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Keep track of all parts of your Battlestations campaign
Campaign Tracker
Spaceship Tracker
Character Tracker
COLOR | USEFULNESS TO PROFESSION | |
---|---|---|
All around marines | ||
Best for shipboard marines | ||
Best for boarding marines | ||
Good for engineers and scientists | ||
All around engineers | ||
Best for shipboard engineers | ||
Best for boarding engineers | ||
All around scientists | ||
Best for shipboard scientists | ||
Best for boarding scientists | ||
All around pilots | ||
Best for starship pilots | ||
Best for fighter pilots |
Denotes a Psionic Ability |
NAME | SPECIAL ABILITY | |||
---|---|---|---|---|
Acrobatic | Pop 2 squares. Add OOC for movement. +3 target number when in motion. Enemies don't get free attack. | |||
Adaptable | Spend a Luck and an action to have another ability instead. | |||
Adv. Combat Expert | +1 target number, +1 Hit Point, opponents must reroll highest die in attacks against you. | |||
Assembly Line Worker | Each upgrade you make can be applied to three like objects. | |||
Assistant | May add +3 to the difficulty skill check for each additional bonus assisting. | |||
Battle Frenzied | Bonus action every Phase but may only melee, grapple or move. Must spend action to calm. | |||
Blaze of Glory | 1/Phase may force survival checks for all except your fighter in hex with your fighter. | |||
Bloodlusted | Bonus action when you put someone down. +1 difficulty penalty on action per use. | |||
Bosun | Remote penalty 1 lower. Reroll pool of 5 for battlestation actions. | |||
Bot Genius | 2 bonus bot upgrades. Reroll die when attacking, grappling, upgrading, repairing or damaging bots. | |||
Braced | May reroll one die any time you sustain damage. | |||
Brutal | You may reroll one of the dice each time you deal personal damage with a direct attack. | |||
Calm | May take an “8” on a skill check instead of (and before) rolling the dice. Pool of Rank x 2. | |||
Cannon Expert | Free reroll to attack with, repair, or reconfigure Cannon. Reconfigure Cannon as a free, automatic action. | |||
Cannon Specialist | Pool to reroll attacks, reconfigure, or repair a Cannon module. Pool of Combat x 2. | |||
Charger | Free unarmed (or natural weapon) melee attack at the end of your move action. | |||
Coach | You may use Diplomacy instead of the listed skill for your Assist actions. | |||
Connected | You get an additional requisition and double your pay for each mission. | |||
Contortionist | Move and act in slagged squares as though not slagged. +1 target number except for grappling. | |||
Cortex Overloader | Pool to blow up people's heads psionically. Pool of Combat + Psionics. | |||
Courtier | Move and act in slagged squares as though not slagged. Others may spend your Luck. | |||
Crafty | Checkup, Focus Sensors, Tune Shields. Pool of Science. | |||
Cutthroat | Spend from this pool to reroll a damage die you deal directly in personal combat. Pool of Science x 2. | |||
Death Marcher | +3 Hit Points. May take simple movement actions when unconscious. “Recover” immediately. | |||
Death Striker | Unarmed / natural weapon attacks force target to Athletics check of 8 or be brought instantly to -6 Hit Points. | |||
Dervish | As an action, melee attack on all adjacent targets. | |||
Destroyer | Free action to release a Psionic energy blast like a satchel charge in your square. Pool of Athletics + Psionics. | |||
Dirty Fighter | Targets you hit are +3 on all active skill check difficulty. Coup de grace without preparing. | |||
Displaced | Psionically shimmer to add +3 to your target number until end of Phase. Pool of Athletics + Psionics. | |||
Doctor | Pool to reroll skill checks to heal, detoxify, etc. or on the healing dice. Pool of Science x 2. | |||
Dogfighter | Add Piloting to Combat when shooting fighter's gun. +1 difficulty to target your fighter. -1 difficulty survival check. | |||
