RANGE WEAPON | cr | MASS | e? | rq# | DAMAGE/EFFECT |
Arc Laser | 600 | 7 | y | 10 | 1d6 damage (ignore Damage Reduction). Area Effect (indirect) |
Blaster | 250 | 4 | y | 8 | 2d6-1 damage |
Disintegrator | 550 | 9 | y | 10 | 1d6 damage and Athletics check of 8 or disintegrate |
EMP Pistol | 300 | 5 | y | 8 | EMPs a target |
Flyntlock | 25 | 2 | n | - | 2d6 damage (breaks itself after each use) |
Froster | 100 | 3 | y | 7 | Combat vs 8 to frost target square and each adjacent square |
Ion Bore | 450 | 9 | y | 11 | Raises ionization level. 1d6 per ionization level (max 4d6) |
Laser Monocle | 200 | 1 | y | 10 | 1 pt damage, doesn't require a hand. Ignores Damage Reduction |
Laser | 300 | 5 | y | 9 | 1d6 +1 Ignores damage reduction. -1 difficulty skill check to use |
Micro Blaster | 150 | 2 | y | 8 | 1d6 +1 point. -3 difficulty to quickdraw, +1 difficulty to shoot with if quickdrawn |
Needler | 300 | 4 | n | 9 | Deals 1 point of damage and delivers toxin. Damage reduction applies to target # |
Nerve Disruptor | 300 | 5 | y | 9 | 2d6-4. If any damage gets through target drops everything in hands |
Particle Gun | 800 | 5 | y | 11 | 1d6 + successes damage (max 5). Roll 1d6 when shot. “6” breaks module shooting from |
Plasma Bolt | 950 | 8 | y | 12 | Combat vs. 11, 1d6 fire target square and each adjacent |
Plasma Pistol | 300 | 6 | y | 9 | 1d6 Fire damage |
Plasma Projector | 1100 | 12 | y | 12 | 1d6 fire Area of Effect |
Rocket Pistol | 500 | 2 | n* | 13 | Launches Grenades. Target # = ½ distance +3. Requires load action. *Loaded grenades might be energized |
Slug Machine Gun | 750 | 15 | n | 12 | Slug gun area of effect. Counts as slug pistol |
Slug Pistol | 150 | 5 | n | 8 | Select one type of ammo when you target |
Sonic Beam | 400 | 4 | y | 8 | Indirect, Area of Effect, 1d6 damage, Ignore DR |
Stun Gun | 200 | 3 | y | 8 | Athletics check of 11 or stunned for difference |
Voltrex | 675 | 10 | y | 13 | 1d6, up to 4 targets, +1 difficulty per # of targets |