Here is the compiled list of all actions written in the rulebook.
ACTION | SKILL | MODULE | REQUIRED | DIFFICULTY | USES MODULE |
---|---|---|---|---|---|
Access Armory Item | - | Cargo Bay | Armory | Automatic | no |
Arming Grenades | - | - | - | Free Action, Automatic Action | no |
Ask Yes/No | Science | Science Bay | - | Distance +3 per additional | YES |
Assist | Varies | - | - | 8 | no |
Assist Fighter | Piloting | - | Fighter | 8 | no |
Attack Equipment | Combat | - | - | 11 | no |
Attack Module | Combat | - | - | 3 | no |
Attacking with Two Weapons | Combat | - | - | +6 difficulty to both attacks | no |
Batting Grenade | Combat | - | - | 11 | no |
Blast Off! | Piloting | Helm | Speed 0 | 3 x Size | no |
Board/Disembark Fighter | - | Cargo Bay | Fighter | Automatic | no |
Brace | - | - | - | Automatic | no |
Break Door | Combat | - | - | “6” on a damage die | no |
Break Module | Engineering | - | - | 11 | no |
Breaking Out | - | - | - | Automatic | no |
Charge Battery | Engineering | Cargo Bay | Battery | 11 | no |
Clamp (or Unclamp) Fighter | - | - | Fighter | Automatic | no |
Cloak | Science | Cloaking Device | - | Size +3 per additional | YES |
Cloak Penetration | Science | Cloaking Device | - | Distance to cloaked ship +3 per additional level of cloaking you wish to lower. | YES |
Cloak Penetration | Science | Science Bay | - | Distance to cloaked ship +3 per additional level of cloaking you wish to lower. | YES |
Collect Data | Science | Science Bay | - | Distance | YES |
Confuse Enemy | Diplomacy | - | - | Distance +3 per additional penalty | no |
Coup de Grace | Combat | - | Unresisting target and prepared | Target Number with modifiers | no |
CPR | Science | - | - | 11 | no |
Cramming | - | - | - | Automatic | no |
Crash Land | Piloting | - | Fighter | Target ship's Speed x 2 | no |
De-EMP | Science | - | Toolkit, Medkit or Battlestation | 11 +3 per additional target | no |
Defuse Missile or Mine | Science | Cargo Bay | Tractor | 11 | no |
De-Ionize | Engineering | - | Toolkit, Medkit or Battlestation | 11 | no |
De-Ionize | Science | - | Toolkit, Medkit or Battlestation | 11 | no |
Demoralize Enemies | Diplomacy | - | - | Half Distance | no |
Deploy Relay Station | Engineering | Cargo Bay | Relay Station | 11 | no |
Detach Cargo Bay Item | Engineering | Cargo Bay | - | 11 | no |
Detox | Science | Sick Bay | - | 8 +3 per additional | no |
Diagnostics | Science | Sick Bay | - | 0 +3 per additional question | no |
Diplomatic Approach | Diplomacy | - | - | MD | no |
Disarm | Combat | - | - | 11 | no |
Dock with a Starship Portal | Piloting | - | Fighter | Target ship's OOC + (2 x Speed) + 3 | no |
Dodge a Planet or Moon | Piloting | - | Fighter | 7 | no |
Dodge Astral Body | Piloting | Helm | - | 2 x Size + 2 x Speed, +3 per additional dodge to perform in a Phase | no |
Dodge Ram | Piloting | Helm | - | 2 x Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase | no |
Downgrading a Module | Engineering | - | Stowed away | 11 | no |
Drop Explosives | - | - | - | Free Action | no |
Drop Mine | Engineering | Mine Layer | - | 0, +3 difficulty for each Used marker | YES |
ECM missile | Science | Science Bay | - | Distance +3 per additional | no |
Enter Atmosphere | Piloting | Helm | Speed 0 | 3 x Size | no |
Evasive Maneuvers | Piloting | Helm | - | 2 x Size + 2 x Speed, +3 per level of maneuver to increase the OOC | no |
Expend Battery | - | Cargo Bay | Battery | Automatic | no |
Extinguish Fires | Engineering | - | - | 8 +3 per additional adjacent target | no |
Fall on Grenade | - | - | - | Free Action | no |
Fire Cannon | Combat | Cannon | - | Distance + 2x Speed | YES |
Fire Fighter Cannon | Combat | - | Fighter | Target Distance x 2 + Speed x 2 | no |
Fire Fusion Cannon | Combat | Cannon | - | 3 x Distance | YES |
Free attack | - | - | Enemy does something in your square | Free Action | no |
Get in Powered Armor | - | - | Powered Armor | Automatic | no |
Get out of Powered Armor | - | - | Powered Armor | Automatic | no |
Grapple | Combat | - | - | Target Numbers | no |
Hack Battlestation | Science | - | - | 11 | no |
Heal | Science | Sick Bay | - | 8 +3 per additional die | no |
Heal | Science | - | Medkit | 11 | no |
Hull Check | - | - | - | Damage Factorial - Size | no |
