This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
content:official:rules:ranged_weapons [2017/07/18 22:58] – curufea | content:official:rules:ranged_weapons [2018/04/23 15:58] (current) – [Table] Fix errata in Rocket Pistol effect description lektu | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Ranged Weapons====== | ====== Ranged Weapons====== | ||
+ | | << [[Equipment]] << ^ [[Table of Contents]] | >> [[Heavy Ranged]] >> | | ||
These are weapons you use to apply effects (usually | These are weapons you use to apply effects (usually | ||
damage) to an enemy or module that might be next to | damage) to an enemy or module that might be next to | ||
you or some distance away. Unless otherwise specified, | you or some distance away. Unless otherwise specified, | ||
- | you must have Line of Sight to your target (see page | + | you must have [[combat#Line of Sight]] to your target (see page |
38). | 38). | ||
===== Range Bands ===== | ===== Range Bands ===== | ||
Line 13: | Line 13: | ||
range band for an unmodified weapon is 5 squares. | range band for an unmodified weapon is 5 squares. | ||
Butts and scopes modify this number. | Butts and scopes modify this number. | ||
+ | |||
For each additional range band (or fraction thereof) | For each additional range band (or fraction thereof) | ||
you are away from the target add one to the difficulty | you are away from the target add one to the difficulty | ||
- | of your skill check. You can add a butt to any ranged | + | of your skill check. You can add a [[..: |
weapon to increase its range band to 10 and use as a | weapon to increase its range band to 10 and use as a | ||
melee weapon (page 88). | melee weapon (page 88). | ||
===== Scope ===== | ===== Scope ===== | ||
- | Adding a scope to any ranged weapon allows you to | + | Adding a [[..: |
consider the distance to target as half as far. Upgraded | consider the distance to target as half as far. Upgraded | ||
scopes divide range by 3. This benefit is cumulative | scopes divide range by 3. This benefit is cumulative | ||
Line 26: | Line 27: | ||
===== Safe ===== | ===== Safe ===== | ||
- | | : | + | | : |
===== Dangerous ===== | ===== Dangerous ===== | ||
- | | : | + | | : |
- | + | ||
- | ^ RANGE WEAPON ^ cr ^ MASS ^ e? ^ rq# ^ DAMAGE/ | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
- | | [[..: | + | |
+ | ^ RANGE WEAPON | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | << [[Equipment]] << ^ [[Table of Contents]] | >> [[Heavy Ranged]] >> | | ||
+ | {{tag> |