Empowered | Spend ship's power as though it were Luck. Reallocate power. Pool of Engineering + Psionics. | |||
EMT | Pre-emptively heal incoming damage. Pool of Combat x 2. | |||
Energy Deflector | Combat 11 to negate direct attack. Difficulty goes up by 1 for each use. | |||
Engine Overloader | Pool to make Engine pump + 2 per extra power but satchel charge detonates. Pool of Engineering x 2. | |||
Engine Specialist | Pool of rerolls to use when pumping, transferring power, or repairing an Engine. Pool of Engineering x 2. | |||
Enraged | +3 Combat skill until end of Round when injured by an enemy. | |||
Fast Healer | Any skill check to heal or treat you is at a bonus of +3 to the skill check. Heal +1 point per die. | |||
Fast Learner | Increase your experience awards by 10%. Perform all four skills to get a bonus. | |||
Fated | Choose the result of the first and last points of Luck instead of rerolling. | |||
Field Surgeon | Reduce healing difficulty by 3 and get a reroll but target must make an Athletics check of 8 or dies. | |||
Fighter Jock | Board, launch and disembark from fighter as a free action. Reroll survival checks in microships. | |||
Fighter Mechanic | 2 free upgrade actions on fighters and a reroll when repairing, upgrading, or survival in a fighter. | |||
Fire Starter | Start fires with your mind. Pool of Combat + Psionics. | |||
First Mate | May let others spend your Luck as it it were their own. Reroll on all attempts to assist. +1 Luck. | |||
Florentine Fighter | Reduce your penalty to attack with two personal weapons by 3. | |||
Foresighted | Start retroactively on overwatch. You can go generically on overwatch. | |||
Forethinker | Roll your skill check before declaring your action. | |||
Fortunate | You may spend 1 Luck to nudge a luckable die upwards by one instead of rerolling. | |||
Fume-Runner | Take actions that require power without it (causing 1 point of hull damage). | |||
Ghost in the Machine | Operate a battlestation from anywhere aboard ship at no remote penalty. Pool of Engineering + Psionics. | |||
Grease Monkey | Reroll on any skill check to repair, reconfigure or upgrade. Move between battlestations. | |||
Grenadier | Rerolls with grenades. Free action to arm, draw or detonate. Explosives weigh half for you. | |||
Gunner's Mate | Fighter's guns can be fired 2/Phase. Damages your fighter and the occupants. | |||
Hacker | Hack as a free action 1/Phase with difficulty -3 and a reroll. Your cyberware behaves as upgraded. | |||
Hardened | Pool to reroll a die that deals damage to you. Pool of 5. | |||
Healer | Whenever you heal anybody for at least one die, heal them for an additional die. | |||
Hot Dog | Doubles succeeds on your Piloting checks but cause OOC as if it had failed. | |||
Hull Stress Empath | You may suffer to reroll hull damage dice your ship is taking. Pool of Engineering + Psionics. | |||
Hunch Follower | +2 Luck and reduce the difficulty to use the Science Bay by 1 for each time you've asked questions. | |||
Hyper-Do UV Belt | Reroll unarmed attacks, damage, grappling checks. Move into enemy squares with no penalty. | |||
Hyper-Physicist | Pool to reroll when using the Hyperdrive and facing on warp in. Pool of Science x 2. | |||
Intuitive | Add Psionics skill to scan or ask questions. Pool to ask yes/no or enemy's actions. Pool of Science + Psionics. | |||
Jack of All Trades | You get two rerolls per campaign turn in each skill. | |||
JetPack Jockey | You get a reroll on your JetPack Piloting skill checks and reduce the difficulty by 3. | |||
Jury Rigger | Once per Phase, you may take a free action to attempt to repair the module you are in. | |||
Killer Instinct | +1 difficulty on passive checks you cause. No prepare before coup de grace. May spend Luck on damage. | |||
Lucky | Add +3 to your Luck. | |||
Mechanical Empath | Repair remotely as a free action. Pool of Engineering + Psionics. | |||