In-Flight Repairs | Engineering | - | Fighter | 11 + 3 per additional damage marker to be removed | no |
Install Cargo Bay Item | Engineering | Cargo Bay | - | 11 | no |
Installing/Uninstalling Cyberware | Science | - | - | 11 | no |
Jet Move | - | - | JetPack or Avianoid or Whistler and a square of movement | Automatic unless Jetpack | no |
JetPack | Piloting | - | JetPack | 8 +3 per additional | no |
Land | Piloting | Helm | Speed 0 | 3 x Size | no |
Land Fighter | Piloting | - | Fighter | Target ship's OOC + 2 x Speed | no |
Launch Fighter | Piloting | Cargo Bay | Fighter | 11 | no |
Launch Missile | Combat | Missile Bay | - | 11 | YES |
Leave Atmosphere | Piloting | Helm | Speed 0 | 3 x Size | no |
Maneuver | Piloting | Helm | - | 2x Size + 2x Speed | no |
Manual Cargo Item Movement | Athletics | Cargo Bay | - | 14 | no |
Move Cargo Bay Item | - | Cargo Bay | - | Automatic | no |
Moving Outside the Ship | - | - | Free Hand or MagBoots | Free Action | no |
Neutralize Toxins and Drugs | Science | - | Medkit or Sickbay | 11 | no |
Open External Door | - | - | - | Free Action | no |
Overwatch | - | - | - | Automatic | no |
Peeking | - | - | Last square of movement | Free Action | no |
Personal Attack | Combat | - | - | Target's Target Number | no |
Pickup a Spacewalker | Piloting | - | Fighter | Smallest personal target number + 3 per additional pickup | no |
Pickup Spacewalkers | Piloting | Helm | Speed 0 | 8 +3 per additional spacewalkers in the same hex | no |
Ping | Science | Hyperdrive | - | 0, +3 for each additional question | YES |
Place Mine | Engineering | Mine Layer | - | 2 x Distance, +3 difficulty for each Used marker | YES |
Popping | - | - | - | Automatic | no |
Power Down Armor | - | - | Powered Armor | Automatic | no |
Power Down Enemy Armor | Combat then Engineering | - | Powered Armor | Target's Target # then 11 in Slagged square | no |
Power Up Armor | Engineering | - | Powered Armor | 11 | no |
Prepare | - | - | - | Automatic | no |
Program Hyperdrive | Science | Hyperdrive | - | 8+3 per additional | YES |
Pump Engine | Engineering | Engine | - | 8 +3 per additional | YES |
Quickdraw | Athletics | - | - | 8 | no |
Rallying your Crew | Diplomacy | - | - | 0 / +3 per +1 bonus to the morale check | no |
Ram | Piloting | Helm | Overwatch | 2 x Size + 2 x Speed | no |
Ramming Astral Bodies | - | - | - | Automatic | no |
Ramming Spacewalkers | Piloting | Helm | - | 8 +3 per additional spacewalkers in the same hex | no |
Reconfigure Cannon | Engineering | Cannon | - | 8 | no |
Refuel Rocket Booster | Engineering | Any Battlestation | Rocket Refuel | 8 | no |
Remote Detonation | Science | - | WristComp or Science Bay | Distance +3 per additional explosive | no |
Repair Equipment | Science | - | - | 11 | no |
Repair Fighter | Engineering | Cargo Bay | Fighter | 11 | no |
Repair Module | Engineering | - | - | 11 | no |
Repair Powered Armor | Engineering | - | Powered Armor | 11 | no |
Retarget Your Missile | Combat | Missile Bay | - | Distance to missile, +3 per additional missile to retarget | YES |
Revive the Dying | Science | Sick Bay | - | Negative Hit Points | no |
Run | Athletics | - | Start of move | 11, +3 difficulty per additional square | no |
Scan / Counterscan | Science | Science Bay | - | 1/2 Distance +3 per additional | YES |
Standoff | Combat | - | - | Automatic | no |
Stowing Away | - | - | - | Automatic | no |
Teleport | Science | Teleporter | - | Distance+Shields+Shields | YES |
Throw Grenade | Combat | - | - | Distance + 3 | no |
Throw Satchel Charge | Combat | - | - | (Distance x 2) + 3 | no |
Tractor Dock | - | - | Tractor | Automatic | no |
Tractor Ship | Engineering | Cargo Bay | Tractor | Distance + 2 x Speed + 2 x Size | no |
Tractor Spacewalker or Microship | Engineering | Cargo Bay | Tractor | Distance + 2 x Speed + 2 x Size | no |
Transfer Power | Engineering | Engine | - | 8 +3 per additional | no |
Turn on/off Cargo Bay Item | - | Cargo Bay | - | Automatic | no |
Use MedKit | Science | - | Medkit | 11+3 per additional | no |
Use Rocket Booster | - | Cargo Bay | Rocket Booster | Automatic | no |
Use Stun Generator | - | Cargo Bay | Stun Generator | Automatic | no |
Warp In | Science | Hyperdrive | - | Size | YES |
Warp Out | Science | Hyperdrive | Programmed | 8 | YES |