian Alien Ability, 17 
  
-** Turn ** -  [[content:official:modules:helm|Helm maneuver]], 128 +** Turn ** - [[..:modules:helm|Helm maneuver]], 128 
  
-** Turn Specialist ** -  Sp. Ability, 70 +** Turn Specialist ** - [[..:special abilities:Turn Specialist|Special Ability]], 70 
  
-** Turtloid ** -  [[..:races:Turtloid|Alien Species]] (Beastmen), 16 +** Turtloid ** - [[..:races:Testudinoid|Alien Species]] (Beastmen), 16 
  
-** Tusks ** -  Elephantoid Alien Ability,  16 +** Tusks ** - Elephantoid Alien Ability, 16 
  
 ===== U ===== ===== U =====
    
  
-** Uber Cannon ** -  Treasure, 165 +** Uber Cannon ** - [[Treasure]], 165 
  
-** Ulisses ** -  Human Dreadnought,  238 +** Ulisses ** - Human Dreadnought, 238 
  
-** Ultralight ** -  Treasure Effect, 167,  169 +** Ultralight ** - Treasure Effect, 167, 169 
  
-** Unbreakable ** -  Treasure Effect,  167 +** Unbreakable ** - Treasure Effect, 167 
  
-** Uncanny Intelligence ** -  Enemy  Morale Ability, 163 +** Uncanny Intelligence ** - Enemy Morale Ability, 163 
  
-** Unclamp Fighter ** -  Allow Fighter  to fly away from ship, 123 +** Unclamp Fighter ** -[[fighters|Allow Fighter to fly away from ship]], 123 
  
-** Unconscious ** -  Wound total equal  to or greater than your hit points  by up to 6 you may not act, 34 +** Unconscious ** - Wound total equal to or greater than your hit points by up to 6 you may not act, 34 
  
-** Unconventional ** -  Sp. Ability, 70 +** Unconventional ** - [[..:special abilities:Unconventional|Special Ability]], 70 
  
-** Unflappable ** -  Sp. Ability, 70 +** Unflappable ** - [[..:special abilities:Unflappable|Special Ability]], 70 
  
-** Uniminded ** -  Sp. Ability, 71 +** Uniminded ** - [[..:special abilities:Uniminded|Special Ability]], 71 
  
-** Unity ** -  Newly discovered planet  in sector 9, 258 +** Unity ** - Newly discovered planet in sector 9, 258 
  
-** Unlimited ** -  Sp. Ability, 71 +** Unlimited ** - [[..:special abilities:Unlimited|Special Ability]], 71 
  
-** Unpredictable ** -  Sp. Ability, 71 +** Unpredictable ** - [[..:special abilities:Unpredictable|Special Ability]], 71 
  
-** Unsinkable ** -  Enemy Morale  Ability, 163 +** Unsinkable ** - Enemy Morale Ability, 163 
  
-** Unsinkable ** -  Sp. Ability, 71 +** Unsinkable ** - [[..:special abilities:Unsinkable|Special Ability]], 71 
  
-** Unsupported Life Suppport  ** -  Spacewalking or broken Life  Support on Phase 6, 134 +** Unsupported Life Suppport ** - Spacewalking or broken Life Support on Phase 6, 134 
  
-** Upgrades ** -  Improving personal  gear with Science or modules with  Engineering, 145 +** Upgrades ** - Improving personal gear with Science or modules with Engineering, 145 
  
-** Upquark Missile ** -  Mission  specific phenomena, 195 +** Upquark Missile ** - Mission specific phenomena, 195 
  
-** Ursinoid ** -  [[..:races:Ursinoid|Alien Species]] (Beastmen), 16 +** Ursinoid ** - [[..:races:Ursinoid|Alien Species]] (Beastmen), 16 
  
-** Used Marker ** -  Most modules  increase difficulty to operate them  by 3 for each of these, 127 +** Used Marker ** - Most modules increase difficulty to operate them by 3 for each of these, 127 
  
