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content:official:rules:list_of_actions

This is an old revision of the document!


List of Actions

Here is the compiled list of all actions written in the rulebook.

ACTION SKILL MODULE REQUIRED DIFFICULTY
Personal Attack Combat - - Target's Target Number
Repair Module Engineering - - 11
Extinguish Fire Engineering - - 8
JetPack Piloting - JetPack 8 +3 per additional
Use MedKit Science - Medkit 11+3 per additional
Hack Battlestation Science - - 11
Fire Cannon Combat Cannon - Distance + 2x Speed
Reconfigure Cannon Engineering Cannon - 8
Cloak Science Cloaking Device - Size +3 per additional
Pump Engine Engineering Engine - 8 +3 per additional
Transfer Power Engineering Engine - 8 +3 per additional
Maneuver Piloting Helm - 2x Size + 2x Speed
Warp In Science Hyperdrive - Size
Program Hyperdrive Science Hyperdrive - 8+3 per additional
Warp Out Science Hyperdrive Programmed 8
Launch Missile Combat Missile Bay - 11
ECM missile Science Science Bay - Distance +3 per additional
Scan / Counterscan Science Science Bay - 1/2 Distance +3 per additional
Ask Yes/No Science Science Bay - Distance +3 per additional
Detox Science Sick Bay - 8 +3 per additional
Teleport Science Teleporter - Distance+Shields+Shields
Fire Fusion Cannon Combat Cannon - 3 x Distance
Hull Check - - - Damage Factorial - Size
Turn on/off Cargo Bay Item - Cargo Bay - Automatic
Detach Cargo Bay Item Engineering Cargo Bay - 11
Move Cargo Bay Item - Cargo Bay - Automatic
Manual Cargo Item Movement Athletics Cargo Bay - 14
Install Cargo Bay Item Engineering Cargo Bay - 11
Access Armory Item - Cargo Bay Armory Automatic
Expend Battery - Cargo Bay Battery Automatic
Charge Battery Engineering Cargo Bay Battery 11
Deploy Relay Station Engineering Cargo Bay Relay Station 11
Use Rocket Booster - Cargo Bay Rocket Booster Automatic
Refuel Rocket Booster Engineering Any Battlestation Rocket Refuel 8
Use Stun Generator - Cargo Bay Stun Generator Automatic
Tractor Ship Engineering Cargo Bay Tractor Distance + 2 x Speed + 2 x Size
Tractor Dock - - Tractor Automatic
Tractor Spacewalker or Microship Engineering Cargo Bay Tractor Distance + 2 x Speed + 2 x Size
Defuse Missile or Mine Science Cargo Bay Tractor 11
Get in Powered Armor - - Powered Armor Automatic
Power Up Armor Engineering - Powered Armor 11
Power Down Armor - - Powered Armor Automatic
Get out of Powered Armor - - Powered Armor Automatic
Power Down Enemy Armor Combat then Engineering - Powered Armor Target's Target # then 11 in Slagged square
Repair Powered Armor Engineering - Powered Armor 11
Board/Disembark Fighter - Cargo Bay Fighter Automatic
Launch Fighter Piloting Cargo Bay Fighter 11
Repair Fighter Engineering Cargo Bay Fighter 11
Assist Fighter Piloting - Fighter 8
Land Fighter Piloting - Fighter Target ship's OOC + 2 x Speed
Dock with a Starship Portal Piloting - Fighter Target ship's OOC + (2 x Speed) + 3
Clamp (or Unclamp) Fighter - - Fighter Automatic
Pickup a Spacewalker Piloting - Fighter Smallest personal target number + 3 per additional pickup
In-Flight Repairs Engineering - Fighter 11 + 3 per additional damage marker to be removed
Fire Fighter Cannon Combat - Fighter Target Distance x 2 + Speed x 2
Crash Land Piloting - Fighter Target ship's Speed x 2
Dodge a Planet or Moon Piloting - Fighter 7
Cloak Penetration Science Cloaking Device - Distance to cloaked ship +3 per additional level of cloaking you wish to lower.
Cloak Penetration Science Science Bay - Distance to cloaked ship +3 per additional level of cloaking you wish to lower.
Ram Piloting Helm Overwatch 2 x Size + 2 x Speed
Ramming Astral Bodies - - - Automatic
Ramming Spacewalkers Piloting Helm - 8 +3 per additional spacewalkers in the same hex
Pickup Spacewalkers Piloting Helm Speed 0 8 +3 per additional spacewalkers in the same hex
Dodge Astral Body Piloting Helm - 2 x Size + 2 x Speed, +3 per additional dodge to perform in a Phase
Dodge Ram Piloting Helm - 2 x Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase
Evasive Maneuvers Piloting Helm - 2 x Size + 2 x Speed, +3 per level of maneuver to increase the OOC
Enter Atmosphere Piloting Helm Speed 0 3 x Size
Land Piloting Helm Speed 0 3 x Size
Blast Off! Piloting Helm Speed 0 3 x Size
Leave Atmosphere Piloting Helm Speed 0 3 x Size
Ping Science Hyperdrive - 0, +3 for each additional question
Place Mine Engineering Mine Layer - 2 x Distance, +3 difficulty for each Used marker
Drop Mine Engineering Mine Layer - 0, +3 difficulty for each Used marker
Retarget Your Missile Combat Missile Bay - Distance to missile, +3 per additional missile to retarget
Collect Data Science Science Bay - Distance
Diagnostics Science Sick Bay - 0 +3 per additional question
Heal Science Sick Bay - 8 +3 per additional die
Revive the Dying Science Sick Bay - Negative Hit Points
content/official/rules/list_of_actions.1510452360.txt.gz · Last modified: 2017/11/11 18:06 by curufea