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content:official:rules:powered_armor [2017/07/26 22:57] – curufea | content:official:rules:powered_armor [2017/11/06 01:35] (current) – curufea | ||
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===== Powered Armor ===== | ===== Powered Armor ===== | ||
+ | | << [[Cargo Bay Glossdex]] << ^ [[Table of Contents]] | >> [[Tractor]] >> | | ||
This energized exoskeleton is equipped with extra shielding and weaponry to provide both offensive and defensive capabilities. It requires an entire Cargo Bay item slot to house the charging and supply station for a single suit of powered armor and an entire Phase to strap yourself into it. | This energized exoskeleton is equipped with extra shielding and weaponry to provide both offensive and defensive capabilities. It requires an entire Cargo Bay item slot to house the charging and supply station for a single suit of powered armor and an entire Phase to strap yourself into it. | ||
==== Penalties ==== | ==== Penalties ==== | ||
- | All actions other than personal combat and Piloting skill checks to use the built-in JetPack are at a penalty of +3 difficulty. | + | All actions other than personal combat and Piloting skill checks to use the built-in |
Any attempt to heal or administer medical attention to a character in powered armor is at a penalty of +3 difficulty. | Any attempt to heal or administer medical attention to a character in powered armor is at a penalty of +3 difficulty. | ||
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==== Power Up ==== | ==== Power Up ==== | ||
- | |||
// | // | ||
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==== Built-in Heavy Weapon ==== | ==== Built-in Heavy Weapon ==== | ||
- | This is usually a Heavy Blaster | + | This is usually a [[..: |
==== Built-in Vibraknife ==== | ==== Built-in Vibraknife ==== | ||
- | A sharp elbow of the powered armor acts as a Vibraknife melee weapon (see page 89). | + | A sharp elbow of the powered armor acts as a [[..: |
==== Carry ==== | ==== Carry ==== | ||
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==== Movement ==== | ==== Movement ==== | ||
- | Powered armor has a built-in JetPack. The operator may ignore the powered armor penalties to their Piloting skill for purposes of using the built-in JetPack. | + | Powered armor has a built-in |
==== Equipment ==== | ==== Equipment ==== | ||
- | A character may use the powered armor' | + | A character may use the powered armor' |
==== Targeting Powered Armor ==== | ==== Targeting Powered Armor ==== | ||
- | The target number for a character in powered armor is reduced by 3 for all purposes except needlers. In that case, the number goes up by 3. People targeting the powered armor bearer may choose to target the armor itself against a target number of 11 like shooting any personal equipment. If successful, roll damage. Each dice result of 6 puts a Broken marker on the powered armor and causes it to make a survival check (luckable) of 7 + the number of Broken markers. Failure destroys the powered armor. The good news is you didn't have to spend an action getting out of it. | + | The target number for a character in powered armor is reduced by 3 for all purposes except |
==== Area Effect vs. Powered Armor ==== | ==== Area Effect vs. Powered Armor ==== | ||
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Each time a powered up suit is hit by an EMP effect, it must make a survival check against a difficulty of 7 + the number of Broken markers, or power down. | Each time a powered up suit is hit by an EMP effect, it must make a survival check against a difficulty of 7 + the number of Broken markers, or power down. | ||
+ | | << [[Cargo Bay Glossdex]] << ^ [[Table of Contents]] | >> [[Tractor]] >> | | ||
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