Mentally Shielded | Retard personal energy damage. Pool of Athletics + Psionics. | |||
Mind Mender | Absorb others damage onto yourself. Pool of Athletics + Psionics. | |||
Miracle Worker | Choose a die roll instead of rolling it once per campaign turn. Also +1 Luck. | |||
Mobile | +2 Move. Ignore OOC for movement. Reroll on any attempt to move extra squares. | |||
Mr. Fixit | Pool to reroll repairs and upgrades or repair as a free action. Pool of Engineering + Science. | |||
Multi-Shot Expert | Fire multibarrel twice as a single action. Reconfigure Cannons as an automatic action. | |||
Nimble | Take bonus actions at +3 difficulty max once per Phase. Pool of Athletics. | |||
Noble | You get an allowance. Use others' Luck. Difficulty to assist you is 1 easier and 1 more effective. | |||
Numb Runner | Ignore toxins and drug side effects. Dose as a free action. Your toxins hard to resist. Pool of Athletics + Rank. | |||
Obsessive | Spending a second or subsequent Luck on a reroll gives you 3 rerolls each instead of 1. | |||
Omniscient | Pool to ask ANY question. Add Psionics when hacking or gathering data. Pool of Science + Psionics. | |||
Overloader | Pool to fire with bonus guns power but satchel charge in your square. Pool of Engineering x 2. | |||
Pack Mule | Double carry capacity. -3 difficulty and reroll to quickdraw. Reduce penalty to act after quickdrawing by 1. | |||
Patient | Preparing reduces difficulty by 3. May convert prepare to overwatch. Moving doesn't disrupt prepare. | |||
Persevering | When you fail skill checks, reduce difficulty by 3 and get a reroll on your next action if it uses that skill. | |||
Plasma Wizard | Fire weapons aren't dangerous to you. You may reroll skill checks and damage with fire weapons. | |||
Polarizer | Pool to EMP or de-EMP objects in line of sight. Pool of Science + Psionics. | |||
Power Slider | You may combine different kinds of Helm maneuvers. | |||
Powered Armor Expert | Reduce PA penalties by 1. Add +1 Piloting for jetting. May move in Phase you equip. Power up automatic. | |||
Preconceived | Spend 2 Luck to select the result of a die that you would luck instead of rolling the die. (Special pool.) | |||
Prestidigitator | Extradimensional pockets. Reduced quickdraw penalties. Add Psionics for quickdraw checks. | |||
Psychic Blaster | Pool to deal 1d6 + successes as damage ignoring damage reduction. Pool of Combat + Psionics. | |||
Psychic Shifter | Pool to move yourself to another module with your mind. Pool of Piloting + Psionics. | |||
Psychic Stunner | Pool to add a stun effect to a direct attack. Pool of Athletics + Psionics. | |||
Puppeteer | Pool to select target's next action. Pool of Diplomacy + Psionics. | |||
Quartermaster | Assist in upgrades and requisitions. Don't pay for upgrades. Repair personal equipment as automatic action. | |||
Quick on the Stick | Shooting the fighter's cannon is a free action for you. (It still uses the fighter's cannon for the Phase.) | |||
Quick-Minded | Spend 2 from a Psionic Ability pool to perform that Psionic action as a free action. | |||
Reckless | Add 1 die of damage to a personal attack 1/Phase but suffer the lowest die without reduction if it is odd. | |||
Reflexive | You may dodge or ram once per Phase during ship movement or missile resolution as a free action. | |||
Research Specialist | Count half Used markers on Science Bay. Pool to reroll any use of the Science Bay. Science x 2. | |||
Resourceful | Substitute Science or Engineering for any other skill. Pool of Engineering or Science (whichever is lower). | |||
Rolls With It | Pool to count OOC as a bonus instead of a penalty to your action or move. Pool of Piloting. | |||
Saboteur | Free action to attempt to break something. Reroll all dice you would deal to equipment. | |||
Seer | Line of sight to anywhere aboard the ship or get scans as a free action. Pool of Science + Psionics. | |||
