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content:official:rules:plot_twists [2020/09/11 16:10] – Add Starship Specific Plot Twists (from The Spaceships) lektu | content:official:rules:plot_twists [2020/09/11 16:22] (current) – [Enemy Morale Ability Plot Twist Chart] Add links lektu | ||
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| 25 | 2 | **Dirty Fighters** | Characters dealt direct personal weapon damage by enemies are at -3 on non-passive skill checks until fully healed. | | 25 | 2 | **Dirty Fighters** | Characters dealt direct personal weapon damage by enemies are at -3 on non-passive skill checks until fully healed. | ||
| 26 | 4 | **Driven** | Enemies reduce all of their skill check difficulties by 1. | | | 26 | 4 | **Driven** | Enemies reduce all of their skill check difficulties by 1. | | ||
- | | 31 | 4 | **Efficient Enemies** | Remove the used markers from the enemy ships at the end of Phase 4 of the first Round in addition to the removal on Phase 6. | | + | | 31 | 4 | **Efficient Enemies** | Remove the Used markers from the enemy ships at the end of Phase 4 of the first Round in addition to the removal on Phase 6. | |
- | | 32 | 3 | **EMT** | Enemy Scientists are always considered on overwatch to heal at the end of their turn akin to the EMT ability on page 57. | | + | | 32 | 3 | **EMT** | Enemy Scientists are always considered on overwatch to heal at the end of their turn akin to the [[..: |
- | | 33 | 3 | **Fanatics** | All enemies get a free melee attack each phase. | | + | | 33 | 3 | **Fanatics** | All enemies get a free melee attack each Phase. | |
| 34 | 2 | **Fast Enemies** | Reverse Sequence of Play. Enemy actions act first in a Phase. | | 34 | 2 | **Fast Enemies** | Reverse Sequence of Play. Enemy actions act first in a Phase. | ||
| 35 | 2 | **Fast Healers** | All enemies heal double. | | 35 | 2 | **Fast Healers** | All enemies heal double. | ||
- | | 36 | 2 | **Jury Riggers** | Enemy characters each get one free attempt to repair a broken module they are in as free action once per phase. | | + | | 36 | 2 | **Jury Riggers** | Enemy characters each get one free attempt to repair a broken module they are in as free action once per Phase. | |
| 41 | 4 | **Lucky Devils** | All skill check rolls of doubles for enemies succeed (except snake eyes). | | 41 | 4 | **Lucky Devils** | All skill check rolls of doubles for enemies succeed (except snake eyes). | ||
| 42 | 2 | **Mobile** | All enemies get +3 to their move number. | | 42 | 2 | **Mobile** | All enemies get +3 to their move number. | ||
| 43 | 1 | **Motivated** | Add +3 to the difficulty to intimidate the enemy and all of their morale checks. | | 43 | 1 | **Motivated** | Add +3 to the difficulty to intimidate the enemy and all of their morale checks. | ||
- | | 44 | 2 | **Overloaders** | Enemies may fire ship's Cannons as if they had the heroes' | + | | 44 | 2 | **Overloaders** | Enemies may fire ship's Cannons as if they had the heroes' |
- | | 45 | 2 | **Patient** | Enemies that prepare get +3 on their skill check. | + | | 45 | 2 | **Patient** | Enemies that [[..: |
| 46 | 2 | **Prepared** | They' | | 46 | 2 | **Prepared** | They' | ||
- | | 51 | 3 | **Reflexive** | Enemy pilots get a free attempt to ram or dodge each phase. This costs no action. | + | | 51 | 3 | **Reflexive** | Enemy pilots get a free attempt to ram or dodge each Phase. This costs no action. |
| 52 | 2 | **Sharp-shooters** | There is a free reroll on all enemy ship's combat skill checks to fire cannons. | | 52 | 2 | **Sharp-shooters** | There is a free reroll on all enemy ship's combat skill checks to fire cannons. | ||
- | | 53 | 4 | **Shock Troopers** | Enemy characters go on overwatch to attack with their personal weapons at the end of their last move action in a phase. | | + | | 53 | 4 | **Shock Troopers** | Enemy characters go on overwatch to attack with their personal weapons at the end of their last move action in a hase. | |
| 54 | 3 | **Spiteful Devils** | The first time each Phase that a hero damages an enemy with a personal attack, that enemy gets a free personal weapon attack on the hero. | | | 54 | 3 | **Spiteful Devils** | The first time each Phase that a hero damages an enemy with a personal attack, that enemy gets a free personal weapon attack on the hero. | | ||
| 55 | 6 | **Star-Crossed** | Whenever an enemy has to make a skill check, roll only one die and count the other as “6”. | | 55 | 6 | **Star-Crossed** | Whenever an enemy has to make a skill check, roll only one die and count the other as “6”. | ||
| 56 | 2 | **Sturdy** | All enemies have +3 hit points. | | 56 | 2 | **Sturdy** | All enemies have +3 hit points. | ||
| 61 | 5 | **Superlucky** | All enemy luck rolls succeed. | | 61 | 5 | **Superlucky** | All enemy luck rolls succeed. | ||
- | | 62 | 2 | **Tramplers** | All enemies may make one free melee attack per phase if they pass through a character' | + | | 62 | 2 | **Tramplers** | All enemies may make one free melee attack per Phase if they pass through a character' |
| 63 | 1 | **Uncanny Intelligence** | The enemy knows the heroes plans as if there is a referee listening in on the players of a game. | | | 63 | 1 | **Uncanny Intelligence** | The enemy knows the heroes plans as if there is a referee listening in on the players of a game. | | ||
| 64 | 2 | **Unsinkable** | Free reroll for all enemy survival checks including ships, microships and individuals vs. stun, disintegrate, | | 64 | 2 | **Unsinkable** | Free reroll for all enemy survival checks including ships, microships and individuals vs. stun, disintegrate, | ||
- | | 65 | 2 | **Zone Controllers** | All enemies have the Zone Controller special ability (see page 71). | | + | | 65 | 2 | **Zone Controllers** | All enemies have the [[..: |
| 66 | 1 | **Roll Twice** | Roll twice on this chart and reduce the cost by one for each ability. Add another treasure. | | | 66 | 1 | **Roll Twice** | Roll twice on this chart and reduce the cost by one for each ability. Add another treasure. | | ||