 ===== V ===== ===== V =====
    
  
-** Vampiric ** -  Treasure Effect, 167 +** Vampiric ** - Treasure Effect, 167 
  
-** Vasel, Tom ** -  Honest reviewer,  208 +** Vasel, Tom ** - Honest reviewer, 208 
  
-** Vaughan, Peter ** -  True Gamer,  210 +** Vaughan, Peter ** - True Gamer, 210 
  
-** Vectored ** -  Canosian Fighter  Upgrade, 125 +** Vectored ** -[[fighter_upgrade_chart|Canosian Fighter Upgrade]], 125 
  
-** Verdant Toadstool ** -  Treasure,  171 +** Verdant Toadstool ** - Treasure, 171 
  
-** Versatile ** -  Trundlian Alien Ability,  21 +** Versatile ** - Trundlian Alien Ability, 21 
  
-** Versatile Science Bay ** -  Treasure,  166 +** Versatile Science Bay ** - Treasure, 166 
  
-** Vibraknife ** -  Melee Weapon, 89 +** Vibraknife ** - Melee Weapon, 89 
  
-** Victory Mission ** -  After bringing  a campaign indicator to a victory  threshold, 177 +** Victory Mission ** - After bringing a campaign indicator to a victory threshold, 177 
  
-** Vigour, Joey ** -  Awesome Pal, 244 +** Vigour, Joey ** - Awesome Pal, 244 
  
-** Vixle ** -  Newly discovered planet  in sector 8, 257 +** Vixle ** - Newly discovered planet in sector 8, 257 
  
-** Void Brute ** -  Canosian ship, 246 +** Void Brute ** - Canosian ship, 246 
  
-** Voltrex ** -  Ranged Weapon, 84 +** Voltrex ** - Ranged Weapon, 84 
  
-** Vomeg ** -  [[..:races:Vomeg|Alien Species]], 21 +** Vomeg ** - [[..:races:Vomeg|Alien Species]], 21 
  
 ===== W ===== ===== W =====
    
  
-** Waggle ** -  [[content:official:modules:helm|Helm maneuver]], 128 +** Waggle ** - [[..:modules:helm|Helm maneuver]], 128 
  
-** Wake Rider ** -  Sp. Ability, 71 +** Wake Rider ** - [[..:special abilities:Wake Rider|Special Ability]], 71 
  
-** Warhead Mine ** -  Like a missile,  135 +** Warhead Mine ** - Like a missile, 135 
  
-** Warp Driven Mine Layer ** -   Treasure, 166 +** Warp Driven Mine Layer ** - Treasure, 166 
  
-** Warp Inhibitor ** -  Cargo Item, 116 +** Warp Inhibitor ** - Cargo Item, 116 
  
-** Warp Optimizer ** -  Cargo Item,  116 +** Warp Optimizer ** - Cargo Item, 116 
  
-** Warping In ** -  Hyperdrive module  action at start of mission, 132 +** Warping In ** - Hyperdrive module action at start of mission, 132 
  
-** Warping Out ** -  Hyperdrive  module action to leave system,  132 +** Warping Out ** - Hyperdrive module action to leave system, 132 
  
-** Waste Management Failure ** -   Mission specific Plot Twist, 204 +** Waste Management Failure ** - Mission specific Plot Twist, 204 
  
-** Watts, Darren ** -  Who I want to be  if I grow up, 224 +** Watts, Darren ** - Who I want to be if I grow up, 224 
  
-** Weapons Officer ** -  Sp. Ability, 71 +** Weapons Officer ** - [[..:special abilities:Weapons Officer|Special Ability]], 71 
  
-** Whaloid ** -  [[..:races:Whaloid|Alien Species]] (Advanced), 27 +** Whaloid ** - [[..:races:Whaloid|Alien Species]] (Advanced), 27 
  
-** Wheels ** -  Bot upgrade: +2 Move,  25 +** Wheels ** - Bot upgrade: +2 Move, 25 
  
-** Whistler ** -  [[..:races:Whistler|Alien Species]], 22 +** Whistler ** - [[..:races:Whistler|Alien Species]], 22 
  
-** Whitacre, Bryce ** -  Scored 40+ pts  in Lifeboat, 214 +** Whitacre, Bryce ** - Scored 40+ pts in Lifeboat, 214 
  
