User Tools

Site Tools


content:official:rules:treasure

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
content:official:rules:treasure [2020/09/30 19:37] – [Treasure Chart] Add link lektucontent:official:rules:treasure [2020/09/30 19:43] – [EXAMPLE TREASURE ITEMS] Move link lektu
Line 141: Line 141:
 | 241‑3 | **Efficient*** | Count used markers as +2 each instead of +3  | | 241‑3 | **Efficient*** | Count used markers as +2 each instead of +3  |
 | 244‑6((Errata)) | **Enhanced*** | Count half used markers (round up)  | | 244‑6((Errata)) | **Enhanced*** | Count half used markers (round up)  |
-| 251‑3 | **Sentient*** | Built in Artificial Intelligence (acts as if it has an Auto-whatever  operating it [[content:official:rules:cargo_bay_items#auto-engine_helm_etc|page 112)]]  |+| 251‑3 | **Sentient*** | Built in Artificial Intelligence (acts as if it has an [[content:official:rules:cargo_bay_items#auto-engine_helm_etc|Auto-whatever]] operating it, page 112)  |
 | 254‑6 | **Shielded*** | Occupants suffer -1 pt per die from collateral damage | | 254‑6 | **Shielded*** | Occupants suffer -1 pt per die from collateral damage |
 | 261‑3 | **Armored*** | This module breaks only on a “6”  | | 261‑3 | **Armored*** | This module breaks only on a “6”  |
Line 286: Line 286:
 |  663  | **Verdant Toadstool*** |  1  | Administer as a free action to restore all hit points to a character whose damage  does not exceed their hit points by more than 5  | |  663  | **Verdant Toadstool*** |  1  | Administer as a free action to restore all hit points to a character whose damage  does not exceed their hit points by more than 5  |
 |  664  | **Bizarreobject** |  ?  | Starts as any random treasure item but changes function to be a new treasure  item each time it is used  | |  664  | **Bizarreobject** |  ?  | Starts as any random treasure item but changes function to be a new treasure  item each time it is used  |
-|  665  | **Partial E-Grail** |  5  | Expend to choose any Overwhelming success reward from page 149  |+|  665  | **Partial E-Grail** |  5  | Expend to choose any [[..:rules:after_the_mission#Overwhelming success]] reward from page 149  |
 |  666  | **Whole E-Grail** |  5  | Expend to choose anything on this treasure chart from 111 to 665 |   |  666  | **Whole E-Grail** |  5  | Expend to choose anything on this treasure chart from 111 to 665 |  
 * Items with an asterisk are consumable and can be scrounged up in numbers equal to the MD at the end of a successful mission. * Items with an asterisk are consumable and can be scrounged up in numbers equal to the MD at the end of a successful mission.
content/official/rules/treasure.txt · Last modified: 2020/10/01 15:37 by lektu