GENERAL EQUIPMENT | cr | MASS | e? | rq# | DAMAGE/EFFECT |
Armor | 200 | 10 | n | 8 | Stops 1 point of damage. Many species cannot wear armor. |
Barrel | ? | 100 | n | - | Holds stuff. |
Bayonet Clip | 50 | 2 | n | - | Allows clipping a melee weapon to ranged weapon. |
Bipod | 50 | 2 | n | - | If setup, bipod reduces Combat check difficulties by 1 and adds +10 to Range. |
Bots | 1500 | 100 | y | - | Bots are provided free to UREF vessels (see page 24). |
Electrocuffs | 25 | 2 | y | - | Cuffed has 2 hands full and is slagged and likely overburdened. |
EVA | 100 | 4 | y | 8 | Allows 100 phases of Life Support if in hand or strapped on. |
False Bottom Barrel | 100 | 100 | n | X | Used to conceal contraband to make it appear as barrels. |
GravSled | 100 | 10 | y | 9 | +200 mass Carry. -1 Move. Requires a hand. |
HazMat Suit | 300 | 10 | n | 10 | -3 to Athletics check difficulties to avoid hazardous effects. -1 Move. |
JetPack | 500 | 4 | y | 12 | Move up to 10 squares as one point of your movement with Piloting skill check. |
MagBoots | 150 | 4 | y | 8 | -1 movement when active but allows movement along hull without other penalties. |
MedKit | 250 | 5 | y | 8 | Science skill check vs. 11 to heal 1 die of damage. |
Module Upgrade Barrel | 1500 | 100 | n | X | This barrel required for ship's upgrades in some campaigns. |
Pack | 10 | 2 | n | - | Packed objects have ½ mass but 2 actions to ready. |
Personal Upgrade Kit | 1/2 price | 2 | n | - | This kit required for upgrades in some campaigns. |
Scope | 25 | 1 | n | - | Consider distance to target as half. |
Shield | 100 | 10 | n | 9 | Add +1 to target number. If miss by 1 roll damage on shield. |
Shield, Heavy | 150 | 20 | n | 10 | As above but adds +2 to target number. |
ToolKit | 100 | 5 | y | 8 | - 1 difficulty on Engineering checks to upgrade or repair. |
Wristcomp | 1000 | 1 | y | 13 | - 1 difficulty on Science checks to upgrade, repair. Use to scan. |