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content:official:rules:special_abilities [2017/07/15 21:23] – external edit 127.0.0.1content:official:rules:special_abilities [2017/11/05 01:54] (current) curufea
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 ===== Special Abilities ===== ===== Special Abilities =====
 +| << [[Sanity]] << ^ [[Table of Contents]] | >> [[Special Ability Index]] >> |
 With each Rank you select one Special Ability. Some Special Abilities have a pool that limits the number of times the ability may be used in a campaign turn. If this pool is based on a skill, use only your base skill to determine the pool. It is unaffected by drugs, cyberware, toxins, etc. Unless otherwise stated, you may only take each ability a maximum of once. With each Rank you select one Special Ability. Some Special Abilities have a pool that limits the number of times the ability may be used in a campaign turn. If this pool is based on a skill, use only your base skill to determine the pool. It is unaffected by drugs, cyberware, toxins, etc. Unless otherwise stated, you may only take each ability a maximum of once.
  
-**Special Ability Chart:** On the next four pages((50-53 of the printed manual.)) is a color-coded chart (index below) that will help you decide which Special Ability to choose for your character.+**[[special_ability_index|Special Ability Chart]]: ** On the next four pages((50-53 of the printed manual.)) is a color-coded chart that will help you decide which Special Ability to choose for your character.
  
 ^  COLOR  ^^ USEFULNESS TO PROFESSION ^ ^  COLOR  ^^ USEFULNESS TO PROFESSION ^
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 Some feats are amazing. Others stretch beyond the bounds of science. Generally, abilities that do something that looks otherwise impossible are psionic. Some feats are amazing. Others stretch beyond the bounds of science. Generally, abilities that do something that looks otherwise impossible are psionic.
  
-A "Brutal" character can be very effective albeit mundane by rerolling his damage based on his training and talent. A "Prestidigitator" pulling stuff out of thin air or a "Slipster" moving through walls are using Psionics.+A "[[..:Special Abilities:Brutal]]" character can be very effective albeit mundane by rerolling his damage based on his training and talent. A "[[..:Special Abilities:Prestidigitator]]" pulling stuff out of thin air or a "[[..:Special Abilities:Slipster]]" moving through walls are using Psionics.
  
 Some Special Abilities require a Psionics skill check to use and/or have a pool based on Psionics. No Special Ability requires a Psionics skill unless they have a pool based on Psionics. Some Special Abilities require a Psionics skill check to use and/or have a pool based on Psionics. No Special Ability requires a Psionics skill unless they have a pool based on Psionics.
  
-Just like a character with a zero Piloting can try to fly the ship, a character with a zero Psionics (and the "Beguiler" ability) can try to Beguile an enemy.+Just like a character with a zero Piloting can try to fly the ship, a character with a zero Psionics (and the "[[..:Special Abilities:Beguiler]]" ability) can try to Beguile an enemy.
  
 ==== Retraining ==== ==== Retraining ====
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 | //Unsinkable// | //Reroll Hull & Survival checks// |  //8//  | | | //Unsinkable// | //Reroll Hull & Survival checks// |  //8//  | |
  
-Above is part of a character sheet for a Rank 4 character named Theo Retica who happens to be a pilot. There is no pool for Spacelegs. It just keeps working. Theo can use Speed Demon 8 times for Piloting checks to change Speed.+Above is part of a character sheet for a Rank 4 character named Theo Retica who happens to be a pilot. There is no pool for [[..:Special Abilities:Spacelegs]]. It just keeps working. Theo can use [[..:Special Abilities:Speed Demon]] 8 times for Piloting checks to change Speed.
  
 One can also use it for Fighter movement but since Theo isn't planning on being on a fighter, I didn't bother writing that note down. One can also use it for Fighter movement but since Theo isn't planning on being on a fighter, I didn't bother writing that note down.
  
-Miracle Worker is a one time shot and Unsinkable gives Theo 10 rerolls on survival checks.+[[..:Special Abilities:Miracle Worker]] is a one time shot and [[..:Special Abilities:Unsinkable]] gives Theo 10 rerolls on survival checks.
  
 The "Used" column is there so you can mark in pencil as Theo uses up the abilities that have a pool. Pools replenish after the campaign turn. The "Used" column is there so you can mark in pencil as Theo uses up the abilities that have a pool. Pools replenish after the campaign turn.
  
 +| << [[Sanity]] << ^ [[Table of Contents]] | >> [[Special Ability Index]] >> |
 +{{tag>official rules special_abilities}}
content/official/rules/special_abilities.1500179011.txt.gz · Last modified: 2017/07/15 21:23 by 127.0.0.1