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content:official:rules:plot_twists [2017/07/26 22:57] – curufea | content:official:rules:plot_twists [2020/09/11 16:22] (current) – [Enemy Morale Ability Plot Twist Chart] Add links lektu | ||
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====== Plot Twists ====== | ====== Plot Twists ====== | ||
+ | | << [[Playing the Enemy]] << ^ [[Table of Contents]] | >> [[Treasure]] >> | | ||
Plot Twists help balance the game and provide a little | Plot Twists help balance the game and provide a little | ||
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===== Morale Ability ===== | ===== Morale Ability ===== | ||
- | |||
There is a special category of Plot Twist “Enemy | There is a special category of Plot Twist “Enemy | ||
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opposing vessel. | opposing vessel. | ||
- | As always, use good judgment | + | As always, use good judgement |
abilities that would be absurd or unduly harsh based | abilities that would be absurd or unduly harsh based | ||
on the circumstances. | on the circumstances. | ||
- | This ability goes away as soon as the enemy fails a | + | This ability goes away as soon as the [[diplomacy# |
- | morale check aimed at disrupting this ability (see | + | morale check]] aimed at disrupting this ability (see |
morale page 46). | morale page 46). | ||
- | ===== Enemy Morale Ability Plot Twist Chart ===== | ||
+ | ==== Enemy Morale Ability Plot Twist Chart ==== | ||
Use the chart below to select enemy abilities. These | Use the chart below to select enemy abilities. These | ||
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- | ^ d66 ^ VALUE ^ TWIST ^ EFFECT | | + | ^ d66 ^ VALUE ^ TWIST ^ EFFECT | |
- | | 11 | 2 | Agile | Add +2 target number for enemies | + | | 11 | 2 | **Agile** | Add +2 target number for enemies. | |
- | | 12 | 1 | AllEngineer | Enemies get a reroll on all Engineering skill checks | + | | 12 | 1 | **AllEngineer** | Enemies get a reroll on all Engineering skill checks. | |
- | | 13 | 1 | AllMarine | Enemies get a reroll on all Combat skill checks | + | | 13 | 1 | **AllMarine** | Enemies get a reroll on all Combat skill checks. | |
- | | 14 | 1 | AllPilot | Enemies get a reroll on all Piloting skill checks | + | | 14 | 1 | **AllPilot** | Enemies get a reroll on all Piloting skill checks. | |
- | | 15 | 4 | Allpro | Enemies get professional reroll in all skills. | + | | 15 | 4 | **Allpro** | Enemies get professional reroll in all skills. |
- | | 16 | 1 | AllScience | Enemies get a reroll on all Science skill checks | + | | 16 | 1 | **AllScience** | Enemies get a reroll on all Science skill checks. | |
- | | 21 | 2 | Bloodlusted | Enemies get a free action 1/phase when they down somebody | + | | 21 | 2 | **Bloodlusted** | Enemies get a free action 1/phase when they down somebody. | |
- | | 22 | 5 | Braced | All enemies are considered “braced” and may reroll 1 die each time they take damage. | + | | 22 | 5 | **Braced** | All enemies are considered “braced” and may reroll 1 die each time they take damage. |
- | | 23 | 3 | Brutal Foes | Enemies may reroll 1 die of personal weapon damage for each attack. | + | | 23 | 3 | **Brutal Foes** | Enemies may reroll 1 die of personal weapon damage for each attack. |
- | | 24 | 4 | Death Marchers | Enemies have +3 hit points and don't need to “recover” after being healed. | + | | 24 | 4 | **Death Marchers** | Enemies have +3 hit points and don't need to “recover” after being healed. |
- | | 25 | 2 | Dirty Fighters | Characters dealt direct personal weapon damage by enemies are at -3 on non-passive skill checks until fully healed. | + | | 25 | 2 | **Dirty Fighters** | Characters dealt direct personal weapon damage by enemies are at -3 on non-passive skill checks until fully healed. |
- | | 26 | 4 | Driven | Enemies reduce all of their skill check difficulties by 1. | | + | | 26 | 4 | **Driven** | Enemies reduce all of their skill check difficulties by 1. | |
- | | 31 | 4 | Efficient Enemies | Remove the used markers from the enemy ships at the end of Phase 4 of the first Round in addition to the removal on Phase 6. | | + | | 31 | 4 | **Efficient Enemies** | Remove the Used markers from the enemy ships at the end of Phase 4 of the first Round in addition to the removal on Phase 6. | |
- | | 32 | 3 | EMT | Enemy Scientists are always considered on overwatch to heal at the end of their turn akin to the EMT ability on page 57. | | + | | 32 | 3 | **EMT** | Enemy Scientists are always considered on overwatch to heal at the end of their turn akin to the [[..: |
- | | 33 | 3 | Fanatics | All enemies get a free melee attack each phase. | | + | | 33 | 3 | **Fanatics** | All enemies get a free melee attack each Phase. | |
- | | 34 | 2 | Fast Enemies | Reverse Sequence of Play. Enemy actions act first in a Phase. | + | | 34 | 2 | **Fast Enemies** | Reverse Sequence of Play. Enemy actions act first in a Phase. |
- | | 35 | 2 | Fast Healers | All enemies heal double. | + | | 35 | 2 | **Fast Healers** | All enemies heal double. |
