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content:official:rules:after_the_mission

This is an old revision of the document!


After the Mission

Hooray! We won! Or Boo-hoo, we lost.

Either way, the mission is over and it is time to clean up the aftermath. Since there is cloning, even a total party kill isn’t the end of the universe. It still hurts, though.

After Mission Order Resolution

Heroes may resolve mission aftermath in the order of their choosing excepting that the replenishment of Luck and Pools always is the last thing to happen in a a campaign turn. Thus, if you Rank up, you’ll be able to use your new Rank and the Luck or Special Ability you gained on requisitions but not replenish the Luck you spent during the mission before requisitions.

Award Experience, Prestige, and Credits

Each character that participates in a mission gets experience, prestige and pay according to the success of the mission.

Failed Mission

Even for a failed mission, heroes earn 100 experience, 100 prestige and 100cr of pay.

Success

For a successful mission, the reward jumps to 200 each of experience, prestige, and pay.

Overwhelming Success

A mission that is an overwhelming success earns the heroes 300 each of experience, prestige and pay.

You may roll 2 dice and consult the following chart on the right to see what special reward they get for overwhelming success.

Capture

A captured character earns experience as normal but no prestige or pay and skips the requisitions portion of the end of campaign turn. Unless otherwise stated, they lose all gear and are issued new equipment as if they’d died.

Spoils

The heroes may each claim one item each of captured enemy spoils in a successful engagement. This item could be a module, piece of personal equipment or a Cargo Bay Item.

content/official/rules/after_the_mission.1500861309.txt.gz · Last modified: 2017/07/23 18:55 by curufea