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content:official:equipment:ion_bore

This is an old revision of the document!


Ion Bore

450cr, mass 9, energized, rq# 11

Damage/Effect: Raises target’s ionization level by 1 then deals 1d6 of damage per ionization level. (max 4d6)

De-ionize Action

(Science or Engineering Skill check vs 11)

You may add +3 for each additional target you wish to affect.

Damage/Effect: Success reduces the ionization level of the target(s) to zero. The targets must be adjacent to you unless you are using it as a Battlestation action and they are remotely at (an)other battlestation(s).

Modules, Cargo Bay Items and Personal equipment do not get ionized.

content/official/equipment/ion_bore.1500504805.txt.gz · Last modified: 2017/07/19 15:53 by curufea