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content:official:rules:personal_damage [2017/07/16 23:40] – created curufea | content:official:rules:personal_damage [2017/11/05 00:43] (current) – curufea | ||
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====== Personal Damage ====== | ====== Personal Damage ====== | ||
+ | | << [[Character Movement]] << ^ [[Table of Contents]] | >> [[Profession]] >> | | ||
Whenever a character suffers personal damage, they | Whenever a character suffers personal damage, they | ||
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Anything other than drugs that mitigates damage is | Anything other than drugs that mitigates damage is | ||
counted as Damage Reduction. This includes but is | counted as Damage Reduction. This includes but is | ||
- | not limited to: Special Abilities, Armor, and Species | + | not limited to: [[Special Abilities]], [[..: |
- | Abilities. Some abilities or weapons allow the | + | Abilities]]. Some abilities or weapons allow the |
attacker to ignore Damage Reduction as listed in their | attacker to ignore Damage Reduction as listed in their | ||
descriptions. | descriptions. | ||
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A character whose damage exceeds their Hit Points by | A character whose damage exceeds their Hit Points by | ||
6 or more is dying. They will not recover unless they | 6 or more is dying. They will not recover unless they | ||
- | are treated in a Sick Bay (page 141). If there is no Sick | + | are treated in a [[..: |
Bay in the Scenario, the character is just dead. | Bay in the Scenario, the character is just dead. | ||
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Athletics check of 11 to resist the unsupported Life | Athletics check of 11 to resist the unsupported Life | ||
Support damage they receive at the end of each | Support damage they receive at the end of each | ||
- | Round. If you have a MedKit, subtract 1 from the | + | Round. If you have a [[..: |
difficulty of this check. | difficulty of this check. | ||
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Hit Points by more than 6 may be healed for one die | Hit Points by more than 6 may be healed for one die | ||
of damage with a Science check vs 11 by a character | of damage with a Science check vs 11 by a character | ||
- | with a MedKit (page 94) | + | with a [[..: |
- | The Sick Bay (page 141) is also useful in healing. | + | The [[..: |
===== Targeting Modules ===== | ===== Targeting Modules ===== | ||
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===== Repair Equipment ===== | ===== Repair Equipment ===== | ||
- | |||
- | |||
//(Science vs. 11)// | //(Science vs. 11)// | ||
A broken piece of personal equipment can be repaired | A broken piece of personal equipment can be repaired | ||
- | with a Science skill check action vs. 11. A WristComp | + | with a Science skill check action vs. 11. A [[..: |
reduces the difficulty by 1 for this skill check. Doubly | reduces the difficulty by 1 for this skill check. Doubly | ||
broken personal equipment is destroyed. There are no | broken personal equipment is destroyed. There are no | ||
consequences to a failed repair check. | consequences to a failed repair check. | ||
- | + | | << [[Character Movement]] << ^ [[Table of Contents]] | >> [[Profession]] >> | | |
+ | {{tag> |