Sharpshooter | Reroll allocation with ship's weapons or attacks with direct personal ranged attacks. Pool of Combat x 2. | |||
Shield Harmonizer | Target's shields become 1 lower, yours are 1 higher. | |||
Shock Trooper | You may go on overwatch as a free action at the end of your move action. Pool of Combat x 2. | |||
Slipster | Move through walls during movement. Pool of Athletics + Psionics. | |||
Smooth | Take actions that don't require skill check or include movement. Pool of Athletics + Rank. | |||
Smuggler | Move and act in slagged square at no penalty. Free reroll to use Cargo Bay equipment. | |||
Sniper | Count range as closer. Reroll damage die if attack exceeded target by 3. | |||
Spacelegs | Ignore OOC. | |||
Spacer | 5 rerolls for use in any skill check. Pool of 5. | |||
Speed Demon | Reroll acceleration and fighter movement checks. Pool of Piloting x 2. | |||
Steady Handed | Maneuvers always generate half OOC (round up). Steady the ship as an automatic action. | |||
Stunner | Unarmed and natural weapon attacks generate a stun effect. | |||
Sure Handed | Ignore the “dangerous” effects. Reroll the damage die vs. friendlies, quickdraw, repair. +1 Luck. | |||
Swashbuckler | You may take your actions during your move. Pop without penalty. | |||
Sympathetic | Your attacker also suffers the highest die of damage. Pool of Athletics + Psionics. | |||
Tailgunner | Reroll Combat checks when firing a fighter's gun. Go on overwatch with fighter. Pool of Combat + Piloting. | |||
Telekinetic | Pool to move stuff with your mind. Pool of Athletics + Psionics. | |||
Teleporter Specialist | Count half Used markers on Teleporter. Reroll pool for skill checks, allocation. Pool of Science x 2. | |||
Tinkerer | Additional upgrade attempt. Reroll on all upgrade or repair attempts. | |||
Tough | Athletics counts as 1 higher and free reroll on any Athletics check. | |||
Tough Silicoid | +1 Hit Point. When you roll your Silicoid damage reduction, roll an extra die and count the higher one. | |||
Trampler | Free melee attack as you move through enemies. | |||
Triage Medic | Heal additional targets at +1 difficulty each. | |||
Trick Shot | Ignore peeking, popping, OOC, shields, cover for ranged attacks. Bank shots around corners. | |||
Tricky | Pool to distract microships with trash, focus sensors, or steady ship. Pool of Engineering. | |||
Turn Specialist | Pool to reroll maneuvers to turn, dodge, ram, or sideslip. Pool of Piloting x 2. | |||
Unconventional | Pool to roll an additional die alongside your skill check. Odd it adds. Even it subtracts. Pool of Science. | |||
Unflappable | Pool to ignore a total of up to +3 in penalties each time you use this ability. Pool of Rank. | |||
Uniminded | You may use an ally's skill instead of your own as long as that ally is within line of sight. Pool of 5. | |||
Unlimited | Once per campaign turn, you may reset up to two of your special abilities to their starting values. | |||
Unpredictable | Random skill each Phase gives you -1 difficulty with a free reroll. | |||
Unsinkable | Pool to reroll passive checks such as ship's hull check, disintegration, stun, death, etc. Pool of 10. | |||
Wake Rider | Explosions move your microship instead of damaging it. Also may move along with a ship or fighter. | |||
Weapons Officer | Reroll hit allocation and damage die in each shot you take with a fighter or Cannon. | |||
Wild Flyer | Spend a Helm power, reroll a die, and apply an additional OOC (that takes effect after the maneuver). | |||
Wingman | Reduce difficulty for survival checks or shots by friendlies. | |||
Wrestler | Choose to apply up to three different effects. Also a pool of rerolls to use in grapples. Pool of Athletics x 2. | |||
Xenobiologist | Your direct attacks ignore alien damage reduction abilities. | |||
Zone Controller | All adjacent squares are considered occupied by you (slagged) for enemies. |