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Profession : Marine
Species : Silicoid
Alien Ability : Rocky: Silicoids may reduce any damage inflicted upon them by 1d6. Note: this does not affect non- point-based damaging effects such as disintegrators or stun effects.
Strong: Silicoids have +10 Carry limit and deal +1 damage on all melée attacks.
Ability | Notes | Pool | Used |
---|---|---|---|
Sure Handed | You may choose to ignore the dangerous effects of your dangerous weapons. Any time you would damage a module or a friendly with a direct personal attack you may reroll a damage die. You get a free reroll on attempts to quickdraw, o repair personal items. Reduce the penalty for using an item after quickdrawing by 1. You also get +1 Luck. | ||
JetPack Jockey | Reduce the difficulty by 3 for your Piloting skill checks to use a JetPack. You also get a reroll in JetPack skill checks. | ||
Shock Trooper | As a free action at the end of your final movement in a Phase, you may spend from this pool to go on overwatch to attack with a personal weapon (or unarmed). Note that you may not go on overwatch in the middle of your action. | 6 | |
[rank 4] |
Item | Notes | Mass | Status |
---|---|---|---|
JetPack | 4 | ||
Blaster | 2d6-1 | 4 | |
Energy Blade | 3d6-3 damage. Dangerous. Hurts you on doubles. Each time you use an Energy Blade in a module, roll one die. If that die comes up “6” the ship suffers 1 point of hull damage and the module gets a broken marker. | 8 | |
Toolkit | Reduce the difficulty of Engineering skill checks to upgrade, repair, install or put out local fires by 1. | 5 | |
Medkit | A MedKit in hand allows you to use your Science skill to heal, detoxify or de-ionize yourself and/or adjacent characters. | 5 |
Campaign : Curufea's Quickstart Campaign
Ship : Redundant II
Crew :