- | | 36 | 2 | Jury Riggers | Enemy characters each get one free attempt to repair a broken module they are in as free action once per phase. | | + | | 36 | 2 | **Jury Riggers** | Enemy characters each get one free attempt to repair a broken module they are in as free action once per Phase. | |
- | | 41 | 4 | Lucky Devils | All skill check rolls of doubles for enemies succeed (except snake eyes). | + | | 41 | 4 | **Lucky Devils** | All skill check rolls of doubles for enemies succeed (except snake eyes). |
- | | 42 | 2 | Mobile | All enemies get +3 to their move number. | + | | 42 | 2 | **Mobile** | All enemies get +3 to their move number. |
- | | 43 | 1 | Motivated | Add +3 to the difficulty to intimidate the enemy and all of their morale checks. | + | | 43 | 1 | **Motivated** | Add +3 to the difficulty to intimidate the enemy and all of their morale checks. |
- | | 44 | 2 | Overloaders | Enemies may fire ship's Cannons as if they had the heroes' | + | | 44 | 2 | **Overloaders** | Enemies may fire ship's Cannons as if they had the heroes' |
- | | 45 | 2 | Patient | Enemies that prepare get +3 on their skill check. | + | | 45 | 2 | **Patient** | Enemies that [[..: |
- | | 46 | 2 | Prepared | They' | + | | 46 | 2 | **Prepared** | They' |
- | | 51 | 3 | Reflexive | Enemy pilots get a free attempt to ram or dodge each phase. This costs no action. | + | | 51 | 3 | **Reflexive** | Enemy pilots get a free attempt to ram or dodge each Phase. This costs no action. |
- | | 52 | 2 | Sharp-shooters | There is a free reroll on all enemy ship's combat skill checks to fire cannons. | + | | 52 | 2 | **Sharp-shooters** | There is a free reroll on all enemy ship's combat skill checks to fire cannons. |
- | | 53 | 4 | Shock Troopers | Enemy characters go on overwatch to attack with their personal weapons at the end of their last move action in a phase. | | + | | 53 | 4 | **Shock Troopers** | Enemy characters go on overwatch to attack with their personal weapons at the end of their last move action in a hase. | |
- | | 54 | 3 | Spiteful Devils | The first time each Phase that a hero damages an enemy with a personal attack, that enemy gets a free personal weapon attack on the hero. | | + | | 54 | 3 | **Spiteful Devils** | The first time each Phase that a hero damages an enemy with a personal attack, that enemy gets a free personal weapon attack on the hero. | |
- | | 55 | 6 | Star-Crossed | Whenever an enemy has to make a skill check, roll only one die and count the other as “6”. | + | | 55 | 6 | **Star-Crossed** | Whenever an enemy has to make a skill check, roll only one die and count the other as “6”. |
- | | 56 | 2 | Sturdy | All enemies have +3 hit points. | + | | 56 | 2 | **Sturdy** | All enemies have +3 hit points. |
- | | 61 | 5 | Superlucky | All enemy luck rolls succeed. | + | | 61 | 5 | **Superlucky** | All enemy luck rolls succeed. |
- | | 62 | 2 | Tramplers | All enemies may make one free melee attack per phase if they pass through a character' | + | | 62 | 2 | **Tramplers** | All enemies may make one free melee attack per Phase if they pass through a character' |
- | | 63 | 1 | Uncanny Intelligence | The enemy knows the heroes plans as if there is a referee listening in on the players of a game. | | + | | 63 | 1 | **Uncanny Intelligence** | The enemy knows the heroes plans as if there is a referee listening in on the players of a game. | |
- | | 64 | 2 | Unsinkable | Free reroll for all enemy survival checks including ships, microships and individuals vs. stun, disintegrate, | + | | 64 | 2 | **Unsinkable** | Free reroll for all enemy survival checks including ships, microships and individuals vs. stun, disintegrate, |
- | | 65 | 2 | Zone Controllers | All enemies have the Zone Controller special ability (see page 71). | | + | | 65 | 2 | **Zone Controllers** | All enemies have the [[..: |
- | | 66 | 1 | Roll Twice | Roll twice on this chart and reduce the cost by one for each ability. Add another treasure. | | + | | 66 | 1 | **Roll Twice** | Roll twice on this chart and reduce the cost by one for each ability. Add another treasure. |
+ | |||
+ | ===== Starship Specific Plot Twists ===== | ||
+ | |||
+ | The Enemy may spend Plot Twist cards to roll on the following chart during the missions. (You can spend at most one card per Phase in this way.) If a Plot Twist already in effect would occur again, use the next Plot Twist down the list. After you roll, select a ship to apply the effect. | ||
+ | |||
+ | ^ 2d6 ^ PLOT TWIST ^ EFFECT ^ | ||
+ | | 2 | **Shipsy Turvy** | ||
+ | | 3 | **Power Drain** | ||
+ | | 4 | **Cracked Hull** | ||
+ | | 5 | **Sensor Array Overload** | ||
+ | | 6 | **Lockout** | ||
+ | | 7 | **Space Brakes** | ||
+ | | 8 | **Inertial Dampener Failure** | ||
+ | | 9 | **ECM Failure** | ||
+ | | 10 | **Explosive Decompression** | ||
+ | | 11 | **Random Failure** | ||
+ | | 12 | **Double Fun** | Roll twice on this chart. Accept both results! | ||
+ | | << [[Playing the Enemy]] << ^ [[Table of Contents]] | >> [[Treasure]] >> | | ||
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