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content:official:rules:ranged_weapons

This is an old revision of the document!


Ranged Weapon Index

RANGE WEAPON cr MASS e? rq# DAMAGE/EFFECT
Arc Laser 600 7 y 10 1d6 damage (ignore Damage Reduction). Area Effect (indirect)
Blaster 250 4 y 8 2d6-1 damage
Disintegrator 550 9 y 10 1d6 damage and Athletics check of 8 or disintegrate
EMP Pistol 300 5 y 8 EMPs a target
Flyntlock 25 2 n - 2d6 damage (breaks itself after each use)
Froster 100 3 y 7 Combat vs 8 to frost target square and each adjacent square
Ion Bore 450 9 y 11 Raises ionization level. 1d6 per ionization level (max 4d6)
Laser Monocle 200 1 y 10 1 pt damage doesn't require a hand. Ignores Damage Reduction
Laser 300 5 y 9 1d6 +1 Ignores damage reduction. -1 difficulty skill check to use
Micro Blaster 150 2 y 8 1d6 +1 point. -3 difficulty to quickdraw, +1 difficulty to shoot with if quickdrawn
Needler 300 4 n 9 Deals 1 point of damage and delivers toxin. Damager reduction applies to target #
Nerve Disruptor 300 5 y 9 2d6-4. If any damage gets through target drops everything in hands
Particle Gun 800 5 y 11 1d6 + successes damage (max 5). Roll 1d6 when shot. “6” breaks module shooting from
Plasma Bolt 950 8 y 12 Combat vs. 11, 1d6 fire target square and each adjacent
Plasma Pistol 300 6 y 9 1d6 Fire damage
Plasma Projector 1100 12 y 12 1d6 fire Area of Effect
Rocket Pistol 500 2 n* 13 Launches Grenades. Target # = distance +3. Requires load action. *Loaded grenades might be energized
Slug Machine Gun 750 15 n 12 Slug gun area of effect. Counts as slug pistol
Slug Pistol 150 5 n 8 Select one type of ammo when you target
Sonic Beam 400 4 y 8 Indirect, Area of Effect, 1d6 damage, Ignore DR
Stun Gun 200 3 y 8 Athletics check of 11 or stunned for difference.
Voltrex 675 10 y 13 1d6, up to 4 targets, +1 difficulty per # of targets
content/official/rules/ranged_weapons.1500437606.txt.gz · Last modified: 2017/07/18 21:13 by curufea