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content:official:rules:plot_twists [2020/09/11 16:10] – Add Starship Specific Plot Twists (from The Spaceships) lektucontent:official:rules:plot_twists [2020/09/11 16:22] (current) – [Enemy Morale Ability Plot Twist Chart] Add links lektu
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 |  25  |  2  | **Dirty Fighters** | Characters dealt direct personal weapon damage by enemies are at -3 on non-passive skill checks until fully healed.  | |  25  |  2  | **Dirty Fighters** | Characters dealt direct personal weapon damage by enemies are at -3 on non-passive skill checks until fully healed.  |
 |  26  |  4  | **Driven** | Enemies reduce all of their skill check difficulties by 1.  | |  26  |  4  | **Driven** | Enemies reduce all of their skill check difficulties by 1.  |
-|  31  |  4  | **Efficient Enemies** | Remove the used markers from the enemy ships at the end of Phase 4 of the first Round in addition to the removal on Phase 6.  | +|  31  |  4  | **Efficient Enemies** | Remove the Used markers from the enemy ships at the end of Phase 4 of the first Round in addition to the removal on Phase 6.  | 
-|  32  |  3  | **EMT** | Enemy Scientists are always considered on overwatch to heal at the end of their turn akin to the EMT ability on page 57.  | +|  32  |  3  | **EMT** | Enemy Scientists are always considered on overwatch to heal at the end of their turn akin to the [[..:special_abilities:emt|EMT]] ability on page 57.  | 
-|  33  |  3  | **Fanatics** | All enemies get a free melee attack each phase.  |+|  33  |  3  | **Fanatics** | All enemies get a free melee attack each Phase.  |
 |  34  |  2  | **Fast Enemies** | Reverse Sequence of Play. Enemy actions act first in a Phase.  | |  34  |  2  | **Fast Enemies** | Reverse Sequence of Play. Enemy actions act first in a Phase.  |
 |  35  |  2  | **Fast Healers** | All enemies heal double.  | |  35  |  2  | **Fast Healers** | All enemies heal double.  |
-|  36  |  2  | **Jury Riggers** | Enemy characters each get one free attempt to repair a broken module they are in as free action once per phase.  |+|  36  |  2  | **Jury Riggers** | Enemy characters each get one free attempt to repair a broken module they are in as free action once per Phase.  |
 |  41  |  4  | **Lucky Devils** | All skill check rolls of doubles for enemies succeed (except snake eyes).  | |  41  |  4  | **Lucky Devils** | All skill check rolls of doubles for enemies succeed (except snake eyes).  |
 |  42  |  2  | **Mobile** | All enemies get +3 to their move number.  | |  42  |  2  | **Mobile** | All enemies get +3 to their move number.  |
 |  43  |  1  | **Motivated** | Add +3 to the difficulty to intimidate the enemy and all of their morale checks.  | |  43  |  1  | **Motivated** | Add +3 to the difficulty to intimidate the enemy and all of their morale checks.  |
-|  44  |  2  | **Overloaders** | Enemies may fire ship's Cannons as if they had the heroes' special ability Overloader” page 64.  | +|  44  |  2  | **Overloaders** | Enemies may fire ship's Cannons as if they had the heroes' special ability [[..:special_abilities:overloader|Overloader]] on page 64.  | 
-|  45  |  2  | **Patient** | Enemies that prepare get +3 on their skill check.  |+|  45  |  2  | **Patient** | Enemies that [[..:rules:special_character_actions#prepare|prepare]] get +3 on their skill check.  |
 |  46  |  2  | **Prepared** | They've been planning this for a long time. In their first skill check, each enemy adds +MD to their roll.  | |  46  |  2  | **Prepared** | They've been planning this for a long time. In their first skill check, each enemy adds +MD to their roll.  |
-|  51  |  3  | **Reflexive** | Enemy pilots get a free attempt to ram or dodge each phase. This costs no action.  |+|  51  |  3  | **Reflexive** | Enemy pilots get a free attempt to ram or dodge each Phase. This costs no action.  |
 |  52  |  2  | **Sharp-shooters** | There is a free reroll on all enemy ship's combat skill checks to fire cannons.  | |  52  |  2  | **Sharp-shooters** | There is a free reroll on all enemy ship's combat skill checks to fire cannons.  |
-|  53  |  4  | **Shock Troopers** | Enemy characters go on overwatch to attack with their personal weapons at the end of their last move action in a phase.  |+|  53  |  4  | **Shock Troopers** | Enemy characters go on overwatch to attack with their personal weapons at the end of their last move action in a hase.  |
 |  54  |  3  | **Spiteful Devils** | The first time each Phase that a hero damages an enemy with a personal attack, that enemy gets a free personal weapon attack on the hero.  | |  54  |  3  | **Spiteful Devils** | The first time each Phase that a hero damages an enemy with a personal attack, that enemy gets a free personal weapon attack on the hero.  |
 |  55  |  6  | **Star-Crossed** | Whenever an enemy has to make a skill check, roll only one die and count the other as “6”.  | |  55  |  6  | **Star-Crossed** | Whenever an enemy has to make a skill check, roll only one die and count the other as “6”.  |
 |  56  |  2  | **Sturdy** | All enemies have +3 hit points.  | |  56  |  2  | **Sturdy** | All enemies have +3 hit points.  |
 |  61  |  5  | **Superlucky** | All enemy luck rolls succeed.  | |  61  |  5  | **Superlucky** | All enemy luck rolls succeed.  |
-|  62  |  2  | **Tramplers** | All enemies may make one free melee attack per phase if they pass through a character's space.  |+|  62  |  2  | **Tramplers** | All enemies may make one free melee attack per Phase if they pass through a character's space.  |
 |  63  |  1  | **Uncanny Intelligence** | The enemy knows the heroes plans as if there is a referee listening in on the players of a game.  | |  63  |  1  | **Uncanny Intelligence** | The enemy knows the heroes plans as if there is a referee listening in on the players of a game.  |
 |  64  |  2  | **Unsinkable** | Free reroll for all enemy survival checks including ships, microships and individuals vs. stun, disintegrate, etc.  | |  64  |  2  | **Unsinkable** | Free reroll for all enemy survival checks including ships, microships and individuals vs. stun, disintegrate, etc.  |
-|  65  |  2  | **Zone Controllers** | All enemies have the Zone Controller special ability (see page 71).  |+|  65  |  2  | **Zone Controllers** | All enemies have the [[..:special_abilities:zone_controller|Zone Controller]] special ability (see page 71).  |
 |  66  |  1  | **Roll Twice** | Roll twice on this chart and reduce the cost by one for each ability. Add another treasure. | |  66  |  1  | **Roll Twice** | Roll twice on this chart and reduce the cost by one for each ability. Add another treasure. |
  
content/official/rules/plot_twists.1599865805.txt.gz · Last modified: 2020/09/11 16:10 by lektu