|SPECIES||Base Hit Points||Target Number||Hands||Move||Armor Option||ALIEN ABILITY|
|Diploid||4||8||2||3||Y||Bifurcation: You get two separate turns each phase as if you were two characters with the same body. All active skill check actions in phases (not upgrades, requisitions) are at a +3 difficulty penalty.|
Diploids look like giant double-headed sock puppets. They have heads at each end of their tubular bodies. This gives them a unique perspective on life. They always have a friend along with them and are their own best friend. Diploids actually get to move and act twice each Phase (see Bifurcation below). They were not spacefaring before discovery by the UREF but have adapted nicely.
Diploids are hermaphroditic and their diet consists largely of sap extracts from the noccro ficus that is common on their homeworld. There was a time when that plant was in danger of overharvesting but Diploid scientists developed conservation practices that were effective even in the absence (perhaps because of the absence?) of what the rest of the galaxy would call “advanced” technology.
Alien Ability: Bifurcation
Diploids get two separate turns each phase as if they were two characters with the same body. All active skill check actions in phases (not upgrades, requisitions) are at a +3 penalty. They must complete their actions separately. They may not maintain overwatch with one “head” while acting with the other.
Homeworld: Diploid 1.12