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content:official:rules:ship_movement [2017/07/23 18:40] – created curufea | content:official:rules:ship_movement [2017/11/06 15:29] (current) – curufea | ||
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====== Ship Movement ====== | ====== Ship Movement ====== | ||
+ | | << [[Run Mission]] << ^ [[Table of Contents]] | >> [[Hero Actions]] >> | | ||
Ships travel a number of hexes each phase equal to | Ships travel a number of hexes each phase equal to | ||
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A few ship’s manoeuvres (sideslip, stall) or an overwatch | A few ship’s manoeuvres (sideslip, stall) or an overwatch | ||
action to change facing or speed will modify this. See | action to change facing or speed will modify this. See | ||
- | Helm page 128 for details. | + | [[..: |
- | The speed limit for ships is 5. | + | **The speed limit for ships is 5.** |
===== Movement Order ===== | ===== Movement Order ===== | ||
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- //A collision with a planet, moon or asteroid is like a ram with a ship of your same size and speed and then your ship gets a random facing and skips off in a random direction.// | - //A collision with a planet, moon or asteroid is like a ram with a ship of your same size and speed and then your ship gets a random facing and skips off in a random direction.// | ||
- //Anything moving into a hex with a star, black hole, pulsar, or quasar is destroyed.// | - //Anything moving into a hex with a star, black hole, pulsar, or quasar is destroyed.// | ||
- | - //Line of Sight - All Astral bodies except rings block line of sight. Rings count as 2 hexes each when determining line of sight. | + | - //Line of Sight - All Astral bodies except rings block line of sight. Rings count as 2 hexes each when determining line of sight.// |
===== Missile Movement ===== | ===== Missile Movement ===== | ||
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Missiles resolve in order of priority from highest | Missiles resolve in order of priority from highest | ||
number to lowest. | number to lowest. | ||
+ | | << [[Run Mission]] << ^ [[Table of Contents]] | >> [[Hero Actions]] >> | | ||
+ | {{tag> |