-** Whole E-Grail ** -  Treasure, 171 +** Whole E-Grail ** - Treasure, 171 
  
-** Wierdling ** -  Pacifist colony, 213 +** Wierdling ** - Pacifist colony, 213 
  
-** Wild Dog ** -  Human frigate ship,  240 +** Wild Dog ** - Human frigate ship, 240 
  
-** Wild Flyer ** -  Sp. Ability, 71 +** Wild Flyer ** - [[..:special abilities:Wild Flyer|Special Ability]], 71 
  
-** Wildcard ** -  Treasure, 165 +** Wildcard ** - [[Treasure]], 165 
  
-** Williams, Chris ** -  Man I’d gladly  lead into a supernova, 234 +** Williams, Chris ** - Man I’d gladly lead into a supernova, 234 
  
-** Williams, Kenneth R ** -  Fanatical  friend, 235 +** Williams, Kenneth R ** - Fanatical friend, 235 
  
-** Willpower ** -  Human Alien Ability,  19 +** Willpower ** - Human Alien Ability, 19 
  
-** Wilson, Kevin ** -  Awesome Game  Designer, 220 +** Wilson, Kevin ** - Awesome Game Designer, 220 
  
-** Wingman ** -  Sp. Ability, 71 +** Wingman ** - [[..:special abilities:Wingman|Special Ability]], 71 
  
-** Wings ** -  Avianoid Alien Ability, 16 +** Wings ** - Avianoid Alien Ability, 16 
  
-** Wipeout Cannon ** -  Treasure, 165 +** Wipeout Cannon ** - [[Treasure]], 165 
  
-** With Your Shield or On it ** -   Mission, 204 +** With Your Shield or On it ** - Mission, 204 
  
-** Wormhole Nest ** -  Mission, 205 +** Wormhole Nest ** - Mission, 205 
  
-** Wrestler ** -  Sp. Ability, 71 +** Wrestler ** - [[..:special abilities:Wrestler|Special Ability]], 71 
  
-** WristComp ** -  Ask yes/no  questions and reduces Science  difficulties to Upgrade or Repair  by 1, 95 +** WristComp ** - Ask yes/no questions and reduces Science difficulties to Upgrade or Repair by 1, 95 
  
-** Wrong Way ** -  Mission, 213 +** Wrong Way ** - Mission, 213 
  
 ===== X ===== ===== X =====
    
  
-** Xeloxian ** -  [[..:races:Xeloxian|Alien Species]], 22 +** Xeloxian ** - [[..:races:Xeloxian|Alien Species]], 22 
  
-** Xenobiologist ** -  Sp. Ability, 71 +** Xenobiologist ** - [[..:special abilities:Xenobiologist|Special Ability]], 71 
  
-** Xxx ** -  Page reference to be  changed later that escaped our  scrutiny. +** Xxx ** - Page reference to be changed later that escaped our scrutiny. 
  
 ===== Y ===== ===== Y =====
    
  
-** Young, Kirby ** -  Great Guy, 229 +** Young, Kirby ** - Great Guy, 229 
  
 ===== Z ===== ===== Z =====
    
  
-** Zoallan ** -  [[..:races:zoallan|Alien Species]], 23 +** Zoallan ** - [[..:races:zoallan|Alien Species]], 23 
  
-** Zone Controller ** -  Sp. Ability, 71 +** Zone Controller ** - [[..:special abilities:Zone Controller|Special Ability]], 71 
  
-** Zone Controllers ** -  Enemy Morale  Ability, 163 +** Zone Controllers ** - Enemy Morale Ability, 163 
 | << [[Naming Conventions]] << ^ [[Table of Contents]] | >> [[Skill Check Modifiers]] >> | | << [[Naming Conventions]] << ^ [[Table of Contents]] | >> [[Skill Check Modifiers]] >> |
 {{tag>official rules index}} {{tag>official rules index}}
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content/official/rules/glossdex.1510014254.txt.gz · Last modified: 2017/11/06 16:24 by curufea